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erikface

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Everything posted by erikface

  1. I think you're right. While I'll be using lockpicking a lot (chests in dungeons mostly), if it's anything like fallout, it'll be pretty easy and I won't really need any perks for it.
  2. I like the approach your taking. That's sort of how I'm going about it as well. You're right, as far as one-handed goes, I only plan on using blades. And I would use those blades only during combat, not for stealth. I'll be using my bow for stealth kills/attacks. I decided to switch out enchanting for smithing. As badly as I want to attach flames to one sword and frost to another and name them Stabby and Pokey and slay people with them, it may be more practical to simply make them stronger and stronger using smithery. There's no skill for dual weapons. It's one-handed.
  3. The mathematical lvl cap is 70. But we'll be choosing our last perks at lvl 50.
  4. Is that even an option? Can you pay smiths to upgrade your weapons and armor? Or is that restricted to people who have smithing as a skill?
  5. And for future reference, I'm not getting rid of enchanting. It's just too cool :P
  6. I have a build in mind for a character who's good at both sneaky assassinations and combat. I have these skills listed: Archery One-handed Lockpicking Sneak Light Armor Alchemy Enchanting However, I really REALLY want to use smithing as well. But I'm afraid I'll spread myself too thin. I feel like seven skills is sort of pushing it already. With the level cap at 50, I'll be getting an average of 6 perks per skill. I can't imagine I'd need lockpicking perks too much and, if I were to add smithing, I would only give it one or two perks. I think I'd probably only need maybe half of the perks that sneak provides. I definitely plan on getting most of the perks for all the other skills. What do you guys suggest?
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