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CyanideCloud

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  1. Use the console to start the quest manually. setstage SE01Door 10 I think that should start you upon the quest
  2. I do not know if this can be done, do to my small (but expanding!) knowledge of scripting. If there is a script command/technique to switch textures/meshes it would be very possible. IE: scriptname TurnIntoSkeletion Begin StartScriptEffect [insert amazing script commands here] [more script] [more script] [more script] End
  3. I'm not one for going out of the Time Period/Era kind thing... But a Motorcycle would be cool
  4. Sounds like you are missing textures for blood I think... I could be wrong. Also, I don't think it is MMM that's causing this, its probably OOO, do you have OOO? Could you post your mod list / load order?
  5. It was worth a shot I suppose. I cannot think of any of your mods that would cause this problem. Try disabling all your mods and do the arena junk?
  6. Also, this goes the same for the "showbirthsignmenu" and the "showclassmenu" commands!
  7. I have an idea! Enable no-clip and walk/fly through the Red Gate. Then go into the Arena and see if your are set up to fight someone (go to the Arena Gate and see if there is an opponent and if the announcer talks) If you are set up to fight someone, do so. If not, go back through the door. If the Red Gate is down... No-Clip through it. Then go back and talk to Owyn (with UV ring or a Raiment on). Cross your fingers and hope it works! ***No-Clip Console Command is tcl***
  8. I have no real idea on how to fix this... This is just a shot in the dark. Unactivate the "Bashed Patch, 0.esp". If that doesn't work, Reinstalled OOO and make sure there are NO REMNANTS of Fcom.
  9. Actually, I reinstalled it and it works just fine now! I think I may have accidentally not downloaded the main file, as it was not on the TESNexus page, but the Planet Elder Scrolls page.
  10. Just a thought here... My DLCshiveringisles.esp is only 85 bites. Is this normal? Also, I have: DLCShiveringIsles - Meshes.bsa DLCShiveringIsles - Textures.bsa DLCShiveringIsles - Sounds.bsa DLCShiveringIsles - Voices.bsa
  11. Well... I seem to have a problem, still. I moved DLCShiveringIsles.esp to the end of my load order, I still don't see a door or get a quest for it. I tried to go see the Strange Door myself, to see if that would give me the quest/discover the Door (and have it on the map) and such. I had a CTD when I walked onto the island where the Strange Door is supposed to be. :confused: *NOTE* If I go into the Construction Set or the Testing Halls, the SI items are there and I can use them just fine. So that means that SI is loading, sort of. Just not correctly i suppose? :wacko:
  12. Thanks, I'll have to try putting SI and KotN at the end. BOSS put them in seemingly random spots, why is that?
  13. Might I suggest using B.O.S.S. To sort your mods? I had very VERY laggy gameplay, and I thought this was due to recently installing Qarl's Texture Pack. I used BOSS a few days later and now my game runs as smooth as a hot knife through butter.
  14. Well, I have GOTY Oblivion (Oblivion + SI). For some reason, There is no Strange Door! I also do not get a quest about it... This is pissing me off, I really want to play SI! :verymad: LOAD ORDER: Active Mod Files: • 00 Oblivion.esm • 01 Francesco's Leveled Creatures-Items Mod.esm • 02 Francesco's Optional New Items Add-On.esm • 03 Oscuro's_Oblivion_Overhaul.esm [Version 1.33] • 04 Mart's Monster Mod.esm [Version 3.7b1] • 05 TamrielTravellers.esm [Version 1.39c] • 06 FCOM_Convergence.esm [Version 0.9.9a7] • 07 Open Cities Resources.esm [Version 3.2.2] • 08 HorseCombatMaster.esm • 09 UnnecessaryViolence.esm • 0A DLCShiveringIsles.esp • 0B Francesco's Optional Chance of Stronger Bosses.esp • 0C Francesco's Optional Chance of Stronger Enemies.esp • 0D Francesco's Optional Chance of More Enemies.esp • 0E FCOM_Francescos.esp [Version 0.9.9] • 0F FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] • 10 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] • 11 Natural_Weather_by_Max_Tael.esp • 12 Natural_Weather_HDR_by_Max_Tael.esp • 13 Natural_Habitat_by_Max_Tael.esp • 14 Natural_Water_by_Max_Tael.esp • 15 Akatosh Mount By Saiden Storm.esp • 16 aaaBorsBedrolls.esp • 17 Extended Death Camera.esp • 18 Reznod_Mannequin.esp • 19 Expanded Hotkeys and Spell Delete v1.0.esp • 1A Expanded Hotkeys Brief Equip Message.esp • 1B AyleidMeteorIronWeaponsBASE.esp • 1C JG Elven.esp • 1D Goblin Realswords+Tribal Shields.esp • 1E Bob's Armory Oblivion.esp • 1F FCOM_BobsArmory.esp [Version 0.9.9] • 20 Oblivion WarCry EV.esp • 21 FCOM_WarCry.esp [Version 0.9.9] • 22 Oscuro's_Oblivion_Overhaul.esp [Version 1.33] • 23 OOO-Water_Weeds.esp [Version 1.33] • 24 OOO-Map_Markers_Stock.esp [Version 1.33] • 25 FCOM_Convergence.esp [Version 0.9.9] • 26 FCOM_RealSwords.esp [Version 0.9.9] • 27 TamrielTravellerAdvScript.esp [Version 1.39c] • 28 TamrielTravellersItemsNPC.esp [Version 1.39c] • 29 TamrielTravellersItemsVendor.esp [Version 1.39c] • 2A ShiveringIsleTravellers.esp [Version 1.39c] • 2B ShiveringIsleTravellersFriendlyFactions.esp [Version 1.39c] • 2C ShiveringIsleTravellersFriendlyFactions4MMM.esp [Version 1.39c] • 2D KumikoManor.esp • 2E Knights.esp • 2F Open Cities Outer Districts.esp [Version 3.2.1] • 30 Open Cities Full + Leyawiin Reborn.esp [Version 3.2.2] • 31 Natural_Vegetation_by_Max_Tael.esp • 32 P1DkeyChain.esp [Version 5.00] • 33 Unlimited Amulets and Rings - Shivering Isles.esp • 34 Alternative Start by Robert Evrae.esp • 35 RealisticForceHigh.esp • 36 RealisticMagicForceHigh.esp • 37 MidasSpells.esp • 38 Advanced Mark & Recall.esp • 39 Jpm's Miniature Necromancy.esp • 3A RenGuardOverhaul.esp • 3B RenGuardOverhaulShiveringIsles.esp • 3C Deadly Reflex 5 - Timed block and 150% damage.esp • 3D DeadlyReflex 5 - Combat Moves.esp • 3E LRM_Generic.esp [Version 1.33] • 3F Real Lava 1.3.esp • 40 _Ren_BeautyPack_onlyhairs.esp • 41 _Ren_BeautyPack_full.esp • 42 UnnecessaryViolence.esp • 43 Bashed Patch, 0.esp • 44 PT-AyleidSanctum-WithAltars.esp • 45 RaceEnabler.esp • 46 Growlfs Animated Hair.esp • 47 DS Flaming Arrows.esp [Version 1.1]
  15. I would 100% Support such a mod, but I believe this is in the wrong Sub-Forum. Shouldn't this be in Suggestions/Requests?
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