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undedavenger

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  1. I am making a clothing mod, everything is showing up fine in-game, but hair clips through the hoods. Also, I had to attach the hoods to the shoulder slot so they would move with the character. Looked at the files in the CK but don't see any option to disable hair when the item is equipped. Anybody know how to do this? Is it because I had to attach to the shoulders as well?
  2. Is there a mod that does this, or would it be hard to do? Like leave the main cavern and the one with the water pump together, but the other two sectors with the Subway station and the pharmacy as their own navmeshed settlements, separate from Vault 88? I'd love to do something in both locations if you could just get settlers assigned to the area to stay there.
  3. So, I've been playing with a mod that adds full settlement functionality to Home Plate. No problems, worked fine. But with the re-release of Aloot's Home Plate, I disabled the old mod and went with the aloot version, which also makes it a full settlement. Unfortunately, I now have two entries for Home Plate in my list of settlements to send people to. Ad when I try to send someone there, they just freeze in place indefinitely. I think they are reading two different entries and the ai is getting confused. Tried cleaning the save but no dice, it's not correcting. Any ideas on if I can fix this?
  4. Yeah, I've used levelers tower before. I meant more traditional fortifications like walls and baileys. Basically looking for Elysium Estate spread throughout a castle.
  5. Would like a large fortified castle like Skystone Castle, but with more immerive storage like Elysium Estate. Like a boc of herbs to click on in order to store ingredients. Alsowould be nice to have access to the same storage in multiple rooms. Is there a mod that fits this bill, or if not, is there a fairly simple way for me to implement these things at Skystone?
  6. Hi all. I would like to make myself a mod adding more horses to the game, since there is a disturbing lack of them. I'm not talking anything super-fancy, but just named vanilla horses in various places. For example, a farm should have a horse or two. I would like to add horses to a farm and mark them as owned by the farmer, so stealing one would produce the same reaction as stealing an item from the farmer's home. Maybe even trigger them to hire thugs or whatever. I am not quite sure how to set this up or if it is possible. Maybe have a few spawn alongside bandit groups in camps or in civil war camps. maybe a few inside cities for just some flavor. Not looking for having the NPCs ride them or anything complicated like that. just something to add some flavor to the game, and make it more immersive, as if you need a horse in a pinch you can steal one, or maybe even buy one (for an appropriately gouged price) from a local. Any tips on this?
  7. I'm making myself a small mod to change a few of the younger denizens of skyrim into adolescents, inspired by Hroki. Nothing major. I made Runa at Honorhall my guinea pig, and with bodyslide and some tweaking in the CK she pretty much looks like she is 12 or so. This is working great, except she keeps trying to sit down and eat or do other activities and her body changes size, which I am cool with. But her hands grow exceptionally huge to pick up a tankard or whatever. I don't recall any other children trying to do this stuff, but I may have not been paying attention. Is there any way to exclude her from adult animations? Can I still get a child to play tag or accept children's gifts if I have changed their race to adult? Can I get them to accept standard outfits as gift rather than child clothes? Or am I simply going to have to deal with the limitations? Also thought of going bigger, making a seperate race class for adolescents with all the child traits like unkillable, games, gifting, adoption, etc. with ots own body shape. I use CBBE and would like to have a seperate bodyshape for just this race. Any suggestions on how to do this?
  8. Always been a gripe of mine that religious amulets don't show when wearing a monk robe. Of all armors, the monk robe mesh should have definitely been shaped to show off a religious amulet.
  9. I always thought the hold fuards would be better served with distinctive tabards in their design. https://www.nexusmods.com/skyrim/mods/26983/ has a lot of great knight armors, I would love to see the various guards sporting this kind of tabard armor with their respective hold imagery. I have no idea how one would go about modding that mod into an armor replacer for SSE.
  10. Has anyone attempted a blacksmith outfit with pants? I seriously doubt Adrienne Avenicci would wear a dress to make armor.
  11. Everytime i run Skyrim, my an runs steady and fine. After closing, the fan goes insane, running well above safe zone. I shut off Steam, and it immediately slows. Anyone else having this? Any ideas on preventing it?
  12. In response to post #24758429. #24758664 is also a reply to the same post. THAT makes sense. Instead of a buck for a mod here or a mod there, why not create a pack of mods that aim at a certain goal, like graphics overhauls, or immerive environments, or realism? that way we can get ONE mod in our load order where all the parts are compatible and don't require us to tinker and patch? An actual EXPANSION PACK? (What we used to call DLC before games became pay-to-win for all the newer folks out there) I'd pay $30 or 40 for a pack containing SkyUI, the unofficial patches, graphical corrections, and performance enhancements all in one. With scripts integrated into the BASE GAME without the need for extenders or patching together. The same goes for overall graphics options, say we want a darker and grittier and more realistic Skyrim. Wet and Cold, Necessities, and a graphics package of darker and dirtier textures, all in one integrated package. Or an armory mod that contains the top weapon and armor packs integrated seamlessly into the actual game. Then you're getting a cut of more than a few bucks, and you're not only getting new content, but convenience and stability!
  13. All I foresaw with this was a stream of cruddy mods with nice claims so some could make a quick buck. I'm not against donations, but seriously, how long would it have been before a bunch of people who don't give two craps about TES or the community bought a copy just so they could make a little cash? We'd have an influx of flashy but poorly conceived and constructed mods that we won't be able to tell are cruddy until they had our money. At least the way modding has been appraoched in the past weeded out the glory seekers and cheap grabs. It takes a huge amount of dedication to make a big mod. I myself have not touched the construction kit for anything original since Morrowind, because it sucked up too much time. The dedication necessary virtually eliminates casual nuisance. You have to actually care to invest so much into it.
  14. My question is, how long does anyone REALLY think Bethesda and Steam will wait before coming after mod sites like Nexus? They're greedy, plus Nexus will now have to monitor uploaded mods for content posted from behind the paywall. Or face cease-and-desist orders. Just like with Atari in the early 80's, greed is destroying the game business.
  15. I have several mods that modify npc appearances, both my own and some downloaded ones. May sound like a noob question, but is there some way to combine these into one mod? They are dependant on the apachii skyhair mods.
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