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LenaWolfBravil

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LenaWolfBravil last won the day on September 24

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About LenaWolfBravil

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    https://masserandsecunda.wordpress.com/wolf-tamriel/
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    United Kingdom

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  1. Well, it's up to the mod author to update the mods and to write in the description which version they are for. However, modding is a hobby, and mod authors are under no obligation to provide updates or support. People have lives to live, they move on to do something different, then there is no response. Old mods are not removed because there may well be users out there with an old version of the game, and for them those mods would work perfectly.
  2. @JimDirt- you do realise what mods are, right? They are unsupported modifications for a game that are not guaranteed to work. They are not endorsed by game studios and in some cases are even actively discouraged to use. The moderators of Nexus Mods do not check any mods what so ever. They only provide a platform for people to share their work, but it is down to each individual user to test and verify what they are downloading. When a game is updated by a game studio, mods made for a previous version often stop working. What you can do as a user, is post questions on the mod page itself. Mod authors or other users would often answer your questions and point you in the right direction.
  3. Then roll up your sleeves and make some. This site is not a shop. If you want a mod, it's on you to make it.
  4. You can filter out categories in the Filters drop-down on the results page. So this feature already exists.
  5. Mods like this cannot be made until BioWare releases modding tools for the game. No tools = no mods.
  6. The Witcher 3 is hard to mod, even for experienced modders. I would recommend to leave it be for now. My experience has been that it plays much better on a console. On PC I started having bugs such as map markers vanishing even without any mods. Looking around on the internet I found other people having the same issues. It seems the problem is with the game. But I had no issues at all playing it on console. Skyrim and other Bethesda titles are going to be the easiest to mod, but even so it doesn't mean that it happens by magic. You can mod it with Vortex. I can't tell you how exactly (I mod manually) but there are tutorials to get you started. If you haven't found them yet, join the Skyrim SE community and ask there. People will point you to the tutorials. I can't help you with the Division as I don't play that game. But I can say that these three games mod in different ways, they are totally different. My personal preference if I just want to play, is to play on consoles without any mods. Fewer headaches that way. I make exceptions for a few games that I figured out, but generally it's consoles for me.
  7. Hello and welcome! For help with games I would recommend posting questions in game-specific forums. You can find them from the top: Browse -> Games. Find your game and join the community to post. But note that not all games have a community. If you can't find your game, then may be post questions in Vortex Support. Sorry I can't properly help you because I don't use Vortex.
  8. That depends how old your Rook is. The game does not specify it. Again, this is very subjective. Perhaps you could post a picture of your Rook so that people could visualise Rook's own look according to your taste. Generally, your comments about the characters are all very subjective. I can only relate to one thing: everyone's heads are way too big making the whole game look like a kiddies' cartoon. I am not criticising your taste or point of view - everyone's tastes differ. I am only suggesting that you provide a little more detail as to what you consider to be an aesthetic ideal.
  9. Making it possible to have separate change logs per file would be fantastic! Especially since Nexus Mods encourages mod authors to combine single-file mod pages into a larger multi-file one. I have a number of mods with many files in them, and it does get quite messy noting the changes to the different files in a single change log. Messy both for the mod author and for the users since they can't get a filtered history of changes to the individual file they are interested in. Similarly, it would be nice to have a better integration between the main mod description tab and the articles or something similar. I have resorted to using articles to describe the individual files on the mod page because otherwise the main description becomes way too long and impossible to maintain for me, as well as hard to follow for the users. I am hoping the new design will overhaul all that focusing on multi-file mod pages.
  10. I must revise my entry. Skyrim now looks fantastic compared to Dragon Age Veilguard. I tried not to judge too soon, a new game was always going to be different. But after a day of playing I found myself actually crying because of what it did to Dragon Age. Someone took one of my favourite paintings and covered it in graffitti. Such vandalism.
  11. No, what I'm saying is that users are not entitled to mods, as is stated in the rules of Nexus Mods. Mods are not products made for consumers. They are mostly made for the mod maker's personal use. Of course, there are exceptions and other attitudes, but in any case users should not treat mods as products with warranties and support.
  12. Nothing about mod uploads can be compulsory. Mods are uploaded by mod authors voluntarily and come without any warranty or support. If a mod author chooses to provide support, it's an extra and not a requirement. If you feel that a mod isn't good enough one way or the other, then do not use it. It's that simple.
  13. You don't have the name of that global if you are getting it from a mod that isn't a master. That's the OP's premise. All you have is a reference that you got with GetFormFromMod, and therein lies the problem.
  14. This is one of the situations when the Wiki may not be correct. We are talking about a global variable that is mod-added, so it is not going to be on any list of global variables on the Wiki, since those are from Oblivion.esm only. I would suggest to the OP, try using GetGlobalValue as in the @RomanR example. This may just do the trick. I didn't think myself that you could feasibly access the value of a global variable when you only had a generic reference that you got with GetFormFromMod, as @AndalayBay pointed out. If GetGlobalValue works for you there, you're all set. If it doesn't work... I would try to find a different way to do it. I have used both quest variables and script variables that I got from another mod with GetFormFromMod - you access them with GetQuestVariable and GetScriptVariable, respectively. So that works, but global values may be treated differently.
  15. Premium is mostly needed for people who download large collections, think hundreds of mods. Premium allows you to download the whole collection with one click rather than having to download each mod manually. But if you are not doing this anyway, if you are installing your mods yourself, and if those mods are not huge, then I agree that Premium is not necessary. Oh, Premium also removes ads and allows you to see nude images in the Media section. But Premium does not give you any extra support on mods, that's the same for everyone, Premium or not. (Note that I didn't buy my Premium membership. This was given to me when I got a sufficient number of downloads of my mods. I don't actually use any of the features that would require Premium.)
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