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Anikma

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Everything posted by Anikma

  1. Loving these pictures! I'm disappointed your mod isn't getting the attention it deserves but keep up the good work!
  2. Well as for interior design I've already begun work on that, at least in key locations. Hasn't been too hard as I've got a few blank template cells with the general structure already built and I duplicate these according to the exterior and clutter it up with some well organised Object Pallets. As for voice actors, yes I am sh***** myself but through careful planning and organisation I shall perceiver!
  3. No problem thanks for the reference! If you ever finish up with your own projects and need a new one the position will always remain open!
  4. The Team http://i.imgur.com/iXk6SYA.jpg Anikma - Project Leader http://i.imgur.com/NB0pfJ0.jpg Jaredinsc - Music Composer http://i.imgur.com/Hdk5lQF.png Cranky12 - 3D Modeler http://i.imgur.com/UTQyJRo.jpg MrBlood767 - Level and Architecture Design http://i.imgur.com/vFiphZy.jpg NguyenDragon - Level Design http://cdn.akamai.steamstatic.com/steamcommunity/public/images/avatars/87/87bc3354857c2981663cc28623a0ed756b2ed621_full.jpg Hart - Contributor and texture design Don't forget to check out his project here: http://forums.nexusmods.com/index.php?/topic/2874334-bleakrock-isle-project/
  5. http://i.imgur.com/mmaA7OA.jpg "Situated just north of the Summerset Isles off the coast of Hammerfell lies the mysterious island of Suhriem. Settled by a crashed fleet of Nord, Bretons and wood elves back in the Merethic Era, it remained isolated from the rest of the world for so long that the inhabitants have formed their own cultures, habits and sovereignties." - Markus Antonius, 'On Suhriem' Suhriem is a large, DLC sized mod adding loads more game time, quests, location and fun to Skyrim. After a long period of solo development I've finally pieced together a small team of talented modders to help out with the development process. While progress still remains consistent we can never have enough help, so if you talented with the Creation Kit, 3D Moddeling, music composition or voice acting feel free to sign up and help out! Anyway, enough of me rambling on, keep reading for pictures, details and other stuff! The Lore: Officially, Suhriem does not exist anywhere with the Elder Scrolls Lore. But, through extensive research and planning I was able to implement it while keeping the lore of Suhriem parallel to that of TES. In the Merethic Era, a fleet of ships carrying many Nords, Bretons and Elves set sail to find new lands in order to escape the blood and fire of The Dragon War. As they set off from the coasts of Hammerfell their entire fleet was smashed by powerful storms. Although they suffered minimal casualties, their ships were unable to continue their voyage so after weeks of aimlessly drifting, they washed up on the shores of Suhriem. Upon arriving, the leaders of the three races took their people in search of new places to settle. Ragnier Stormbourne, the leader of the Nords, settled right where the fleet landed in the Thunderlands. Amongst the rolling hills and aspen forests he build Ragnier's Landing, one of the largest cities in Suhriem. Ragnier's ancestors still rule the Thunderlands to this very day. In the Third Era when Suhriem entered a trade pact with the Empire of Cyrodiil, the Stormbournes built the legendary Corf Castle where they now hold court and rule the united provinces of Suhriem. http://i.imgur.com/0MneYpB.jpg Ragniers Landing - The largest city in Suhriem. This image shows only one part, see the Landscape Preview video for a more detailed tour. http://i.imgur.com/snAOwaU.jpg Corf Castle is the seat of the Thunderlords and capital of Suhriem, until it fell into Thalmor hands... The mage Sindallius Rivers, leader of the Bretons led his people past the Blackwall and into the mystical land of The Grey Reach. Amidst the tower cliffs, epic gorges and deep ravines the Bretons settled and using unknown sources of magic, Sindallius formed the geographical wonder; The Skyspire. http://i.imgur.com/Rd0oeGf.jpg The Grey Reach is a maze of canyons and mountains and is the central province of Suhriem. http://i.imgur.com/fojsyA4.png The Skyspire is a towering mountain of impossible geography. It is the seat of the Skylords and capital of the Grey Reach As for the wood elves, they followed the ranger Fengar into the southern portion of Suhriem, Ashenvale Forest. This place was not too dissimilar to their native land of Valenwood and the quickly settled in. They remained quite separate from the other provinces, until… The Great War took the inhabitants of Suhriem completely by surprise. The island was one of the first places to be invaded by the power-hungry Aldmeri Dominion. With the element of surprise the Thalmor were able to take the northern parts of Suhriem as well as a significant part of the Grey Reach before King Yrisgrim Stormbourne and Ederic Rivers to counter attack. For a year the bloody war raged, and when Corf Castle was siezed by the Thalmor, the war took a turn for the worst. After several more defeats the Thalmor invited the king an Ederic for a peace council in the now Thalmor controlled Corf Castle. Ederic who had been badly wounded in battle sent his brother and two sons to attend the council with King Yrisgrim. However treachery ensured. When King Yrisgrim refused to hand over his rule the evil Thalmor attacked killing Yrisgrim and capturing Edric's brother and sons. With his family hostage, Ederic Rivers had no choice but to bend to Thalmor submission. Yrisgrim's son, Thorris continues his resistance against the Thalmor to this day. https://www.youtube.com/watch?v=hALDHTfETdw This is the Landscape preview video, it gives a more detailed tour of the world. http://i.imgur.com/0gWfBY5.png The world map in its current state, note the southern province Ashenvale Forest is missing as its currently incomplete. A preview of it can be seen in the video however. The Main Quest: As you can probably tell, the main quest is going to involve fighting the Thalmor. Before you roll your eyes at another war-based quest, I intend for this to be extremely dynamic, large and unlike anything ever done before. A good part of this quest line will involve fighting armies and taking land back from the Thalmor in large-scale battles and interesting sieges. Rather than just been another pawn in the army like the piss-weak civil war quest from the main game, you will have influence and power. You will control armies, garrison forts and lead attacks so that winning the main quest will require strategy rather than simple marker-following. Of course, this won't make up all of the main quest there will be some traditional-style quests to complete in order to fill the plot and influence the war. I have not started on any quests yet, as it’s a better idea to finish the world building first. Other Quests: There are two guild quest lines that I have planned out however I probably won't even start on them until the Main Quest is done. There is plenty of room for interesting miscellaneous quests though and we will be on the lookout for designers when the mod is more developed! Helping Out: As I said before, all I need at the moment is a few people who are willing to jump in and create a few interiors, design a dungeon or chuck down some trees every now and then in order to take some of the immense weight off my shoulders. All help is appreciated so if you're interested just leave a comment or PM me. Here is a list of people I'm on the lookout for: Composers/sound engineersModelers/textures - Mostly just for armor and weapons. I also need people who can work with objects such as signs and banners. Art designers - People who are savvy with digital art and are capable of things like logos, emblems and forum banners. Level designers - Nothing complicated, just anyone with a love of interior/dungeon design who are willing to send in a few cells for me to use.Experienced consulting modders - People experienced in projects similar to mine whom I can consult regarding certain aspects of production.Anyone else who feels they can help out! Again even just a word of encouragement makes a huge difference, if you want to lend a hand drop me a PM for a chat and if you have a good idea feel free to post it below! Screenshot gallery: http://imgur.com/a/jHhW2?
  6. Is it set to run on any day, are there any conditions that might need to be filled, did you try the evp command when she was supposed to be performing the package?
  7. Very nice. If it's not too much trouble I wouldn't mind having a chat to you about a few things, one modder to another.
  8. Do a search of the Skyrim Nexus, if nothing comes up than it most likely doesn't exist although your welcome to make it yourself.
  9. Could it be that certain textures are missing from your lod folder. It also looks like your ground is missing as well, have you duplicated all the proper ground textures and copied all the relevant object textures into your source folder? I have a similar problem where certain objects (Specifically dawnguard resources) don't show up at all.
  10. I'm on the lookout for some talented musicians capable of producing some nice music tracks for my upcoming Skyrim mod Suhriem. If anyone is interested please PM me or if you know anyone who could do it please don't hesitate to tell me. Cheers, -Anikma
  11. I would also check the navmesh. Especially if its a custom interior. You can also try clicking on her and typing evp (I think) to force her to evaluate her package.
  12. Well firstly it illegal seeing as you don't own the rights to any resources used by oblivion, and thus they cannot be used in anything but oblivion mods. If you want to record yourself or someone else saying the dialogue then that's OK, but using dialogue ripped from oblivion is a breach of copyright.
  13. Thanks for all the support guys, these kinds of comments mean a real lot to me as even just a few words of recognition can be really encouraging. At the moment I'm working on a sort of preview video to show of the landscape a bit better (the lack of unique music seems to dampen the quality a bit) but then again its just a landscape preview so I don't really intend to go all out with it. As i'm working by myself production has been slow, although steady. I've finished around a quarter of the main quest to a playable state and began work on cluttering places up, adding interiors and NPCs etc. As I said before I'm working entirely by myself which is extremely annoying as there are many things I would like to implement e.g. custom armors, which I am in no way good at making as well as other things like music tracks/custom sounds for which I posses neither the skills or required tools. So once again I ask if anyone out there wishes to lend a hand in any way whether it be by making a few interiors, a dungeon or just a cool story idea feel free to contact me via PM or just post about it in this thread. Anyway if your any good at the following categories feel free to join the team! (of one). People I need help from: Composers/sound engineersModelers/textures - Mostly just for armor and weapons. I also need people who can work with objects such as signs and banners. Art designers - People who are savvy with digital art and are capable of things like logos, emblems and forum banners. Level designers - Nothing complicated, just anyone with a love of interior/dungeon design who are willing to send in a few cells for me to use.Experienced consulting modders - People experienced in projects similar to mine whom I can consult regarding certain aspects of production.Anyone else who feels they can help out! Again even just a word of encouragement makes a huge difference. If you want to help then drop me a PM and we'll have a chat about it! Don't forget to keep an eye out for that video either! May your all your games be good ones... -Anikma
  14. Well I do appreciate the advice (and the bump). Fortunately I've already finished the exterior worldspace, at least to an acceptable level so I'm just on to NPC's, quests, items etc. Yeah sure if you want to drop me a PM with your steam name we can have a chat!
  15. If you want a notification to come up on screen than use Debug.Notification("Your message"). I've never seen Event OnMenuClose is it an skse event? It's not on the wiki either. Does the script compile correctly? Also if you could tell us what your trying to do it might be a bit easier to help you.
  16. Well you seem to have disregarded most of the advice we have given so to you I say "good luck"
  17. Well you seem to have disregarded most of the advice we have given so to you I say "good luck"
  18. Well you seem to have disregarded most of the advice we have given so to you I say "good luck"
  19. Second that, I'm working on a huge DLC sized mod that involves lots of quest scripting and stuff. Feel free to PM me as well.
  20. Isn't there already an Elsweyr mod out there? Anyway a word of advice: No one is going to just sign up and join you based on ideas alone. The best thing you can do is start it off yourself. Get some good pictures, maybe even a video and then people might be willing to help you. Good mod ideas are dime-a-dozen, its actual proof of process and dedication that people care about.
  21. When you break it all down Hearthfire is just a bunch of objects that enable/disable after a certain event (crafting). Terrain can't change, terrain is the actual landmass and can't be edited outside of the CK. I can't really go into much more detail because I'm on my phone but essentially you need to have your house ENTIRELY built, that means every single option is place into the game and set to initially disabled. Next bit I'm not to sure about but I believe you will need to create a crafting recipe for your desired house/section/furniture and have a script run on its completion that enables the specific parts. You don't need Hearthfire for this, and in fact it would be better if you didn't as it would limit the audience your mod is available to. If you have any questions feel free to ask and good luck with your mod!
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