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Bub200

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About Bub200

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    https://www.youtube.com/c/BubYT
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    #real_bub
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  1. If there's no nif tools, then how are they editing nifs? Literally deleting sections of spacesuits to make them skimpy, literal nif replacers. You can't have edited nif mods without a tool to edit nifs. Tell me again how I'm wrong, or the author isn't lying? Care to explain the screenshots proving the nif was edited and that they say there's no tools to do so, yet their mod is an edited nif replacer? Thats basically mesh replacer. Same thing I've done here (Remesh) 3 Banned Weapons Too Brutal For War at Starfield Nexus - Mods and Community (nexusmods.com)
  2. I've done this, check this mod: Ship Skip - Instant Station Docking and More by Bub at Starfield Nexus - Mods and Community (nexusmods.com)
  3. I highly recommend joining SF modding Discord server. Link is in the first pinned post of this forum. And theres no nif export tool atm, author didnt lie to you
  4. It should be simple fix. Get fresh newest version player_variables.scr from data0.pak and do these changes: Param("ChargeWeaponDurabilityMul", "0.0");Param("MeleeWpnDurabilityMulReduce", "0.0");Param("InfiniteStamina", "true"); Save and drag & drop script into your data2.pak This forum is bit dead, fastest help you get from Dying Light Modding Discord server: https://discord.gg/JXYaxbH3af
  5. You can open it with notepad. It is not mesh data or anything like that. By editing those you can change character appearances. All model swap mods (e.g. Lawan as volatile) are based on .model file edits, so download and reverse engineer one of those mods if you want learn more.
  6. Like commenter above said, Techlands PLS server is the issue. Files (usually player vars) coming from server take priority over any local file. Current workaround is to launch Steam offline or block executable via firewall.
  7. Removing varlist_dust.scd (data\scripts) will bring back particle effects.
  8. I could use 100% save if anyone got
  9. Yeah meshvisibilityparams determine range of meshes render / when game switches to LOD render. The mesh dead zombie transforms into is called drugs.msh. Only mentions of it are in collectable and inventory scripts, which is another dead end. I belive its just hardcoded that zombie transforms into drugs.msh and we have no control over it via data.paks.
  10. I think ragdoll things are dead end. Hanging corpses basically work like any other pre-placed meshes. Try fiddling with presets (HumanAI.pre), for example theres Character attribute called m_DissapearOnDeath", "0" which could possibly be transfered to infected prests.
  11. Yeah they are located in .csb’s. Its possible to unpack those audio containers with QuickBMS, replace any sound with blank .ogg and repack whole thing again - but its like killing fly with a sledgehammer. I believe traditional data3 mod is more appropriate approach for this one. I think I got it now; In that last mod I replaced night audios with "silence.ogg". However my memory served me wrong because real name for this blank audio was dw_silence.ogg... Also I had to mute some other things via hdr_snd_groups.scr because night ambience is basically built from multiple short audio clips. Hope its now something what you requested.
  12. Indeed, I think I noticed my mistake. You probably need to modify all 25 musicpreset.scr's as in my example, since they seem to be map specific. Probably easier to try disable it via hdr_snd_groups.scr. I can take a look later when I got time but no promises.
  13. I saw you reddit post before it was removed. DL community/moderators really got thing against mods - even this type of mods that don't break the game nor multiplayer at all. Stingers are located in musicpreset.scr. I changed two lines there, packed it in data3 and gave very quick test in Old Town. Theres still some distant cricket chirping audio but violin stuff etc, should be gone now. I cant attach file with .pak extension so I renamed it to .zip. So you need to rename it back to data3.pak and drop it in DL install folder, something like \steamapps\common\Dying Light\DW and youre good to go. Hope it works.
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