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turken

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Everything posted by turken

  1. Sup fellas! :D So wanted to ask is it's possible to make overlay tattoos "glow" when unholstered (hands out). Also if its possible make specific tatts/overlay glow, rather them all of them. Saw some reddit post mention that it should be possible to code with racemenu. :smile: If you got any good reading guides for above relevant knowledge needed please post :lol: Got some basic experience with CK and quite a bit more with xEdit. Have never tried skyrim scripting (got decent experience with java). //Thanks ahead! :tongue:
  2. Sup :D Hoping there might be a nice 3d modeler out there that could overlook the burning 3d models. Maybe i'm just **** upstairs, but there is something off with the burning effect on ground. Unsure how to explain, either (or both) its flat or just not dense enough. So would be epic if someone with some 3d skills could have a look at the model :thumbsup: Kudos and big thanks to you!
  3. Sup! Is it possible to make the gauss or 2mm ec penetrate multiple npcs? without scripting. //Thanks ahead :D
  4. Haven't touched the FO4 CK yet, but had some questions regarding playing sounds on certain events, in this case on critical hit. Checked out some other mods and they had either altered the vats critical hit sound and the other had added sounds the energy weapon critical effects (i think). 1. Is it doable to make it play sound on critical event, except from multiple files? (Kinda like ED-E from New Vegas, where it would play what ever sound files was in his sound folder) Ex. make it play a random sound file from 001 to 020 on every critical hit? or on every dismemberment? 2. Never touched scripting so: Would it require scripts? if yes, is it in the realm of whats doable for a newbie? Thanks ahead :D
  5. xD found this http://support.audio4fun.com/tutorials/av-voice-changer-software-products/vcs-diamond-tutorials/58-imitate-celebrity-voice-with-voice-changer-software-diamond gonna see if i can make it sound like the male pc voice actor :D
  6. Thanks, nooby with audio software, gonna try though :D Some bloke made a crit sfx mod, randomly though it would be awesome to hear some foul f-ing language from pc char instead, hehe.
  7. Sup! Title :D //Basically is there some form of microsoft sam -esq voice generator is CK, that uses PC male/female voice actor?
  8. Please Nexus devs, it would be extremly usefull if you would add category sorting to tracking center OR on the search page add a tick box [x] for Tracking / Tracked so i can search category and show only my tracked. Site dev! would be nice especially option 2 should not be hard to do.
  9. Don't know if this need mod tools, but someone with skills, please port the see your body in FP like 3P, you know enhanced camera mod from skyrim (too what degree possible :D) Army of Thumbs up for who ever manages! Thanks :D P.S. Haven't got the game yet so if it's already part of vanille ignore little ol' me.
  10. remove this please, posted in wrong forum/site, thanks and sorry
  11. Sup! I wanted multiple visible rings but there is a few drawbacks. As far as i know there is Vanilla rings, Left Hand Rings and Marriage Ring, for visible rings. Though i didn't want to have to use 3 slots and install first person fixes :ermm: so that got me thinking of some nifskope fiddling i did in Fallout. Thing is i have never worked with meshes in nifskope with regards to skyrim, so here is a few questions, Big Thanks ahead for any answers! :laugh: Specifically what i was considering trying was, pasteing a left hand ring and a marriage ring unto a vanilla ring mesh, and placing it in regular vanilla ring body slot, so i would have all three as a single item fully visible in game. 1. Is it doable? 2. Is it the same as when making armor addons for FONV?, just paste in the mesh, no altering needed 3. Would there be any issues with, animations, equip/visible position or anything ells likewise? 4. Is there anything "special" i would need to do in order to get this working? //Thank You
  12. Love using Immerive FP, but man since camera follows head, melee combat becomes an extreme roller coaster like mess. :geek: So, if some animator out there had some time over, here is to hoping you would consider redoing some of the weapon swing anims with decreased head movement. //Thanks :laugh:
  13. Baduk, Thank You! for everything, i will try it, guess i might aswell try and learn basic blender. Oh and btw i don't like the pipboy either. The pipboy is already there gotta remove it xD Subete no tetsudai ni wa kansha shiteiru, hontou ni domo arigatou! ( :blush: hope it was correct, self taught)
  14. Sup! I was getting in the mood to play skyrim again, and i enjoy playing as a mage, but frankly it "feels" underwhelming. One thought that came to mind was being able to cast you inventory spells while having a weapon equipped or alt. staffs "attached to hand" (cosmetic) so it sort of looks like your casting while holding a staff. A big thanks ahead, hope this is possible to do and someone out there feels like doing it ^_^ Thank You!
  15. Thanks baduk xD i think i understand it better now, but i think my inital explanation might have been missleading. NiTriStrips for geometry and NiNode for bone markers. There is no arms001, there are various bone nodes(right word?) for the entire body. The geometry nodes are: MeatCap Limbs,Body Pipboy On,Off And StealhBody (main armor geometry). The armor is on original biped slot "upperbody" Now, i added nialphaproperty, in order to customize the texture to show certain areas as transparent. Wanting to be able to get the effect of seeing skin through the armor. But when i did this, the result was i saw straight through (yea i got it ^_^ its empty). I know the upperbody biped replaces the entire body and as i quick fix i tried changing biped to headband, but the armor is skin tight and didnt fit some areas and the left forearm plating (were the pipboy normally is) got removed/hidden (i use a pipboy remover), showing the characters bare arm. As i've understood it so far (thanks for explaining some stuff) There are two solutions. 1. The body mesh need to be added to the armor. or Tweak the geo to fit on a different biped slot and 2. Somehow remove the "remove left forearm plate for pipboy function" (something to do with Pipboy On,Off i can guess). Thanks for helping me so far baduk :thumbsup: , If it's no problem i hope you can help me with either or both solution 1 and 2 :D
  16. Sup, thx for the answer, question though, What do you mean by: "put in the right biped slot will probably work also but u gota remove the skin body part that is on the armor."?
  17. Sup! I'm trying to add some transparency to a few armors and i need some help with either info or other. Greatly thankfull and much appreciations for any help at all :laugh: For info, i'm using t3m body and in this particular case i'm tinkering with T3Ms chinese stealth armor to create a semi transparent chest plate. The textures i've done before so that part went well. For Nifskope and alpha property i found a quick guide so that went smooth aswell. Then just as i was about to test it ingame, i realised something, the model replaces the entire body and is thus most likely hollow :ohmy: So took a peek in geck and ingame, indeed quite wHOLEsome (overtired, makes me laugh easily :sleep:). Tried a quick fix by changing EQ slot from upper body, hoping the t3m author fitted it properly, but didn't fit some noticable areas. :confused: After checking out a few other nifs with skin showing i noticed that for those, the geck preview is showing the body mesh, in black, underneath. So this is were i am and it's from here on i need some help with either info or other (if it turns out to be required). First thing i did was look into blender but it's just not quite worth it, atleast to learn it good enough to manage this on my own, without a more specific guide. So some questions, 1. Incase i've missunderstood this, what is the black body mesh shown in gecks nif preview on equipment showing skin? 2a. If it's part of the mesh/nif, is there some relatively easy way to add it? 2b. If it's not part of the nif, but some setting or flag in geck/nifskope, alas once again how to add it? Long post short, what do i need to do in order to fix the giant see-through hole, created by transparent texturing. //A Giant Thank You! for any info/guide/link or help.
  18. Hopefully some more posts here will make magic happen ^_^ Second (or third?) a Nexus for shadowrun.
  19. SMB92, really big thanks for the quick answer, man i really dodged a bullet there. Reinstalling my over modded installation of FONV would have been a royal pain. (btw not an english native and after pulling a 26h day... well lets just say i couldnt care less about spelling :happy: )
  20. Sup, was about to play yesterday, but when i ran FNVedit this msg popped up: Fatal: Could not open registry key: \SOFTWARE\Bethesda Softworks\FalloutNV\ Checked my reg and indeed, that particular reg key was didnt exist in that pos or in fact any other place. Havent tried running FONV yet so i dont know if it matters. Im running STEAM version FONV Ultimate Edition. Questions: Is the steam version supposed to have that reg key at all or is FNVedit f'ed up? Will it affect the game? Any way to restore the key if its supposed to exist? (other that reinstall, hell no im not doing that took long enough to get it all running in the first place) <span style="color:rgb(255,165,0);"><<em>Snipped instructions for hacking the game. (A four-year member really should know better.) --TNL</em>></span><br /> //Big thanks ahead for any answer and thanks for reading the post. **from turken @ tnl, oopsie sorry didnt mean to post anything like that.
  21. Hi! was wondering if someone could link (yes tried googling) or write a list of the existing equip slots/positions, would appreciate it. To be specific im looking for the number of any misc slots, or slot "number" that will make an item equip but not show. Dont know if this matter but, im trying to change to equip slot on my backpack mod from back slot to one of thats equipable but does not show on up on the character, so i can use another backpack mods backpacks (the first ones functionality is nice but WAY over sized). //Big thanks ahead! :biggrin:
  22. EDIT, nvm . to any moderator, feel free to delete this and my old thread if you want :happy: Edit* the armor replacers that didnt work was missing their filename"_0".nif files, so problem solved... why is it always the small things -_- :wallbash:
  23. Sup, so just came back to playing skyrim since december, so went through the whole crap fest last few days, reading up, learning wrye bash and dl mods. Anyways started playing today, went with the CBBEv3 body and i figured id get some armor replacers. But for som fracking reason skyrim doesnt want to load em. Dont use bethesda hd, use the lite version of 2k textures. Thing is other loose stuff (i think) gets loaded but not fricking armor meshes... -_- Would really appreciate some help finding the cause. //Big thanks ahead Edit* Tried messing around with ini, and nmm reset invalidation and doesnt do jack s***.
  24. Well would like to say port but somehow doubt that gonna work from oblivion. But this i a request for shield rings. http://oblivion.nexusmods.com/mods/42069 Basically energy barrier looking circles that are placed abit above hands, (prolly in ring slot so they work with spells and weapons equipped (or maybe glove, dont sure how skyrim does it). Dont feel like it would be to hard from a logical stand point, using a disc shaped model as base (shield?) but i cant figure out CK nor do i know crap about 3d modelling :confused: so im asking here, hoping someone is feeling charitable :thumbsup: PM me if your interested / want help, i could prolly help out with textures (know my way around PShop and made some personal textures for FONV).
  25. Sup! Was just restarting oblivion figured i want to try a mage (well something like spellsword is more like it) and i looked around for mage weaponry and one thing hit me, there are maces but no scepters -_- So here is to hoping someone feels like making 1 handed "mage look" scepters (basically staffs with shorter sticks). anims and such is fine as mace class. but i guess if someone does this and feels up to it, possible variations/extra esps could be for, version that work as shield and version that works as staffs. *here is an example http://artist-3d.com/free_3d_models/uploads/fantasy-item-scepter-img.jpg
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