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Everything posted by Demonikone
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a mod that got rid of all your save games? umm that aint right at all man, any mod that does that is more a virus than a mod..... mods DONT remove files.... as for this issue, have you walked around the house triggering everything? the magazine, your coffee etc etc, there are only 2-3 mods in your order that i think COULD be responsible for this but then im not an expert and i dont use alot of the mods you are using...
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game crash when equiping item (from my mod)
Demonikone replied to jazzthecat's topic in Fallout 4's Discussion
ctd like that generaly means some part of data isnt being read properly, it could be a small missing mesh or a texture, maybe the 3d model is just too heavy? poly count etc? -
there is no CK.... not yet, and too be honest i dont know how much help you will get with the lack of infomation given... people generally like to be able to read the details on the thread.... not open new tabs and blah blah... and sorry but im struggling to understand wtf you even mean
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ENB or Reshade messing with my resolution
Demonikone replied to TheGhostVII's topic in Fallout 4's Discussion
yeah i can kinda see what your talking about, I will see what i can work out for you and get back to you shortly -
NMM warning on FO4 "unable to retrieve data"
Demonikone replied to Tribalon's topic in Fallout 4's Discussion
Hooray, I found it finally! Don't know why, but my computer refused to find the requested files by search, now I did it. Thanks a lot!!! Regards Tribalon BE WARNED!!! sResourceDataDirsFinal=STRINGS to sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\ this edit is apprently OUTDATED, though i personaly do still use it it apprently causes long load times and blah blah, JUST A WARNING... -
ENB or Reshade messing with my resolution
Demonikone replied to TheGhostVII's topic in Fallout 4's Discussion
is it by chance bokeh DOF blurring thingS?? 3 things that would make it easier to help the name of the enb/reshade :P System stats and maybe.... if you run an nvidea card you could even use shadowplay and record a short video to demonstrate :) -
Skeleton sticking out of my chatacter.....
Demonikone replied to stov3top's topic in Fallout 4's Discussion
sure do.... you not posting your mod list.... maybe you guys dont actually want help? MOD LIST PLEASE for the second time -
Skeleton sticking out of my chatacter.....
Demonikone replied to stov3top's topic in Fallout 4's Discussion
It would be much easier to help if we werent blinded by the lack of infomation modlist etc etc ;) -
Crafting Mods, Game Limitations, and You
Demonikone replied to eni819's topic in Fallout 4's Discussion
Here is my working load order with a slightly different array of crafting mods but yeah, i notice that i might be at or close to some means of limit as i tried add a few more and it kinda said F you but no!! lol Though I think with a little shuffling I could probibly get around that, some of this isnt perfect but it COULD help some one i guess ^_^ -
NMM doesnt install mods, must install manually Help?
Demonikone replied to Proboarder2712's topic in Fallout 4's Discussion
And yet you say that... Bben is about the only one you SHOULD really pay attention too, He has a point, if 90% of users arnt having and issue but you are? but yeah ok, instead of trying to help you I will just leave it alone and you can figure it out... good luck with that -
can you give me the version numbers of your mods please, I know that Homemaker just released a new version AND a few patchs within the last 72 hours, I really do want to help you get this sorted :)
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Little First Person Graphical Glitch
Demonikone replied to Geotraka's topic in Fallout 4's Discussion
making a little suggestion...... mod list etc, infomation helps people to help your :P just advice for next time :) -
Im not 100% sure but i think to make your mod nmm compatible, all you do is Remove the data portion of the file structure, and archive it, im happy to test that for you once you have uploaded the archive as i already have the parang in my inventory... even if litraly just REPLACE the textures int he original archive and delete the meshes folder and the ESP, it SHOULD work ;) also... just be sure to spell textures with an x :tongue: lol
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-facepalms- this is how to NOT manage your fallout 4 mods -- i believe my signature is some what relevant to this post -- READING
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its a re texture and it SAYS NMM dosent install... once you HAVE the base mod, which i DO use actually in your game installed BY nmm, it tells you to download the file manually, extract the contents and copy and past them OVER THE ORIGINAL textures manually, if you cannot find the original files manually, download the original mod manually and look inside, it will show you the file structure of the textures, so you can then go INTO you data\textures folder and replace them manually SO nmm requires the CORRECT file structure to install, I think you use the same file structure MINUS the data directory, means creating new folder, naming it, then adding a new folder inside that, and name that, place textures.... archive.... basically
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Yup, edited INIs and all the above, PLUS an abnormaly large mod list My load order Also I Still use the OLD method of INI file, if it aint broke dont fix it and all that crap :: like this sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
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NMM doesnt install mods, must install manually Help?
Demonikone replied to Proboarder2712's topic in Fallout 4's Discussion
You don't need the custom.ini post patch. FYI; that file gets loaded when you do custom graphic settings. From gophers videos he showed you should be able to simply add the lines you want in the custom.ini, but from what we see here on the fourm, you don't need to. The top modders have told us that the custom.ini file is now the fallout.ini file. In case you want the custom.ini settings for some sort of troubleshooting, they look like this: Filename: Fallout4Custom.ini [Display]iLocation X=0iLocation Y=0 That is all it has inside it. NMM still doesn't load the mods if I add the proper lines to the custom file or to the fallout4 and fallout4prefs files WRONG.... just saying, despite what ever crap they have changed, you STILL need to tell the game to check those folders... so basically, you have a group of guys that dont have the right strings in their inis, all having the same issues with nmm not installing their mods.... sorry but LAWL... cummon guys, please, READ, there have been about 5-6 previous posts on this topic... -
ummm duplicate post, maybe you should mavbe a look through the forum and see that i had already had AND resolved this problem.... DD's mod is NOT the cause, tactfully, http://forums.nexusmods.com/index.php?/topic/3678915-workshop-issues/ there is MY forum post on this subject, the ISSUE was actualy to do with homemaker edit :: also BE aware that there was recently an update for homemaker that fixed file structure error... 90% of crafting crashs are missing mesh files..... the other 10% are generally caused by stupidly overloading the game or incorrect load order....
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well maybe ask them how they did it? I have never managed to get them working together...