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Sergio1992

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Everything posted by Sergio1992

  1. Thanks IamTiz. I've got another question. I've written manually a description to a mod I just added. Would you mind telling me why there are all these BR? XD http://www.nexusmods.com/oblivion/mods/45707/?
  2. Hi. I apologize for answering only now. I had uploaded a file that I intended to release but I never did, in the end. As soon as it was uploaded, I've come to the realization that I could have been banned and I deleted it.
  3. Thank you. You can close this topic, if you wish :)
  4. I have no affiliation in any part with that mod, but the nexus thinks that I'm in some way, "related". http://s30.postimg.org/blgo8k541/going_on.png
  5. ok! Thank you for explaining it. You can close this topic. I'm actually happy I've had that bug with the description. ;(
  6. For future reference the answer to your question is: yes and yes. With older games that you'd find on PES it was not uncommon for modders to know very well that there was a chance that the site would become defunct or that they would not be reachable. Morrowind modders for instance were well aware of the probability of a mod site dying and their mods being lost at that time, so they hosted them in more than one place and/or made sure to put permission in their mod for reupload in the event that something happened to the sites and they were unavailable for contact. If they did not do so it was generally a deliberate choice that deserves to be respected - which is why Nexus' rules are so strict on the subject. In my case, you can find the mod, but only if you search for his name + the name of the author. And this makes new people unable to enjoy his stuff because searching for just the mod's name nets no results. And even by doing so, you would find versions that are really old. Do you think that the mod author, in this chance, would still gladly accept your point of view? :tongue:
  7. The mod itself has no permission section. I've tried to get in touch with the author to no avail. I can't seem to find a mail, neither anything remotely relevant. I won't take any credits, given the fact that in the long description I've already written that the mod isn't mine. I've also added that in the case the author goes back and wish me to remove it, I would be glad to do it. Is tes nexus policy 'strict' enough to make you unable to publish a mod that disappeared from the whole .net? Do authors prefere to have their mods go into oblivion instead of seeing it played? If that's the reasoning, I won't publish it. In fact, I've already got in touch with an admin to remove everything. Edit: removed everything. I'll just avoid getting remotely in touch with uploading stuff on tes nexus. It's too hard. And extremely strict, for what I can read there.
  8. I know that I shouldn't be so newbie, but the very thought of publishing something on tes nexus is starting to scare me. So, I wanted to publish a mod. I fill everything, but it seems that I'm not able to fill the long description 'section'. As soon as I copy the text inside, the section 'morphs' and the text inside disappears. What is going on? An image can be insightful: http://s27.postimg.org/lnwa2pl3n/tes_nexus.png
  9. The second one is not an alternative. It is the same mod, but two versions later. Also, I would always check the upload date on the download page. On the first website, OOO was uploaded the 21 February 2008. Kinda old, you know. Anyway, get OOO 1.35 (so your second link). If you are planning to use OOO alone, my personal suggestion would be adding this mod: http://www.nexusmods.com/oblivion/mods/45380/? Happy gaming
  10. Check this: http://www.nexusmods.com/oblivion/mods/35265/? There is also this one: http://www.nexusmods.com/oblivion/mods/37217/?
  11. Hey, I've got a feature request. Sometimes I download mods and unrar them into my 'custom' archives. Would it be hard to add a light\youchoosewhat for making the user aware of having downloaded an archive already another time? Thanks for help
  12. Hey, any chance someone could make a mod that makes you able to change the frequency (even to mod-added music stations) on the radios you are able to find all over the wasteland?
  13. Could it be this one? :D http://www.nexusmods.com/oblivion/mods/32828/?
  14. I know that what I say may sound greedy, but is there any chance you could just release them all? The thing that matters in the end is compatibility. If one wants to use your house and maybe your house or the other mod is incompatible with yours, why should he be forced to choose between the two, when he could just change the location of the house?
  15. Hi, I've got a question. Is there a mod that makes you able to change the station of all the radios you can find in the wasteland, including custom added stations?
  16. it's this mod: ----> MISSING MASTER: bookplacing.esm Add it to your mod list: http://www.nexusmods.com/oblivion/mods/6262/?
  17. :O <------------ I'm actually amazed
  18. I would suggest you to ask Brittainy, the maker of Lush Gaudy, for informations on how to add collision to these trees. She had to work with them in past.
  19. I'm definitely interested in this "jewel". I apologize, but I can't answer the question you asked in the last post.
  20. Hi again. Sorry if I was harsh, I was just surprised a bit. I thought the last version of duke patrick combat was 7.3.5; not 5.9. I was confused by combat archery (whose version is 7.3.5) My tips: - I told you to not use UL+ FCOM + Better cities because the limit is not on the pc (although I guess that in some years someone will be able to use them all together) but in the fact that these three mods are huge memory sink. Unless you like to use the Alenet's memory purger (I can't remember the exact name, so if you wish to take a look at it, go search on tes nexus "Alenet" on the mod authors search bar). Also, it is possible that the engine just fails to load all that stuff - hence why you would be crashing. If you wish to test how stable your compilation is, just go inside the imperial city waterfront. And check your fps. - The dead guard issue is due to this mod: 34 Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] As I told you in the old topic, in the point 4) <<4- Mart's Monster Mod - City Defences.esp [Version 3.7b3p3] There is no need to use this plugin. You are already using better cities. Better cities adds his own defense, >> so you'll have the same features that Martigen adds, but guards won't die because they won't appear in the plain air and then suddenly fall into the ground because better cities changed the layout of the cities (and the walls). > You've gotta move the duke patricks - melee combat no recoil after the bashed patch And then, after duke patrick, you have to put this mod: http://www.nexusmods.com/oblivion/mods/15677/? Use the nonif version. > I think (but I'm not 100% sure) that using this mod: 58 RealisticFatigue.esp should be overkill because you already use this: 5B bgBalancingEVCore.esp [Version 10.52EV-D] IF I remember well, that should be race balancing project. And it touches also fatigue. Well, I'm not sure. > Another suggestion that I would like to give you is to sub natural weather (that is bugged) with All natural, and natural water with enhanced water hd. Up to you. Just use natural habitat from natural weather. It's a great plugin. Edit: Actually, I think\guess the bandits falling down is due to a clash between realistic fatigue and RBP. I would suggest you to remove realistic fatigue. But up to you. Edit 2: Now that I think about it, also Duke patrick touches the fatigue stuff. So I would advise you to do two things. 1- Remove realistic fatigue. 2- Remove 65 OWE&P -NW v1.26.esp You won't regret it, because you got duke patrick. Trust me.
  21. Looking forward to that :wink: - I saw the WIP but it seems that the topic is pretty dead... Edit: holy s#*&#33;, I realized now the thread necromancy done by kian273 -.-
  22. ah, and remove Enhanced daedric invasion. I saw that now. Or you'll regret having it installed sooner or later. Also, I would sub reneer guard overhaul with another mod, or add SDR (sneaking detection recalibrated + the patch made for Reneer) to fix it.
  23. Ok, let's start, but first: > Use wrye bash to remove the mods, do not do it manually. So you go into the installer tab and click uninstall from there. So at least you won't have to reinstall everything. > Remove: Natural_Weather_HDR_by_Max_Tael.esp You already got all natural, why would you use natural weather. > Remove: OOO-Water_Weeds.espOOO-Map_Markers_Stock.espOOO-No_Guild_Ownership.espOOO-Armor_Perks_WearRate_Repair.espOOO-BirthSigns.espOOO-Combat_Skills_Perks_Marksmanship.espOOO-DaedraLord_Quests.espOOO-Dangerous_Traps.espOOO-Deadly_Combat.espOOO-DLT_Immersion.espOOO-Magic_Effects+Enchantments.espOOO-Magic_Effects+Spells.espOOO-Magic_Game_Settings.espOOO-Potions.espOOO-ThiefGuild_Difficult.espOOO-Container_Trap_Instant_Effects.esp They are already bundled in OOO 1.35, hoping you are using that one and not 1.33 or 1.34 beta 5. > Remove : OOO-Respawn_Two_Week.espOOO-Magic_Script_Effect_Fix.esp Already inside OOO 1.35 > Remove: OOO-Level_Normal.esp You know why. ahah > Remove: Oscuro's_Oblivion_Overhaul - Knights of Nine.esp You don't need it if you use the martigen plugin (and you are using it) > Remove: P1DkeyChain.esp Causes savegame bloating > Remove: Quest Award Leveller.espQuest Award Leveller - Battlehorn Castle.espQuest Award Leveller - Vile Lair.espQuest Award Leveller - Mehrunes Razor.espQuest Award Leveller - Knights of the Nine.esp And sub them all with Aulias. > Remove one of these: Alternative Beginnings.espAlternative Beginnings - Kvatch Intact.esp > Remove: VaultsofCyrodiil.esp and use the version bundled with better cities. > Remove:Mart's Monster Mod - City Defences.esp You use better cities. Better cities adds his own city defences. Please, read the readme. There are many mods that I do not know and they are probably clashing. I urge you to read the readme. For example, why would use natural water and liquidwater together. Makes no sense. You have the skyrim approach, add everything at once without reading the stuff. Read the damn readmes.
  24. I agree with the antivirus. I don't want to check even Tes nexus mods for viruses.
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