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Minoumimi

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About Minoumimi

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  • Country
    Canada
  • Currently Playing
    fallout new vegas, warframe, battlefield 4
  • Favourite Game
    mass effect 2
  1. Anyone know a link to a good WEAPON collision mesh tutorial for blender. preferably a video since i cannot learn ANYTHING if i read it just doesn't sink it i have to see it with my eyes... after 3 weeks of searching all i found is a guy that speaks WAY too much and turns around the point too much and in the end i didn't learn anything... then all others is about objects... No mather what i do my weapon is always flying up in the air and i am getting insane texture switch problems...like my legs will disapear and fly has well... i tried any possible export options.. even tried switching mesh on a working collision with nifskope.. tried using working mesh in blender... i just tried everything... and now i am quite fed up.. it would take 2 minutes to understand if anyone did a decent video..
  2. nah its the sleeves from my armors, its not gloves i dont use gloves hehe but i found a way to fix this i simply have to add hand weight on my sleeves and it will be invisible in pipboy, but it kinda cause some weird issues but works, i have 4-5 armors that has super long Large sleeves with claws, so since i only used bodies to copy weight it did not have proper hand weights to it, and the large sleeve would just hide it. so add hand weight to the sleeves manually then make geck make hands invisible and it works =)
  3. Someone stole our patio set... how desperate those drug addicts can be...oh ya he also stole all our empty cans from winter which was about 35$... i swear peopleeee
  4. has title says =) i see people with those fancy description pages with video's and pictures and working links... when i add my descriptions in edit well none of this works O-o i assume there is a second way to edit my description.. from the forums maybe? if anyone know's please let me know!! my descriptions are sooo ugly and how could i add a picture directly here has a Boxed Icon like a Video link? thanks!
  5. has title says =) it worked for oblivion taokaka armor where the paws are even bigger then the mecha fox and well now i converted obliv mecha fox armor to falloutNV also but when i try to look at the pipboy, the paw is all over it and i cannot see my screen at all, they are the same size has my taokaka ones, both have the same setting in geck to hide normal hands and upperbody, it works fine for taokaka but not for mecha fox, so any other way i could force left glove to disapear when entering pipboy view?
  6. Finishing up the project Version 2.0!! should be done tomorrow!
  7. since i am there might has well ask another Question Still need help for my body though :3 is there a way i can prevent some of my companions from looting? we made 4 cats and 3 Minitaokaka and they are all using veeery simple Cat scripts, they do not speak they do not have inventory nothing, they are pets! But in our schoolhouse there is like 60 weapons on shelves and well those 3 little Minikaka's love to steal everything, i dont mind since groovatron allows me to open bags without script, they are not creatures like the cats but we want them to behave like one, we dont want people to have access to they're inventory since the armor we made is a full body+head+gloves armor and that is basically Taokaka you see in my Profile picture it was the Only way to have claws and force this Black Ghostly head was to do this,and use Bip head in geck to make it invisible and ya if people can remove the armor, they are not minikaka's anymore O_o But i made one of them with Claws and a very bad attitude xD so if he grabs a Weapon he wont go melee and this is ruining his purpose of having a set of claws =)
  8. we just added bnb to ares and 15 armors so it is doable indeed! we have 2 last armors to convert and my Bf figured it would be a good idea to make a video for it since all tutorial are written and confusiing if not blender experience, i myself just mastered manual painting finally! but ya it is most certainly doable! Youd need Compatibility or any BnB Body Armature/skeleton and copy all weight automatically and wait if i get your question right you'd want someone to do this for you? we should be finished with our neko project update by friday, and a video could be up on how to do it also friday, if not then id gladly do it once we finished on friday =) lol i was going to say ask author permission but duuh its yours =) so if you want i would gladly do it has we still need more practice and its not so bad to do =) only when you are stuck doing some manual painting or when you use a bad body to copy weight it can be a REAL pain
  9. EDIT: Nvm i redid my entire UV =) got my blender problem solved If anyone know for my other question though id like it =)
  10. ohh this is great even poses tutorial i so want to =) i want to make crawling on 4 legs work for fallout.. i have it for skyrim and lol...it is required for a nekomimi! thanks for this
  11. thanks i will check this out also =) but my Hero zzjay just took care of my stupid brain :3 Think i have a strong Amateur Knowledge now lol i was weighting stuff and Moving them after O_o i was importing stuff while having an item selected i was even stupid enough to use oblivion armor to weight my armor to fallout O_o Duuuh Hahaha The taokaka armor is still very hard to do since it uses hands and head O_o But i was able to convert a Oblvion bikini. well it looks horrible i didnt put any love into it xD but i will remake it neko style now! And work my way up until i figure how to make taokaka armor work, well i say armor but i want that to be a new companion, which i wouldn't mind if you cannot undress her, Taokaka is not a wh**** And i got tiny kaka's also i am trying to turn into creatures so i was using wrong weights, and then moving around, i had duplicated skeletons so parent wasnt good once in nif i now copy paste all my bsshader the only last thing i cannot seem to understand is sometimes an armor i say ok Use this Body!! Which is custom body with boots, which is alot brighter to fit our custom face Then another armor i do the same thing target same exact texture its the same exact body mesh, but somehow once in game, the body with that armor , the skin is alooot darker has if it was using like latin tone skin but it is my texture O_o
  12. i have a new problem now,...though ive seen and fixed it all haaah guess not... now i am making a Minikaka version and well.. her left left he malformed, and once i equiped the armor i cannot jump anymore even when i screw up weight normally i can jump O_o couldn it be possible that i screwed up the meatcaps or armature? if not i reweighted everything that looked out of place.. but theres the bip01 Thigh.L that blender keeps removing... both on my leg and on my skirt.. once i export it just takes it away and im sure it could be that.. If not my boots are actually invisible in geck.. the rest is showing but the the sox and boots so could be this... but then i have 19 mesh of it lol and my # 5 to 7 actually completely show up on geck but get the same problem http://www.mediafire.com/view/x2iaas92bfmg2/Photos#i7wpoitfwlld0g4
  13. Hey O_o Bandicam has started giving me alot of troubles since the past month.. it always killed my fps a little but now it is making me stutter like no end, my fps drops to 20-30 and sometimes just chokes down to 10-15, and will most likely freeze up my game when it does used to be 45-50fps while recording back then and that was with graphics to the max with nevada skies + Enbdev presets to the max... now i dont even have any enb installed and even using fnv4gb.. and anyways my gpu can handle any graphics thrown at it.. my cpu is a bit weak but without recoring i can do anything without lag in this game. but yaaa it loads too much when recording poof crash... with anti stutter mod its even worst almost instant crash if i press record, and well i need to make my mod spotlights and playthrew and it is alwayyyys crashing recently, the second i stop recording my fps is always at 60 fps steady even if i had 40 monsters after me with every single settings on ultra it only happens to me with new vegas and is reallly starting to get on my nerves alot...spending 2 hours to try and make a 5 minute video about a camera mod...is ridiculous and i need to finish my playthrew =( Anyone has any idea of why it would do this? i use h264 codec using my gpu only to record so one more reason i dont understand..stutter is normally a cpu problem could it actually be fnv4gb thats causing my bandicam to lag maybe? all i know is that sure it always kills performance a tiny bit but... i have super massive graphics on skyrim and it runs fine and any other recent games that i made a playthrew had not a single crash
  14. Neko sleep soon!
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