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Steamvikings

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  1. I swear none of these people bother to look at just how many lines of BS are in a crash log, and they copy/paste a near infinity of lines. Do kids these days not know what pastebin is ? Or how to use that "Drag files to attach or choose files" paper clip at the bottom a post?
  2. Changing a plugin to light in vortex is seen as an external change and will throw that window up...eventually. yes, eventually. NEVER right then, but later Can be a bit confusing. Running Seedit and changing anything will throw it up. Yes, I know both of these are IN VORTEX, but Vortex does not see it as that way. Also, when it says X is modified outside, CLICK view files, and it may give you a better grasp of what happened and why
  3. Yes, I had just tried to alternate the variables to circumvent it and leaving werebear form resolved the issue, so I ASSUME it is a container issue and viewing, while in an alternate form? So I do not think it is the item itself(themselves)
  4. And now i am more confused, or at the least, running in place. I had a crash involving another monster from Mihails Fantasy pack, the Cyrodil minotaur, and the minotaur's axe. Went to loot, crashed, referenced it and that axe. So I removed the 0x, viewed both items and no conflicts contained with either, period. Weapons I did find a semblance of conflict, were touched by the bashed patch, resolving them. EDIT: Found 1 caveat . This only happens when I am required to open the inventory to loot, in Werebear form. After reverting to Human and trying, there is no crash
  5. Thank you After 2 1/2 years I JUST NOW, in the last 2 minutes, figured out what a bashed patch actually was and how to make one, by researching my issue above. I had always thought you just made a giant patch in Xedit to cover as many conflicts as possible. Silly in retrospect I suppose. I will dig without the 0x and see if I can find it now, again thanks
  6. I have searched for the item, have the information, but I am evidently missing something 0x3B00AA27 is the Form ID # When I load up everything in Xedit, and search for that, I get nothing. When I search under filename, no matter what combination of letters.words. or numerals, I get nothing. I assume I am MISSING the obvious and I apologize if that is really as simple as it is. When I enter cracked Tusk Keep "area" (Inside of the fence) all is well. I have Mihail's High Fantasy pack, so there are Mercenary Ogres inside. The 2nd of the 2 there, has set loot ( I assume) with 1 item being an Ancient Nord War Axe (0x3B00AA27). When I engage with the corpse to loot, crash. I have tested 3 times, always with the same result and what I ASSUME is the same culprit. I am UNSURE how to patch that item if I did find it, tbh. How do I locate that item, and what TYPE of patch would I do? I have had mostly successful attempts at making patches for building conflicts, land conflicts, things I would say are minor, but patching an item to not cash a cash, that is contained in a monsters inventory and only ( AGAIN I ASSUME) that specific monster and that specific item (As I have killed and looted many and have had the axe multiple times from drauger) I also assume such a mudane question has been asked more times than could be counted here, so if it is rote, please direct me to a link that would allow me to discover this myself, rather than burden anyone with with a Q and A that could end up cyclical and mind-numbing for them I am considerably older than most Nexus users, or I assume so, and comprehension takes the form of visual aide to stick the 1st time. in text based Answers I tend to have to redirect and come at it my way to make it stick, so I do not want to annoy someone who only wants to help The animal in question as follows, to assist with potential clarity Thanks ahead of time RAX 0x0 (size_t) [0] RCX 0x183B98FC100 (Character*) File: "mihailhighfantasypack.esp" Flags: 0x00070408 Name: "Ogre Mercenary" FormID: 0x3B00AA4A FormType: ActorCharacter (62) Object Reference: File: "mihailhighfantasypack.esp" Flags: 0x00040008 kInitialized Name: "Ogre Mercenary" FormID: 0x3B000D81 FormType: NPC (43) ParentCell: --- File: "Populated Forts Towers Places Reborn.esp" Modified by: Skyrim.esm -> Update.esm -> unofficial skyrim special edition patch.esp -> Lanterns Of Skyrim II.esm -> Occ_Skyrim_Tamriel.esp -> 3DNPC.esp -> MakeAccessible - Skuldafn.esp -> Landscape Fixes For Grass Mods.esp -> mihailhighfantasypack.esp -> LC_BuildYourNobleHouse.esp -> Bandit War.esp -> Cracked Tusk Stronghold.esp -> Populated Forts Towers Places Reborn.esp Flags: 0x0004000B EditorID: "CrackedTuskKeepExterior02" FormID: 0x00009C86 FormType: Cell (60) File: "mihailhighfantasypack.esp" Flags: 0x00070408 kInitialized FormID: 0x3B00AA4A FormType: ActorCharacter (62) RDX 0x183B9C05F80 (TESObjectWEAP*) File: "mihailhighfantasypack.esp" Flags: 0x0000000C kPlayable | kInitialized Name: "Ancient Nord War Axe" FormID: 0x3B00AA27 FormType: Weapon (41) GetFullName: "Ancient Nord War Axe"
  7. Sure it can be. You ASSUME "Everything" is addressed. Local Low Roaming Documents Vortex Vortex mod Vortex staging There are at LEAST 6 Vortex folders. Perhaps you overlooked something? keep in mind there are other folders that do not say Vortex...they start with the letter B You want to go conspiracy theory, that's on you, but ME, I would assume it was a missed file that is indexing past files. Then again I pay attention to anything that has installed, by date, and make note for future references, because, like you, I had reoccuring data that I SWORE was a sign of intrusion, only to find out ...and this was a few years ago, that the documents file has data Not saying your issue is as innocuous, but I am saying it's far easier to point a finger forward than back
  8. Not sure if you fixed this...last year, but I had the same issue today after installing it as well as Apocolypse. I disabled apocolypse and it booted with no issue. unsure as to the WHY that happened but it was a direct 1,2,fix issue, so there is something between the 2 :)
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