Jump to content

Sergio1992

Members
  • Posts

    194
  • Joined

  • Last visited

Everything posted by Sergio1992

  1. Hey, would you kindly remove from the "new recently" category the mods of people that just updated the description to the current day, to just figure inside the new recently categories? I fail to understand why one would do as such for a mod that is 4-5-6 years old, if not to have (and annoy) more visitors.
  2. I think I may have understood what is happening. But the truth will likely disrupt alll your thoughts, send shivers down your spine, make you tremble on the thought of the very inutility of our lives.
  3. yes, I meant july. And it seems like the fact that there is this strange happening due to the whole time zone stuff, I may miss mods. For example, Sutch Village by Arthmoor was recently uploaded, but I'm not able to find it amongst the new recently. Meh
  4. A screenshot is the best way to show you: http://postimg.org/image/jc9g80wyl/
  5. 3. > Remember that when you talk about landscape, you are talking about the view, not the single stuff, like the Arena, the walls, etc etc. > Anyway, I will have to double check and see how I can mix them nicely. > tried the Lougian's textures for the ayleid and I didn't like them. They seem flat and dull. I extracted the ayleid ruins folder from Qarl 3 redimized and used that one because I love them a bit more. To be fair, Lougian is really talented (I use some of his mods but I just don't enjoy the ayleid retexture). > Thanks for that suggestion about Amnes landscape (>floor<) textures. They are great. > I will write a report as soon as I got my hands dirty on oblivion. It means, on the 24th of this month. I'm going to make a mess. Edit: ok, first edit. Tried Lougian's ayleid textures and really textured normal maps. To check if I liked them I put my character in front of the ayleid textures and I kept checking\comparing the images. The one I loved the most, was Qarl. I'm starting to think that your preference may be related to the fact that you use an Enb. ;) But I do not, at least not in this computer. I will come back with more reports later.
  6. 3. if I use "Really Textured Normal Maps for Vanilla", which mods should I avoid installing??? 4- k 4.1 did you follow this guide? http://www.nexusmods.com/skyrim/mods/36124/? :P ~ Thanks for help ~ @Astrob0y May I ask which post helped you ? :tongue:
  7. Hi Astrob0y, I've got some questions to ask: 1- Did you install all these mods? 2- Is the guide also suggesting the install order? 3- Are some of the mods mutual? Mutual=they are an alternative to each other 4- Question about using Ordenator: Did you stop reducing at 1024? 4.1 Which mods did you reduce? Thanks for help! :D
  8. Check zuskunks's shivering isles overhaul. It has a regalia replacer, but I don't know if it matches your taste. I've never played Daggerfall - so I don't know if it is what you are looking for.
  9. Thank you for your patience. if something else comes to my mind, I will come back to this thread and ask you for a patch :P
  10. Your oblivion install is a mess. I genuinely invite you to just install fcom and play. If I pointed you at every error, in 3 hours of listing I still would not be done.
  11. According to be your problem lies in a bad installation of some of the plugins you've got. I would start slim and update stuff only after you know that everything was installed correctly.
  12. To be fair, I didn't check. Sure that would be a fix I would even use myself. Which of Shezries Towns has the conflict with Lost Spires? well, would you believe me, if I told you, I found the patch? :D It's there: http://www.nexusmods.com/oblivion/mods/34010/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Foblivion%2Fajax%2Fmodfiles%2F%3Fid%3D34010&pUp=1 Although, I apologize, I don't know what's the nature of the conflict. Edit: Readme > Lost Spires + Pells Gate Compatibility Patch -------------------------------------------- This patch file peforms the following: * Relocates the Archaeology Guild in Lost Spires further back on the island it occupies. * Correct landscape and path grid issues resulting from the relocation.
  13. Open Wrye Bash > Right click on File > list mods Copy it there.
  14. hey, any chance you still accept requests for patches? I would like to know if you may take a look at this mod: http://www.nexusmods.com/oblivion/mods/35908/? together with Lost Spires: http://www.lostspires.com/ It seems that a patch was being planned, but it was never made.
  15. Yes, legotrash! Thank you - have my kudos for awesomeness!
  16. I know this doesn't belong (completely) here, but I'm searching for a topic of a guy that accepted requests to make patches for mods (compatibility patches). Does anyone know where can I find him\ who is him?
  17. ehm http://forums.bethsoft.com/topic/1132492-relzbetawipz-tes4edit/?p=23663119
  18. No lovely soul willing to help ? Last (and only) bump.
  19. hi use this mod: http://www.nexusmods.com/oblivion/mods/16704/? and check from which mod comes all these different issues. Then extract the missing resources into oblivion folder.
  20. Thanks a lot Purr4me. And you don't have to apologize. :smile: Edit: it's sad that the guy you pointed me can't receive new messages :sad: - does anyone know a way to get in touch with him?
  21. mmm, I see this is your first post on tes nexus. Well I need some help translating some german left-over lines on a mod I've got. ;) It should be around 200 lines? But I may be wrong and they could be near 500.
  22. Any user out there willing to help me ? :D Sorry for the topic remake, I admit I failed hard in the title in the previous one!
  23. ow damn, I need a German ---> English translator
×
×
  • Create New...