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LenaWolfBravil last won the day on September 24
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@Happybara - could you please explain what you mean by "high engagement"? I never understood it, and I followed your communication closely. Whether we use our DP or not (I don't), it is a measure of how NexusMods values our contributions.
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Both interpretations appear to be correct and related: https://en.wikipedia.org/wiki/Mind_your_Ps_and_Qs
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You just need to wait a second or two for the animation to finish playing. Then you can change your weapon or spell while still in combat.
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Try to Upload a new paintings mod and that happens
LenaWolfBravil replied to a topic in Mod Troubleshooting
Anti-virus programs can be too aggressive. I would suggest you contact the moderators about it - they can recheck your file manually. Usually it is enough, and if they are satisfied that the program flagged your file in error, they will lift the restrictions. This happens often enough. -
From the Forum and Commenting Guidelines https://help.nexusmods.com/article/22-forum-and-commenting-guidelines Within this community, you are not inherently entitled to another's time, work, or creations. It means that users are not automatically entitled to support or updates, among other things. Any attempt to require mod authors to do something is in contradiction to this rule. Personally, I do not see how removing mods would be helpful to the community as a whole, even if those mods aren't working properly. They are not helpful for players but they often are very helpful for other mod makers to learn how something is done. This site is not just for the users!
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Time and again we have a discussion about attaching some kind of negative feedback to various content on this site, be it images, posts or mods. And every time the conclusion is that negative feedback does more harm than good. Even if it is very regulated and only dished out by the staff of Nexus Mods (and I am not sure that Nexus Mods is looking to create all that workload for themselves). I think the moment a site decides to "grade our homework" people will start withdrawing their mods. You already see it now how some mod authors are quitting this site because of too much toxicity directed at them. It is still very mild here overall though, so people leaving beause they are being chased out, is hopefully rare (but I have no insight into this). I think that perceptions and interests of users and mod authors collide on this issue.
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This only makes sense for games that are frequently updated. Not all games are. For games that are never updated like Morrowind or Oblivion, this would only flag perfectly good mods as "faulty" purely because the author left the modding scene. There is nothing wrong with old mods for old, stable games. Anyhow, I think the point here is that the moderators of Nexus Mods do not moderate mods, period. They only remove or lock mods if they break the site rules. Being out of date with respect to the latest game version is not a rule-breaking offence, and having bugs is not one either. But how is a user to know whether the mod will work? Well, there's the comments section and the bugs section, if you look there and notice that people have posted complaints but the mod author didn't reply to them, then probably the mod is unmaintained. You can also click on the mod author's name to go to their profile and see when was the last time they logged in. Plenty of ways to try and predict what the mod would do. And then of course it's up to you to actually test it for your personal installation, especially if you use other mods. You could also try to use Collections. After all, that was the point of them, right? Put together a bunch of mods that work. If a collection is well done, it would save a lot of effort for the users.
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I was also thinking about the Time Manager. That's the one I use and I remember disabling those reminders back when I installed it. It should be in the settings, if memory serves.
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Yes, this is how a lot of mods are made. I don't want to say "most" because I don't know. But if you read posts here, you'll find that a lot of mod authors agree with this, myself included. Mods are made for personal use, and then some mods may be shared. Mod authors will usually keep maintaining them while they are still interested, and then they'll stop maintaining. Mods are like snapshots of things past. If your game is frequently updated, it means that many mods become unusable. But not all games are like that. Some remain stable, and so the mods too remain stable. But in any case, support is not guaranteed. The comments section usually gives an idea whether the mod is still working or not. Good luck!
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Well, it's up to the mod author to update the mods and to write in the description which version they are for. However, modding is a hobby, and mod authors are under no obligation to provide updates or support. People have lives to live, they move on to do something different, then there is no response. Old mods are not removed because there may well be users out there with an old version of the game, and for them those mods would work perfectly.
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@JimDirt- you do realise what mods are, right? They are unsupported modifications for a game that are not guaranteed to work. They are not endorsed by game studios and in some cases are even actively discouraged to use. The moderators of Nexus Mods do not check any mods what so ever. They only provide a platform for people to share their work, but it is down to each individual user to test and verify what they are downloading. When a game is updated by a game studio, mods made for a previous version often stop working. What you can do as a user, is post questions on the mod page itself. Mod authors or other users would often answer your questions and point you in the right direction.
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Nexus, please add a feature to block Categories
LenaWolfBravil replied to Saethia's topic in Site Support
You can filter out categories in the Filters drop-down on the results page. So this feature already exists.