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ethruria

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Everything posted by ethruria

  1. I agree and LOLed at this.
  2. you can download SKSE64 from silverlock.org and try out mods like SkyUI and Equipment HUD SE which have been ported and are available here at Nexus. Bear in mind that most of these mods are in alpha and are in testing stage, so adjust your expectations and donât bug the mod authors.
  3. are you running PapyrusUtil SE as well? that mod is pending updates for compatibility with SKSE64 2.0.5. the same goes for any other SKSE64-dependent mods which require updates with the new SSE 1.5.16 runtime.
  4. There have been several reports of CTDs while switching weapons using the grouping system under SKSE64 and SkyUI. But I read that some players overcame this problem by downloading PapyrusUtil SE. Personally I havenât tried it yet.
  5. this is the reason why so many mod authors have given up. when will people realise that mod authors are modding AS A HOBBY? they are not obliged to give deadlines or to be accountable....are you paying for this mod? what right do you have to demand or expect anything?
  6. now where did u get that impression from? i don't recall reading that the skse team had an arrangement with beth about porting the mod to cc at all. i thought there might be some legal issues if they did.
  7. How about adding poison resistance to your gear? Think general vendors and the Solitude jewellers do sell the occasional resist poison necklace. Or you can find them in general loot around dungeons and whatnot.
  8. your OS also plays a part it seems. if you want to mod Oldrim, I heard it should be done ideally on Win7 and not Win10 which limits memory allocated to the game.
  9. Convenient Horses comes to mind, as well as ENBs and textures built specially for SSE. I'm not sure if virgin is the appropriate word to use, how about native?
  10. maybe you can share details of your build? most people find it easier to play a sneaky character at lower levels. giants are generally manageable because they are slow and there aren't any levelled versions unlike other monsters.
  11. if you are referring to mods that show your player character sleeping in third person view, the answer is no, cos such mods require a script extender which isn't available for SSE. btw, shouldn't this question be posted under the mods section?
  12. @xrayy, we just heard from Ian from the SKSE team who said they need more time due to RL.
  13. thanks to everyone here for responding! I read on the author's profile that he was unhappy with the lack of support (donations) for his work, hence he took them down. so I guess this answers my question, thanks again.
  14. has anyone tried to PM behippo or the other SKSE team members?
  15. @grc472 u do know that schlangster is the main SkyUI developer? there's no reason why the SKSE team would not keep him posted. I don't think it's fair of u to say that he's "lowering everyone's expectations"... he did say before that he would not porting SkyUI to SSE unless someone helps with the details.
  16. I saw these two mods last week or so under the Body, Face and Hair category here in SE...now they seem to have gone missing. Anyone knows what happened to them?
  17. where is this update video?? I haven't seen any updates on the SKSE website.
  18. I second that - please don't rush on anyone's account. we are grateful for your work and will wait.
  19. just about most popular gameplay or interface overhauls. but still I find the game enjoyable without them.
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