Jump to content

TheGreenLion

Members
  • Posts

    500
  • Joined

  • Last visited

Everything posted by TheGreenLion

  1. Just make sure your yellow teleport markers are on the floor so the Nav mesh can connect to them, like Nithra said you'll get a green triangle under each marker to let you know that it's been linked. Good luck!
  2. So I got some odd warning messages from the CK when I went to load up my mod, generally I tick Skyrim and Update .esms on. Steam had just downloaded a patch or update of some sort. I get three warnings about Update.esm: MASTERFILE: GameSetting 'sKinectNotCalibrated' in file Update.esm is not recognized by the current EXE. The other two are 'sKinectCantInit' and 'sKinectAllyTooFarToTrade'...I was wondering if it is safe to work with the CK at this point or if I even really need Update.esm to be ticked on. I'll try running the game and see if it doesn't clear up afterwards, it's just a little disturbing and I don't want to somehow end up with a screwy .esp that I can't repair.
  3. I have an inkling that is has to do with the chair's keywords, one of which should be called IsJarlChair. A throne should have 3 keywords if I remember right: Force1stPersonView, IsSpecialChair(?), and IsJarlChair. So to make one that you can sit in and look at yourself, you'd have to remove the 1st person view and special chair keywords. All you really need is the IsJarlChair in the Keywords menu. I've noticed that when my player sits in a chair like that however, that his foot clips through the floor so the chair would need to have some elevation unless that doesn't bother you. If you need help on how to do that I or whoever else can type out a quick "chair editing" tutorial, but if you have the CK and know how to use it somewhat, just type in throne at the top of the Object Window to filter any thrones, double-click or right-click and select edit to view it to see how it is set up. Then you can check it against a common chair, and see what is different and what needs to change. If you do that, create a duplicate of the chair and rename it to something you'll remember and edit that chair, place it in game and test it out. Just as a rule make a duplicate of anything you are going to mess with so your vanilla game isn't affected by the changes. Good luck!
  4. Make sure that you've read the authors description of the files, some of them make the weapons craftable (using a forge provided you have the right level of smithing for it), sold by a merchant, or placed in the game world at a specific location. If none of these things are true, then you will need to use the console to find them. This part will be tricky since you are new to all of this stuff. Start off by loading up the save game of your choice, once loaded hit the ~ key (right above Tab, next to 1) to open the console. From here there are several commands you can use, but since you're looking for weapons you'll want to type the command Help "sword" 4 (if it's a sword) and hit enter. Use quotations for the item itself, and it's best if you know the name(s) of the items that you are looking for, otherwise you get a giant list this way. If you know the item's name, type that in place of sword inside the quotations. You can use the Page Up and Page Down keys to navigate the list. Once you have found your item you'll notice the code made of numbers and letters before the item's name. Type in player.additem (code here, no parenthesis) 1 to give yourself one of that item. Hopefully this is of help to you, and good luck in your new venture! :thumbsup:
  5. It should be as simple as opening up the Creation Kit, go to File-->Data checking Skyrim.esm and Update.esm on and if you haven't made an .esp already don't select anything as the active file, otherwise select your .esp and make sure you set it as the active file. Select okay and wait for it to load and then select the Actors tab in the Object Window, navigate to Vilkas and double-click or right-click and select edit. On the left side you will see check-boxes, one of which is Essential. Check that box, click okay, save your progress (and if you didn't make an .esp already it will ask you to name it now) and you're done. Then just make sure your .esp is checked on before you start Skyrim and see what happens. I'm going to take this moment to provide a disclaimer that I am in no way responsible for anything bad that happens to your game if flagging Vilkas as Essential somehow screws up your game. I don't think it would, but you never know. You may want to check out some tutorials on making new companions, that way you won't have to meddle with the vanilla game and you'll be able to mess with AI packages to change their behavior to whatever you desire in a somewhat safe manner.
  6. So after some messing around, I've ran into a couple of problems. My activator uses a greatsword model and sometimes appears flat on the ground instead of stuck upright like it is supposed to be, but I can't imagine why it wouldn't stay in place being an activator. Something is messing with the position of the activator, but I can't figure out what that would be. I have a modified TempleBlessing script that correctly casts my first spell (a cure disease/fortify regen spell) but it does not cast the second spell (a 50% increase to skills gains ability) that I've added to the same script. Basically I tried to recreate the Warrior Stone effect (including a new perk with a 1.5 modifier value, an effect that points to the perk and is the effect of the second spell) but I need some help with how to do that so I get both spells at the same time. Right now I have them both in the same script, but I'm wondering if I don't need to make it a seperate script attached to the same activator. I'm not sure what to make of the powerShrine script, but I'm guessing that I need to add my second spell to this list if I want it to replace the other stones' constant ability. Feel free to chime in if you can help me figure this one out, I'll keep at it and see if I can make it work.
  7. The gloss comes from the specular map. Most of the time the specular ends up being the Alpha channel of the normal map that belongs to the ancient nord helmet, I usually make a copy and edit it seperately and then reapply it to the normal maps Alpha Channel. The basic idea is that parts in the specular map that are white shine the brightest whereas complete black won't shine at all. Hopefully that helps, any file with _n.dds as a suffix is a normal map and should contain an Alpha channel that gives you the shine data.
  8. For a banner, just filter your object window by typing in banner at the top. If you aren't sure where they are located select All *after* you type in banner at the top. After you get used to the CK and where things can be found it's easier to select a specific catagory in the Object Window listings.
  9. I dabble with Photoshop so I can't say what functionality Gimp shares if any. If Gimp has a desaturation tool of some sort that you can manipulate to affect the metal pieces only that's what I would do to get a basic gray tone and add your gold overlay on top of that. Hopefully someone with more helpful information will come along, I imagine Gimp has a much different interface and set of tools.
  10. I'm trying to figure out how to make a working shrine that adds a Warrior/Mage/Thief Stone buff and also applies a Cure Disease/Fortify Stamina/Magicka Regen combo spell on activation. My plan is to have three shrines tailored to each set of skills. EDIT: I discovered what I had to do to make the shrine work, I hadn't set the properties for my script so when I auto-filled them the shrine casts my custom spell as intended. I am still trying to find out how to get a 20% warrior/mage/thief skill bonus to apply at the same time though, so if anyone has an idea or some info on that I'd appreciate it!
  11. Awesome, thanks for taking an interest Perraine, let me know if you need anything from me.
  12. Wondering if there are any modders out there who'd like to add a set of pants (and a few other things) to my armor retexture: Ancient Nord Armor - Chainmail. Basically it's the one thing that's stopping a lot of folks from using it. My understanding of Nifskope is next to nothing but what I'd request is to get some sort of leggings on there for the female version. What I'm thinking of is to get something like the DB cuirass body suit to use as the template because I also want to close up the back torso of that version in particular. If it is possible I'd like to have a metal ring (such as the armband on the female version) added to the upper thigh to give it the effect of having chainmail leggings over leather pants. The male version I'm on the fence about, Ancient Nord Armor - IMPROVED is a better male replacement as it adds armor plating to the hips and already has a pants version. Basically I just don't have the skills to add new meshes to existing armor so I was hoping that I could get some help in that area to really complete the mod as I had it in mind. If you are interested either reply here or send me a pm and we can talk more about design and such. Thanks for your time.
  13. I'd actually like to see some tweaks made to the ebony version, mainly I'd like to have the horns on the head removed at least. My reasoning is that the biped ebony armor is sleeker and I think the horns would fit much better with a different category (ie. daedric, ancient nord, dragon). To me it just looks out of place considering the armor that it is based on. I really love how you did the Dwemer armor and how it matches perfectly using dwemer style and elements...that's kind of what I'd be looking for in the ebony. Barring that, I'd say start from the bottom at Steel perhaps do one for Nord style steel and Imperial style steel. Iron could fit into the Ancient Nord catagory perhaps.
  14. I have a query, for my particular mod *Ancient Nord Armor - Chainmail* I have noticed when I roam too far from the armors original shape I get parts of the leg and the chest that appear to be alpha'd out (particularly just outside the range of the vanilla neckline, and also at the hip plates) I'm wondering what steps I'd have to take to make the body beneath complete so I don't have to "hide" the alpha'd parts. I'm not much for meshing at all, but I have a sneaky suspicion that the body mesh is incomplete. The only changes I am making are to the diffuse and normal maps of the armor but it looks like the body itself needs to be filled in. Any thoughts? I thought there was a topic floating around that mentioned this problem, but for the life of me I can't find it at the moment.
  15. In medieval times, the only ones who were fat were either rich, had their own land (and thereby food source), or employed by the rich and useful to them in some way. I suppose you can supplant rich for resourceful in some cases but I imagine there were far fewer fat people than skinny/malnourished people around. Not that it isn't a bad idea, I wouldn't shy away from a good number of fat citizens of Skyrim.
  16. I would love to have something like this implemented. I started the game collecting food and all that, cooking it up but finding I didn't really need to eat it for any reason other than a regenerative buff, so I ended up selling off what I had and not collecting any more of it. Perhaps add a "Hungry" and "Thirsty" debuff to your stats and their respective regeneration rate. It'd have to be bad enough to be bothersome, so as to force yourself to make use of all the food and drink just laying around doing nothing in particular. The only food item I do make use of is the Home-cooked Meal, maybe if this idea came to fruition that particular meal could have a scenario that if you haven't eaten the one given to you by the time you ask your spouse for another, they throw a fit and don't cook anything for you again for a week or so. Not that it wouldn't stop you from cooking on your own, but you obviously won't be getting a higher quality meal and may have to cook twice as much to make up for it. So eat up, or cook it yourself! As a side note, I haven't found Skyrim to be lacking for drink so I'd put the most importance on the Home-cooked Meal. This would also make your spouse that much more useful. I'd better stop there before I ramble on too long, I support this idea!
  17. Sprinting into them will shove them aside with but a little effort on your part. I did also notice that *sometimes* if you approach them face first they back up and say "Huh?" but it doesn't always happen. I haven't tested this in every possible situation but when I've had to, sprinting into them has worked well for me.
×
×
  • Create New...