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turken

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  1. Sup fellas! :D So wanted to ask is it's possible to make overlay tattoos "glow" when unholstered (hands out). Also if its possible make specific tatts/overlay glow, rather them all of them. Saw some reddit post mention that it should be possible to code with racemenu. :smile: If you got any good reading guides for above relevant knowledge needed please post :lol: Got some basic experience with CK and quite a bit more with xEdit. Have never tried skyrim scripting (got decent experience with java). //Thanks ahead! :tongue:
  2. Sup :D Hoping there might be a nice 3d modeler out there that could overlook the burning 3d models. Maybe i'm just **** upstairs, but there is something off with the burning effect on ground. Unsure how to explain, either (or both) its flat or just not dense enough. So would be epic if someone with some 3d skills could have a look at the model :thumbsup: Kudos and big thanks to you!
  3. Sup! Is it possible to make the gauss or 2mm ec penetrate multiple npcs? without scripting. //Thanks ahead :D
  4. Haven't touched the FO4 CK yet, but had some questions regarding playing sounds on certain events, in this case on critical hit. Checked out some other mods and they had either altered the vats critical hit sound and the other had added sounds the energy weapon critical effects (i think). 1. Is it doable to make it play sound on critical event, except from multiple files? (Kinda like ED-E from New Vegas, where it would play what ever sound files was in his sound folder) Ex. make it play a random sound file from 001 to 020 on every critical hit? or on every dismemberment? 2. Never touched scripting so: Would it require scripts? if yes, is it in the realm of whats doable for a newbie? Thanks ahead :D
  5. xD found this http://support.audio4fun.com/tutorials/av-voice-changer-software-products/vcs-diamond-tutorials/58-imitate-celebrity-voice-with-voice-changer-software-diamond gonna see if i can make it sound like the male pc voice actor :D
  6. Thanks, nooby with audio software, gonna try though :D Some bloke made a crit sfx mod, randomly though it would be awesome to hear some foul f-ing language from pc char instead, hehe.
  7. Sup! Title :D //Basically is there some form of microsoft sam -esq voice generator is CK, that uses PC male/female voice actor?
  8. Please Nexus devs, it would be extremly usefull if you would add category sorting to tracking center OR on the search page add a tick box [x] for Tracking / Tracked so i can search category and show only my tracked. Site dev! would be nice especially option 2 should not be hard to do.
  9. Don't know if this need mod tools, but someone with skills, please port the see your body in FP like 3P, you know enhanced camera mod from skyrim (too what degree possible :D) Army of Thumbs up for who ever manages! Thanks :D P.S. Haven't got the game yet so if it's already part of vanille ignore little ol' me.
  10. remove this please, posted in wrong forum/site, thanks and sorry
  11. Sup! I wanted multiple visible rings but there is a few drawbacks. As far as i know there is Vanilla rings, Left Hand Rings and Marriage Ring, for visible rings. Though i didn't want to have to use 3 slots and install first person fixes :ermm: so that got me thinking of some nifskope fiddling i did in Fallout. Thing is i have never worked with meshes in nifskope with regards to skyrim, so here is a few questions, Big Thanks ahead for any answers! :laugh: Specifically what i was considering trying was, pasteing a left hand ring and a marriage ring unto a vanilla ring mesh, and placing it in regular vanilla ring body slot, so i would have all three as a single item fully visible in game. 1. Is it doable? 2. Is it the same as when making armor addons for FONV?, just paste in the mesh, no altering needed 3. Would there be any issues with, animations, equip/visible position or anything ells likewise? 4. Is there anything "special" i would need to do in order to get this working? //Thank You
  12. Love using Immerive FP, but man since camera follows head, melee combat becomes an extreme roller coaster like mess. :geek: So, if some animator out there had some time over, here is to hoping you would consider redoing some of the weapon swing anims with decreased head movement. //Thanks :laugh:
  13. Baduk, Thank You! for everything, i will try it, guess i might aswell try and learn basic blender. Oh and btw i don't like the pipboy either. The pipboy is already there gotta remove it xD Subete no tetsudai ni wa kansha shiteiru, hontou ni domo arigatou! ( :blush: hope it was correct, self taught)
  14. Sup! I was getting in the mood to play skyrim again, and i enjoy playing as a mage, but frankly it "feels" underwhelming. One thought that came to mind was being able to cast you inventory spells while having a weapon equipped or alt. staffs "attached to hand" (cosmetic) so it sort of looks like your casting while holding a staff. A big thanks ahead, hope this is possible to do and someone out there feels like doing it ^_^ Thank You!
  15. Thanks baduk xD i think i understand it better now, but i think my inital explanation might have been missleading. NiTriStrips for geometry and NiNode for bone markers. There is no arms001, there are various bone nodes(right word?) for the entire body. The geometry nodes are: MeatCap Limbs,Body Pipboy On,Off And StealhBody (main armor geometry). The armor is on original biped slot "upperbody" Now, i added nialphaproperty, in order to customize the texture to show certain areas as transparent. Wanting to be able to get the effect of seeing skin through the armor. But when i did this, the result was i saw straight through (yea i got it ^_^ its empty). I know the upperbody biped replaces the entire body and as i quick fix i tried changing biped to headband, but the armor is skin tight and didnt fit some areas and the left forearm plating (were the pipboy normally is) got removed/hidden (i use a pipboy remover), showing the characters bare arm. As i've understood it so far (thanks for explaining some stuff) There are two solutions. 1. The body mesh need to be added to the armor. or Tweak the geo to fit on a different biped slot and 2. Somehow remove the "remove left forearm plate for pipboy function" (something to do with Pipboy On,Off i can guess). Thanks for helping me so far baduk :thumbsup: , If it's no problem i hope you can help me with either or both solution 1 and 2 :D
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