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robeagle

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Everything posted by robeagle

  1. So after some Rigerous Hour of testing and uninstalling,fixing,patching The issue turned out to be an FPS related Mod which is surprising as it was meant to be a Fix not a buggy mess which causes crashing at Sanctuary : Thank you for all your help I could not have done it without your suggestion of using F4Edit to look for Sanctuary related queries.
  2. I've Narrowed it downto (*Based upon what I've had no issues with in the past*) SS2BTInt_OptiPhase4DLCVault Tec Historical Preserv I will shortly try uninstalling these specific mods and doing a few tests. Yeah for that reason those were long shots, I've figured how to apply a filter to look for specific words such as Sanctuary so I did so these are what showed up : Sanctuary Mentioned Filter.txt
  3. Yeah for that reason those were long shots, I've figured how to apply a filter to look for specific words such as Sanctuary so I did so these are what showed up :
  4. I "Know" how to use it In THEORY, Like I said I can clean the masterfiles go into the nitty gritty parts and remove things manually But this may be out of my depth I'll give it a little look see if I can find anything but honestly I'm not sure what to look for outside of things that just mention "Sanctuary" Edit : In The meantime using my best guesses I have come up with a list of Potentially Hazardous mods that theoretically could have a problem in sanctuary simply based on deduction of what Mods may or may not have Assets in Sanctuary. ArbitrationBeast Master (Doubt it, never had an issue before)Unique NPCsLore Friendly Globes? (Doubt it)Sim Settlements 2 (Relatively quite a stable Mod.)Better GeneratorsQuieter SettlementsEnhanced Lights And FX? (Unlikely since elsewhere is fine.)Settlements Expanded?? (Possible.)FAR? (Doubt It)Wasteland Imports (Never had a problem before.)F76 Watchtowers ? Fallout London Weapons? (Doubt.)More Uniques? / Unique Uniques?Wild Wasteland?
  5. I headed to Abernanthy Farm as you suggested, got there in one piece combat all working nicely and smoothly no issues there , Didn't crash there at all Fast travelled back to the vault ; Headed into sanctuary - and Instantly crashed at the exact same spot the Entrance just across the Bridge - So its definitely something related to sanctuary (Have no removed The Quieter settlement mods)
  6. I would slowly over time replace most of the Institute Humans with Gen 3 (and maybe even Gen 4 when those are a thing!) Synths, and inter-grate them into society to aid in humanity's recovery. All whilst removing the bad parts of the Institute since after all, The Tech,Knowledge of the Institute is perfect and great its just they're methodology.
  7. I just want to say, Mayor McDonalds is now something I have fallen in love with thank you. Besides that... Theres also evidence that the Institute has actual Cameras around the wasteland in the positions of the Crows
  8. Cleaned your Masterfiles? A simple usually well known trick but just on the off chance you didn't - and yeah sadly BGS games are..well yeah great story telling but awfully interesting bugs.
  9. So I've not modded Fallout 4 in awhile but I've still of course remembered the basics, Clean the Master files using F4Edit,Check all others with LOOT, Compatibility all such as that and for some reason I am still experiencing crashing to desktop when I enter Sanctuary , now I don't know if its BECAUSE of entering sanctuary or if its because of it randomly crashing It may be a coincidence upon entering sanctuary. Relatively speaking I have not got "Too many" Mods installed (Personally in my opinion.. although that opinion may be skewed due to how much I've modded Skyrim in the past!) Whilst I Could in theory go through each mod that would take up a valuable amount of time sadly LOOT has nothing to offer in terms of information, Nor am I finding anything elsewhere about what could be causing the problem so I'd appreciate somebody with some decent experience in figuring this out. [EDIT] : (Load Order) Also to note I use VogueENB's Default settings And my System Specs are i5 9th Gen 32gb DDR4 3200mhz Ram 2060Super Fallout 4 Itself is installed on an NVME SSD as are the mods Staging folder.
  10. Welp it has crashed again, I am not going to be able to find a fix for this so I may just give up and reinstall at some point.
  11. Seemingly my game is not crashing anymore, I believe this has fixed it! Thank you! (Took some time to figure out how to use the Tool but, should be useful in the future for other Bethesda games!) That is AWESOME! My game seems to be MUCH more stable since as well. Down around Quincy, I was crashing about every five minutes. After cleaning, I was able to go thru the whole place, and play for several more hours, without a crash. Played till I exited the game normally. :D Its crazy the things that will fix a Bethesda Game :laugh:
  12. Seemingly my game is not crashing anymore, I believe this has fixed it! Thank you! (Took some time to figure out how to use the Tool but, should be useful in the future for other Bethesda games!)
  13. Might I ask which options you used? There are quite a few and I do not wish to accidentally break my Game.
  14. I have not (FallrimTools correct?) I am not familiar with how to use it either. Though Judging by what the Nexus page says, its suggested not to delete unattached instances in Fallout 4 due to the fact that is how the game runs usually.
  15. Aye have tried this, it Does GREATLY improve FPS, but doesn't outright fix crashing from other issues sadly, which I've at this point diagnosed its definitely not FPS related.
  16. Then my next suggestion would be to start a new game save, go to the area where you are having fps drop/ctd. If you are able to move around fine with the new game save then your old save may have some scripts that are conflicting that may be causing the crash. If the new save game also has the fps drop/ctd, then it maybe more likely that a mod is causing the issue. Note: this is kinda of a theory that I go off of myself that typically works for me for whenever I have a ctd in a area and I try to resolve it. I can't say it will help you but it is a possibility. My other suggestion is to try troubleshooting and disabling one or a few .esp's at a time and reloading the game each time you disable a .esp and see if that works. Though doing this can be very time consuming, but could work. If you try this method I would suggest starting with the heavy mods first, then go to the less stressful mods So Far, War of the Commonwealth is Surprisingly not the problem, As I just had a Crash during the Skinny Shootout after disabling it (tried re-enabling but same issue.) I'm honestly not quite sure What mods could be causing an issue. Edit ; I have read that people with Unlocked CPU's (Such as mine) Have issues with Fallout 4, Perhaps this could be the problem?
  17. Good shout on the Vram checks I forget about that often! Running at 1080p So highly doubt thats the issue. I also turned down some Settings in the ini file in an attempt to preserve some framerate. My Ram however is performing quite well all things considered (70% which is around what I Expected.) I religiously check my GPU Drivers for updates so also as it should be. CPU hits around 34% (Naturally not being used as much as GPU) Vram in use is around 5gb, Whilst testing to see the issues (AFTER installing the FPS related mods that Jables mentioned) I received what appeared to be an FPS Related CTD, however instead of CTD it froze and then unfroze and I was able to continue playing. I'll see if this has completely fixed the problem or not but if it has that will be quite good since easy fix. Will update once I've tested some more. (Note ; I have not currently yet removed War of the Commonwealth,and whilst playing a WoTC event happened My FPS around that time went from 80fps in the Boston Downtown area To 50-60fps which was Granted a decent Drop however it was Stable.) Shall update once I've tested some more. Edit : I crashed after around 27 Minutes of Playing (Crashed as I exited the Station where you rescue Nick.) Makes me think its not FPS related.
  18. I Do have War of The Commonwealth, could that be the issue perhaps? also I will try that!
  19. i5 9th Gen 2060s RTX , 16gb 3200mhz DDR4. All of which with Optimised cooling setup of course. ..(I knew I forgot to list something..hardware specs..always the hardware specs.) Might also be worth knowing that I have an Unlocked CPU, so Overclock-able etc, Whilst I doubt that would cause an issue this is a Bethesda game.
  20. Ok so to start off with my entire Load Order is cleaned *Apologies for not being able to figure out how to use Spoiler Tags in advance..* My Load Order : 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 DLCUltraHighResolution.esm254 FE 0 ccbgsfo4019-chinesestealtharmor.esl254 FE 1 ccbgsfo4038-horsearmor.esl254 FE 2 ccbgsfo4044-hellfirepowerarmor.esl254 FE 3 ccfsvfo4003-slocum.esl254 FE 4 ccgcafo4003-factionws03bos.esl254 FE 5 ccgcafo4009-factionws09mm.esl254 FE 6 ccgcafo4010-factionws10rr.esl254 FE 7 ccgcafo4012-factionas01acat.esl254 FE 8 ccgcafo4013-factionas02bos.esl254 FE 9 ccgcafo4018-factionas07mm.esl254 FE a ccgcafo4023-factionas12army.esl254 FE b ccbgsfo4050-dgbcoll.esl254 FE c ccbgsfo4058-dglabc.esl254 FE d ccbgsfo4062-pippat.esl 8 8 cczsef04001-bhouse.esm254 FE e ccbgsfo4063-papat.esl254 FE f ccacxfo4001-vsuit.esl 9 9 Unofficial Fallout 4 Patch.esp254 FE 10 CROSS_Wasteland_Ronin.esl 10 a ArmorKeywords.esm254 FE 11 CanarySaveFileMonitor.esl 11 b Companion Infinite Ammo and Unbreakable Power Armour.esm254 FE 12 Settler Sandbox Overhaul.esl 12 c WorkshopFramework.esm 13 d SimSettlements.esm 14 e PANPC.esm 15 f Fo4FI_FPS_fix.esp 16 10 WOTC.esp 17 11 BostonFPSFixAIO.esp 18 12 3DNPC_FO4Settler_SimSettlements.esp 19 13 Insignificant Object Remover.esp 20 14 Max Performance - All Interiors - All DLC.esp 21 15 NukaWorldPlus.esp 22 16 MojaveImports.esp254 FE 13 Fog Remover II (AIO) Recommended.esp 23 17 LightsDontCastShadows.esp 24 18 UnlockedTrailersProject[uTP]v2.0.esp 25 19 SimSettlements_MegaPack_YearTwo.esp 26 1a W.A.T.Minutemen.esp 27 1b dD-Action Ragdoll Force.esp 28 1c Vivid Waters.esp 29 1d MilitarizedMinutemen.esp 30 1e UniqueUniques.esp 31 1f UltracitePA.esp 32 20 Archimedes-II.esp 33 21 BeastWhisperer.esp 34 22 th1nkEyebot.esp 35 23 th1nkEyeBot-FarHarbor.esp 36 24 th1nkEyeBot-NukaWorld.esp 37 25 th1nkEyeBot-DLC03DLC04Addon.esp 38 26 SimSettlements_CityPlanPack_ContestEntries_Season2.esp 39 27 SimSettlements_CityPlanContest.esp 40 28 CompanionAccuracy.esp 41 29 CurieAccuracy.esp 42 2a DanseAccuracy.esp 43 2b F4NVServiceRifleRedux.esp 44 2c M1Garand.esp 45 2d VarmintRifle.esp 46 2e EAMR.esp 47 2f dD-Enhanced Blood Basic.esp 48 30 dD - Small Splatter Size.esp 49 31 Give Me That Bottle.esp 50 32 LongerPowerLines3x.esp 51 33 More Realistic Cats.esp 52 34 ManufacturingExtended.esp 53 35 M1Garand - AWKCR.esp 54 36 No Aggro Impact Landing.esp 55 37 PA-Quick Animations.esp 56 38 Realistic_conversations.esp 57 39 Realistic Roads - Fade.esp 58 3a Reverb and Ambiance Overhaul.esp 59 3b RobotAccuracy.esp 60 3c SimSettlements_CityPlanPack_ContestEntries.esp 61 3d SimSettlements_MegaPack_YearOne.esp 62 3e SimSettlements_MegaPack_YearThree.esp 63 3f SurvivalOptions.esp 64 40 The Eyes Of Beauty.esp 65 41 VarmintRifle - AWKCR.esp 66 42 EvilViking13_MinutemenMorale.esp 67 43 Vivid Weathers - FO4.esp 68 44 EvilViking13_WastelandWalls.esp 69 45 Better Explosives - Grenade Frequency 30.esp 70 46 Vivid Weathers - FO4 - Far Harbor.esp 71 47 Better Explosives.esp 72 48 BE_Enhanced Grenades.esp 73 49 Vivid Weathers - Natural Bright.esp 74 4a Vivid Weathers - Nuka World.esp254 FE 14 CROSS_CoA.esp254 FE 15 CROSS_InstituteExpeditionarySuit.esp254 FE 16 CROSS_CourserStrigidae.esp 75 4b LeeEnfieldNo4MkI.esp 76 4c ConcreteSledgehammer.esp 77 4d DP_CaravanShotgun.esp 78 4e CrudeBlowback.esp 79 4f CrudeBlowback - AWKCR.esp 80 50 ConcreteSledgehammer-AWKCR.esp 81 51 FCOM.esp 82 52 HandmadeRevolver.esp 83 53 HandmadeRevolver - AWKCR.esp 84 54 LeeEnfieldNo4MkI - VIS&AWKCR.esp254 FE 17 CROSS_BrotherhoodRecon.esp 85 55 ProvisionerUniform.esp 86 56 Faster Terminal Displays (20x).esp 87 57 Publick Occurrences Expanded.esp 88 58 WorkshopPlus.esp 89 59 Armorsmith Extended.esp 90 5a SuperMutantRedux.esp 91 5b SuperMutantRedux_ArmorSmithExtended.esp 92 5c EnhancedLightsandFX.esp 93 5d Pip-Boy Flashlight.esp Edit ; I forgot to Add this issue only effects my game in the Boston Downtown area, Which I'm aware has many issues in general with FPS however I'm unsure what else to try. I've Naturally tried setting settings Lower,ENBBoost,Boston Area FPS related Fixes and sadly none of these have worked. Stability DID increase when I removed a grass mod *not very script heavy granted.*But I'm not at a loss of what else to Try. Naturally I'm aware removing mods during a play through is not a Good idea and I have been modding games for a decent long time but this issue has honestly alluded me for a fix. So Any help would be GREATLY appreciated. Once Again, sorry for not knowing how to use Spoiler tags I'm bad at Forums.
  21. Honestly all that WyreFlash talk just sounds like gibberish to me, I can build PC's I can modify them .I can do some basic coding and scripting, But all of Bethesda's games are BROKEN to begin with, The wiki articles are a Mess and give no understandable directions.
  22. First of all there are several similar terms which are used with distinctly different meanings. These add greatly to the confusion unless you take the time to learn the distinctions. They are covered in depth in the "Terminology" section of the wiki "Merged Plugin Guidelines for Personal Use" article. (That article is primarily about a completely different process: building "merged plugin files" in order to reduce the number of "active" plugins in your "load order". That process does NOT resolve record level conflicts. The two results can work together.) In short a "Merge Patch" resolves record level conflicts. By default the game resolves record conflicts by ignoring all previous plugins (completely; even records not in conflict) in favor of the last loading plugin with any record in conflict. (This is the "Rule of One" method of determining the conflict "winner".) As an example: Your "FCO - Russell" plugin (at the bottom of our "load order") is going to "win" over every other FCO plugin that touches on any record it does, and those plugins might as well not be installed as a consequence. This is also why "sort order" is important: it determines which plugin is going to be "last" and thus "the winner". The "Merge Patch" file resolves the conflicts between individual records so the rest of the plugin's records can still be used as well. This makes it a highly desirable (IMO: essential) solution. The easiest way to create a "Merge Patch" file is with "Wrye Flash" (which calls it a "Bash Patch" file). It uses an algorithm and "bash tags" provided by the mod authors in their mod headers. (My "Bash Patch" (BP) handles 11,000 records for me.) The alternative is to manually create your own patch file. It's primary advantage is you know exactly which conflicting records are going to be the "winner". The drawback is you need to rebuild the patch file every time you change your "load order". (I'm doing this constantly as I test mods, which is why careful attention to mod purpose and sort order along with the BP is "good enough" for me.) Please see the 'Merge Patch File' section of the wiki "FNV General Mod Use Advice" article which covers both approaches to the process. -Dubious- So in terms of : Stability and performance and run time. Load Order is the key issue ,and LOOT is good for that so in theory if I just use loot? Because that WyreFlash makes no sense to me. I've sorted the order several times. Double checked updates etc.. But now it crashes a lot quicker. Installed nothing new either. The Wiki pages are fairly.. Complicated also..
  23. Alright I've removed MMUE * Decided by the fact YUP has more bug fixing features, for stability. * As for graphics drivers, the version its on does'nt support older games. Which is of course why I have to use a different .dll As for that program I'll test her out. I dont quite understand the " Merge Patch Files" I've never understood those.
  24. How would I go about finding out all of this infomation ? , I did 100% install ENB. Software : Windows 10 Home Loot NVSE NMM Discord Overlay + Nivida Overlay 4GB Patch As for my actual hardware, MSI motherboard ( Fairly standard one at that .) i5 Intel Core 4 Cores. Standard none overclocked speed. VRAM: 3GB RAM : 32GB Harddrive : 2TB ( Atleast 1.3TB left) Desktop build. 1050 Ti Geforce GPU [ But as Stated : game is seeing it as a 7100 or something like that.) Cooling wise, Theres 6 fans all of which blowing in optimal directions. 650w PSU , enough power for everything + More. NVSE Plugins : Folders - CpomentDLLs , textinput Jip_nvse.dll jip_nvse.ini MCM.dll nvac.dll NVSE_EhancedCamera.Dll NVSE_EnhancedCamera.ini pn_nvse.dll sr_New_Vegas_Stutter_Remover.dll - Ini - Txt Ui_Organiser.dll Load Order: Thats all the infomation I can gather that the help page requests I give.
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