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nemesis6661

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  1. Hi everyone, I have a mod in particular which was working fine, on my previous update, I didnt notice that the archives didnt upload, then today, I realize that, and I try to fix it, so I open the ESP, I upload... And the CK tell me that an archive is probably not needed, do I want to add files manually ? But, I dont care, I already have 2 BA2 files names correctly (triple checked), and, in the past, it was working fine, why now it doesnt work anymore ? I really dont understand, and now people start to complain that my mod doesnt work anymore... I really dont understand it's so bothering to not having a button "upload the file X/Y/Z"... This happen on the Xbox upload, and only on this one (I didnt check on PC because my previous update, last year, worked fine). Where is the damn button "force upload" or "force load BA2 files" ?
  2. I figured out that every sprites are inside SWF files... It's just... Crazy xD !!! I will extract them and publish them on The Spriter Resources
  3. I tried to open the DDS files with the Nvidia and Intel plugin on photoshop, and an other one on Paint.NET, but I cant read them. But none of them are called "card" or "perk" or "actionboy" or something... I dont understand... Maybe I didnt extract everything.
  4. Hi everyone ;) , I extracted every texture I found from every .BSA files (including "Interface" category), but I still didnt find anything about the perk cards. I found Black & White Flashs Animations, Quests Animations, the yellow booster (not sure if it's the one used for the animation, but it's not important). Any idea please ?
  5. I extracted everything : Meshes, Textures, Materials (BGSM), I checked the path and everything is targetting the right place :( ... I dont understand.
  6. I successfuly downloaded it, but I dont know the compression I need to use :'( . The file come from FO76 and must go in FO4 :o .
  7. I found the last "Texconv.exe", I tried on the Define Map, and... The texture is now all black : texconv.exe -y -f DXT5 tricentennialx1arm_d.dds pause But nothing ingame, maybe I have to do it on the normal map only ? EDIT : No, still nothing with the normal map in DXT5... But the texture is not all black this time, it didnt change of color, only in "shape" (cant explain or publish a screen, this forum is a bit limited about that :'( ...).
  8. I'm stuck at a point, I need a tool to convert BC7 to DXT5 inside the DDS. But I continued to make some experiments for fun : I took the original textures/meshes and materials BSA files and put them inside the FO4 directory. And... I see something ! I dont see the textures I'm looking for, but I see something. So, this mean something goes wrong : If I extract the datas and I put them inside the Data directory, nothing happens, but if I take the original BSA file, something appear... Where is the foq ?
  9. The base command is probably : texconv.exe -f DXT5 tricentennialx1arm_d.dds pause But... I have a doubt. All I need if this damned file >< ...
  10. Hi everyone :) . I dont find the button to download Texconv, and after downloading it, what will be the command to put ? Will we have to separate the mipmapthing ? Thx
  11. Hi, I successfully extracted the meshes, the materials and the textures from FallOut 76, and I'm trying to import them inside FallOut 4. I created the material file (ma_PA_X01_xxx), the constructible object (co_xxxx), and the paint (PA_X01_material_xxxx), linked everything together. I noticed that the BGSM files (opened with the "Material Editor") was differents, so I tried a lot of things : using the file without any change, converting it, using a base FallOut 4 file and putting the new datas inside, etc... I also tried to put something in the "Environment" case... But, nothing worked, the paints are still not available... All I see is that I have more paint from 76 and nothing to put inside "Smooth Spec" (no xxx_s.dds file if you prefer). But I dont think it's the issue, even when I put a random paint inside, nothing more appear. Any one have an issue ? I think it's just a basic issue of "how to create a paint", but, well... I dont know, sooo...
  12. There are a "tag" for VR only, but I loose the "Power Armor" tag... Hmmmm... Well... Dont have any other choice I guess...
  13. Found : it's the "vignette" or "portrait" option (depending of the language you are running the game xD ). But I must re-deactivate it everytime I launch the game...
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