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htomsirveauxjr

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About htomsirveauxjr

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    United States
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    Fallout NV, Mount and Blade Warband
  • Favourite Game
    Fallout 2, Mount and Blade Warband

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  1. Okay... hopefully this will smooth out the rest of the wrinkles e: theres still some general instability, but I do not know if that is the "usual fallout standard" e2: the problems still lie in cell loading and loading saves
  2. It's pretty smooth sailing right now. It doenst give a very good explanation why Zan's is poor though. theres a chance I accidentally uninstalled it when i did an chache integrity check
  3. I can barely leave goodsprings so no ghouls yet. i'll disable both and see whats what. e: wow thanks! thats boosted stability greatly. still some jank. probably some wasteland wanderers mod. i'll keep poking around. lmk if you see anything else that shouldn't fit
  4. FalloutNV.esm DeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmYUP - Base Game + All DLC.esmRun the Lucky 38.esmELECTRO-CITY - CompletedWorkorders.esmNVInteriors_Core.esmFCOMaster.esmrePopulated Wasteland.esmNVInteriors_ComboEdition.esmELECTRO-CITY - Highways and Byways.esmYUP - NPC Fixes (Base Game + All DLC).espWMIMNV.espCentered 3rd Person Camera - Unraised.espCASM.espFaster Terminals.espArmor Replacer Child NPC Fix.espLight Step ED-E.espUncut Wasteland.espavangraffscorned.espLFox Missing Ammo Recipes ALL DLC.espJIP Improved Recipe Menu.espBetter Burned Man.espdD - Enhanced Blood Main NV.esppopulatedcasino.espplayers victor shack.espZan_AutoPurge_SmartAgro_NV.espThe Lucky 38 Empire.espFCO - NPC Changes.espPacersgambit.espoutsidebets.espvault22FloralOverhaul.espkochandbohr.espUnofficial Patch Plus.espLFox Bottle That Water.espAlternative Start.esprotfacetoriches.espbetsybrahmin.espFNV Realistic Wasteland Lighting - All DLC.espGoodsprings Filler.espNVMMP.espCompanion Sandbox Mode3.espBrotherhood and House Alliance.espathornysituation.espawilderwasteland.espFNV NPCs Travel.espjosexysleepwear.espType3 Leather Armors.espThe Mod Configuration Menu.espAFricanAmericanAAlbino.espReload Sounds.espPerkEveryLevel.espUnlimitedCompanions.espFCO - GlowingOne.espFCO - OHSB NPC Edits.esp
  5. It was giving me problems so i just removed it anyway. may be an issue for other mods, but i still don't know how to list out my load order all slick like. is that something I have to do by hand?
  6. Trying to fire up FNV first time in years. Last time I played it in Win 10 it has it's usual problems but generally ran well. Now it is almost completely unstable. I've applied every fix I could find, such as the latest 4gig patch, NVSE, disabling autosaves and replacing them with CASM, NVSR which I replaced with NVTF, NVAC (does this have comparability issues like NVSR/TF?), YUP, Zan Auto Purge, deleted old saves, started new games, ini tweaks, verified game cache integrity and even turned it on and off again. This has stabilized some things but crashing still frequently occurs when changing cells. I'll gladly post my load order, but, I don't know how people do that in such a nice listed format FalloutNV.esm DeadMoney.esmHonestHearts.esmOldWorldBlues.esmLonesomeRoad.esmGunRunnersArsenal.esmClassicPack.esmYUP - Base Game + All DLC.esmRun the Lucky 38.esmELECTRO-CITY - CompletedWorkorders.esmNVInteriors_Core.esmFCOMaster.esmrePopulated Wasteland.esmNVInteriors_ComboEdition.esmELECTRO-CITY - Highways and Byways.esmYUP - NPC Fixes (Base Game + All DLC).espWMIMNV.espCentered 3rd Person Camera - Unraised.espCASM.espFaster Terminals.espArmor Replacer Child NPC Fix.espLight Step ED-E.espUncut Wasteland.espavangraffscorned.espLFox Missing Ammo Recipes ALL DLC.espJIP Improved Recipe Menu.espBetter Burned Man.espdD - Enhanced Blood Main NV.esppopulatedcasino.espplayers victor shack.espZan_AutoPurge_SmartAgro_NV.espThe Lucky 38 Empire.espFCO - NPC Changes.espPacersgambit.espoutsidebets.espvault22FloralOverhaul.espkochandbohr.espUnofficial Patch Plus.espLFox Bottle That Water.espAlternative Start.esprotfacetoriches.espbetsybrahmin.espFNV Realistic Wasteland Lighting - All DLC.espGoodsprings Filler.espNVMMP.espCompanion Sandbox Mode3.espBrotherhood and House Alliance.espathornysituation.espawilderwasteland.espFNV NPCs Travel.espjosexysleepwear.espType3 Leather Armors.espThe Mod Configuration Menu.espAFricanAmericanAAlbino.espReload Sounds.espPerkEveryLevel.espUnlimitedCompanions.espFCO - GlowingOne.espFCO - OHSB NPC Edits.esp
  7. So I can go to a dwemer cup and edit the model of my choosing, or perhaps decide on an armor mesh, and that is well and good. But I swear up and down that in 3/NV I could do this for the PC/NPC in their actor settings. I used to do this all the time; my scout follower would have a slim body, my melee follower would have a jacked body, etc. Is there the equivalent to this for Skyrim SE? Am i missing something obvious or has this been made needlessly complicated? Thanks
  8. In response to post #37787560. #37831810 is also a reply to the same post. "I’d like to remind users that Supporter membership on the site, which costs just £1.29 (roughly $2) and applies to your account forever (e.g. it’s not £1.29 a month, it’s just a one-off £1.29 to permanently be upgraded) removes all ads on the site for you."
  9. Well, assume that I'm stupid Not very hard to do, tbh
  10. I'm trying to extend the time Halloween and Christmas decorations are up because even the most miserly Festivitarian keeps their pole in place for more than a day. I keep missing out on the unique dialogue too. So I've found the enabler but I don't know what activates it or how it connects to the game calendar. Any help?
  11. I get to see seattle reduced to rubble! a dream come true. I wish I knew more of the f4geck but I'd love to help out any way I can.
  12. Thank you for posting! I should have read it earlier :p but yes, if you want to convert it, feel free! I honestly am just a guy who got lucky with this idea and I am in no way a modeler so I would be greatful! You will get full credit in game too! (and anybody else who does)
  13. Sorry for any confusion. I was just having it open if you wanted to do it. I'll probably end up doing it myself anyway, as I got some instructions. Yes, they are all from Exeter, for whom I give all credit to. I'm not familiar with those programs much, (it was only really just tinkering with blender that I "discovered" my idea) but I have some idea on how to do things in another thread I posted in the fallout modders section. When this is done I will give you credit also!
  14. Okay, thank you, that is certainly a lot to work through. I'm sure I can get to work soon.
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