All existing content mods will have to be re-made from scratch, and the fan-made modding toolset will need to be heavily modified before modding is possible for the Legendary Edition. Unfortunately, there is no way to easily port mods from the Original Trilogy to the Legendary Edition. All content mods work by modifying basegame files, and because the LE will be running on an upgraded version of UE3, these basegame files will need to be re-modified from scratch. We won't know for sure exactly how the game's setup has changed until it comes out. As for modders being contacted by Bioware, anyone contacted will be under an NDA and will not be able to disclose what has been discussed. It's very unlikely that any mods have been integrated into the game. The most likely outcome of these discussions, if anything, would be some systems like DLC loading and cut content being left in the game for modders to use. It's going to take a lot of time for the tools to be updated after LE releases, and even longer for mods to be re-made, but there is great hope for a successful modding community for the Legendary Edition.