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ocloki

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Everything posted by ocloki

  1. It is only an .esp so just open it in CK and resave it and you're done.
  2. Never tried it but seems it could be done by just changing all the combatstyle ID's by removing the check by Allow Dual Wielding under the Melee tab.
  3. Is this the one you mean? https://www.nexusmods.com/skyrimspecialedition/mods/18247?tab=description
  4. https://www.nexusmods.com/skyrimspecialedition/mods/7535
  5. I guess the easiest way would be to use this mod and open the legacyofthedragonborn.esm in game and gather all the daedric items. then go make a replica of them then drop the originals somewhere so they do not mess up the quests if you do want to do them later. https://www.nexusmods.com/skyrimspecialedition/mods/64653 I think it might be hard to be done outside of LOTD because of the load order of LOTD and the assigned ID of the replicated item. Not sure though, maybe someone can figure it out.
  6. ok I lowered the push effect so they should drop straight down instead of being thrown now. Try this one. https://www.mediafire.com/file/5cuk9q5cfrbgxu6/Miraak_Sword2.2.zip/file
  7. ok the windshear bash script is not wanting to work with the Miraak sword effects. I will have to work on the settings.
  8. If you don't already have it, then install this Simple Item Spawner mod. You will need it to extract the horns from the other mod because there is no crafting setup to make the horns. Make sure you activate the Spell in the Simple Item MCM. Then use the spell and select the YSHorns pack.esp and it will open all the horns. take them all and you can then equip them. https://www.mediafire.com/file/pxxj4p3hf1jkark/Simple_Item_Spawner.zip/file Try this Horn mod. I converted it from Oldrim. https://www.mediafire.com/file/ti6t351uuakzmbb/YSHornsSE.zip/file
  9. Ok Try this one. I didnt change any settings for the windshear bash effect. I just duplicated it so it should be the same. I am trying to not make it overpowered so it might take some testing. https://www.mediafire.com/file/jzxvtuy77k1ppv2/Miraak_Sword_2.1.zip/file
  10. Try This You can craft it at a forge with these requirements. 1 Ebony Ingot 1 Leather strip 2 Steel Ingots Must have the Advanced Armors Perk And you can upgrade it at the wheel for 1 Daedra Heart 1 Ebony Ingot Must have the Arcane Blacksmith Perk to upgrade it.
  11. Try sorting your plugins, then open your Generate FNIS for Users, Check the Skeleton Arm Fix and the HKX File Compatibility boxes. Then click on De install Creatures. Then Reinstall creatures through your Mod manager and then go back to your Generate FNIS for Users and click on Update FNIS Behavior. Then check it again.
  12. No problem, I am glad you got the error fixed. Good luck with it. You definitely have a project with it, but it has potential.
  13. As for your error. AALakeshireRoger is one of the child NPCs. It must have had some converting issue. Try removing that actor. The mod creator made multiple copies of the same NPCs without changing the names and placed them everywhere. Which might cause an issue also. I haven't noticed any problems but that might be something you look at also.
  14. No, I walked everywhere checking out every place and I never had any CTD issues. I noticed you said you started working on it prior to converting it with CAO. Since there were changes made prior to the conversion it might have corrupted something during the conversion. Not sure though. I would have to look at it. In the version I just uploaded I added updated textures to use if you want to use them for your changes. They should appear in the editor. You are right though the place is huge. He put a lot of work into what he had done so far. I fixed 2 of the quests also.
  15. I just noticed I uploaded the wrong version. lol I am sure you noticed that was not working. I just fixed it.
  16. missing Texture due to either a mod or the section of texture was accidentally edited in the CK. If you haven't edited anything there, then try disabling your mods one by one until it returns to find which one it is.
  17. Also Have you tried these mods? Not sure if they would be easier to use or not. I have not tried them. https://www.nexusmods.com/skyrimspecialedition/mods/13090?tab=description https://www.nexusmods.com/skyrimspecialedition/mods/342?tab=description
  18. https://www.reddit.com/r/modpiracy2/comments/t7imxw/4thunknowns_skyrim_armor_mods/
  19. I just converted it and I can't seem to recreate the crash. I walked from Goldshire to Northshire Abby and didnt have any issues. I noticed there are no map markers to the Northshire abbey and the place to return to Skyrim, so i placed them along with fixing a couple of armor glitches. This mod is definitely in very early alpha stages. Needs a lot of work to be of any use.
  20. https://www.nexusmods.com/skyrimspecialedition/mods/63771
  21. GetIsID and reference the Actor name I believe is what you need to use. Actually after double checking. GetName is valid. Try something like this. ; Obtain Bob's name and show a message using it. String BobName = Bob.GetBaseObject().GetName() Debug.MessageBox("My name's " + BobName + "!") ; My name's Bob!
  22. Yes, I noticed It started doing that also. It is annoying.
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