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Everything posted by LenaWolfBravil
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Mods Separate "Mods requiring this file" from "Requirements"
LenaWolfBravil replied to cyan49's topic in Suggestion Board
I agree. This is particularly confusing for people who are not fully proficient in English. "Files required by this file" and "Files requiring this file" are easily confused. -
I don't think we need it any longer at all. I believe that the other OBSE plugins cover whatever OSR was supposed to fix. I've never had those issues, so I never looked for a solution either, because if it ain't broke... you know... sort of like the Nexus Mods site layout... I can't remember where I read that it was no longer recommended, it was too long ago.
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Now that you mention it, @RomanR... I've had something similar with a wrong setting in EngineBugFixes in combination with Oblivion Display Tweaks - it was about capping FPS. They both have settings for that, plus there's a setting in Oblivion.ini. On my system I had to disable that everywhere to get normal behaviour, otherwise animations and physics acted differently at different FPS. @AndalayBay I'm not saying you have to do the same, but rather - look into it, those settings seem to conflict. Alternatively, you need to up your virgin toad sacrifices to keep the gods happy...
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I find it strange that your default death animation is to jump up. I have never seen this. The only way I can get an NPC to jump up at death is to use PushActorAway command. The default animation for death in vanilla Oblivion is to just slump on the ground without drama. So I'm confused by your question. Verified in: Oblivion for PS3, Xbox 360 and PC CDROM version and GOG version.
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Yes, the Extender eliminates the mess of esmifying and espifying that is required in order to make an ESP a master of another ESP. In the Extender, you simply open whatever you need as masters and that's it. The Construction Set is not a mod, and the Construction Set Extender is not a mod either. Therefore they have nothing to do with any mod manager. Whether or not you can install CSE through your mod manager, I don't know, but that question is likely answered on the mod page of the CSE. It has full installation instructions, also for people who are not experienced with modding. The CSE is a set of DLLs for the original Construction Set, it is not a program in itself.
- 3 replies
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- Construction Set
- Construction Set Extender
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(and 2 more)
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Is this screenshot supposed to be different from the current mod page? If it is, then the change is too small to notice - there is no difference to my eyes.
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Visual impairments vary. Requirements for different impairments can be direct opposite to one another. I have a visual impairment - I sacrificed my eyesight on the altar of cathode ray monitors in the '80s and '90s. High contrast makes my eyes itch, water and bleed in extreme cases. Literally. Too much strain. It makes text appear blurry to the point that I can no longer read it, it makes letters jump around the screen. I have to resort to page recolouring plugins to be able to read your site for longer than a few minutes at a time. However, people with a different impairment will tell you the opposite - hence the existence of high contrast themes, they actually need that contrast to be able to read text. You will not be able to create the colour scheme that caters to both types of impairments at once. And please don't tell me that I am "healthier" than the other person.
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I noticed this too. This started happening a few months ago. Nothing has changed in my browser settings and I do not regularly delete cookies, automatically or manually. Something changed on this site.
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Oh WOW! You're actually going to do something about the contrast NOW? After we've been telling you about this since the redesign of the Profiles page? And forums page? So, how many negative replies does it take to actually get you to realise that yeah, we hate it?
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A port of what? Armour, weapons, characters, spells, game mechanics? I made a collection of Grey Warden gear here: Warden's Oath. It is not a port, it is gear inspired by DAO. BioWare does not allow to directly port models from their games, so a port would be illegal.
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Easy: one mod per screen.
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Yes, I remember seeing a pop-up on the first day or so when the Beta was launched. It covered 3/4 of my screen asking whether I liked the new interface... what interface? I could see nothing because of the poll. I then hovered my mouse over it wondering what to do, but before I could click anything, it vanished. Then I saw the GUI, but the poll was already gone so I could not give it the zero stars that it deserved! I wonder what the default answer was?
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I agree. It feels like it's been designed by people who've never experienced RSI. I envy you, people!
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Script Crashing, but script isn't listed
LenaWolfBravil replied to LordyLords's topic in Oblivion's Mod troubleshooting
No, I'm talking about the Form ID column displayed right after the Editor ID column. No need to hover. If that column is closed in your view, you can open it by dragging the column divider after the Editor ID. Read about it on the Wiki: https://cs.uesp.net/wiki/FormID -
Script Crashing, but script isn't listed
LenaWolfBravil replied to LordyLords's topic in Oblivion's Mod troubleshooting
You can sort records by form ID in the CS as well by clicking the heading of the form ID column. But you are correct that hexadecimal IDs that we see in the log are not IDs of records but rather error codes of MessageLogger itself. Note: [004F3313] = [ DEBUG ] and [00516FA5] = [WARNING]. -
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Script Crashing, but script isn't listed
LenaWolfBravil replied to LordyLords's topic in Oblivion's Mod troubleshooting
Looks like you have a script that is corrupt or a script without a name. You should be able to see all scripts in the script editor in the CS. If you find a script without a name there, that's your suspect. You could also try looking at the ESP with xEdit (TES4Edit) and see if you can spot a script without a name. If you don't see one, you'll have to recompile all scripts and see if that helps. Not an easy bug to sort out, that's for sure. -
You can specify where NifSkope should look for textures. It's under Settings -> Resources. You can specify folders and BSA archives.
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On the game page in the media section you now have a big "play" button bang in the centre of the image. This doesn't look very good where that image has a person's face in it, which is quite common. Can we have that button in the corner perhaps? Or not at all, like on the media page itself?
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Which game is this for? Which NPCs? You need to be more specific. Those NPCs may be used in quests, you just don't know it yet.