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Lombra

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Everything posted by Lombra

  1. Thanks. That was probably not the one I used as it seems to redesign the armor a bit. To be honest, at this point it's mostly about trying to remember what I had back then (if anything?!) rather than finding a mod that does the same. I will keep that in mind in case I decide to give up on the search however!
  2. First of all I'm not entirely sure I remember correctly because I thought the mod would've been easy to find if it existed, but I'm like 95% sure I had a mod like this. This is a mod I had a few years ago that would replace the textures of all (?) vanilla armor with higher resolution ones. It might have changed meshes slightly, don't remember that. It didn't really *change* the armors, just *improved* them. I found Book of Silence, but I'm fairly positive that the mod I'm thinking of only did armors and nothing else. (I also think the name was more straightforward than that) I probably used CBBE back then (either that or vanilla), but I don't think the mod was specifically for CBBE.
  3. People taking "mid March" a little too literally... We literally just passed the exact middle of March and people instantly start having doubts. That was over three months ago he said that, I doubt he worked out the exact working hours he would put in. That's not even mentioning the little "tentatively" disclaimer. When March has passed one might have reason to start asking questions, but come on...
  4. Ingame sliders in the UI. As far as I can tell the bug happens everywhere. Notably, during character creation, but I think also for example in options.
  5. Hi, Not sure if mod talk or mod request. Are there any mods that fixes the bug where sliders are not in the correct position initially, and also adds numerical values to sliders? (without doing a whole load of other crap) Not necessarily one and the same mod. Bonus question: if not, is it possible and would it require SKSE? Any resources for UI modding? Did some basic scripting ages ago, but no UI stuff.
  6. Ok, thanks. I've seen your sticky where you recommend some substitute addons, but I'm still not sure where this leaves the CVO file on the BodySlide Outfits and Mods page. I don't know how to interpret that if it doesn't imply BodySlide v2 support for CVO. Edit: Another newbie question. I kind of assumed existing BodySlide conversion sets (I don't know if I'm using that term correctly) for third party outfits would work for SE once CBBE for SE is released, but after reading the sticky on SE BodySlide (or maybe it's all just the same BodySlide tool, Idk) I'm not so sure. Will they?
  7. Thanks for the answers! The majority of mods should already be compatible with the latest BodySlide version, but an outfit made for pretty much any version of BodySlide will work for the latest one, even those outfits made for the very first version of BodySlide. The only 'issues' are that the old outfits wont have all the sliders the current version of BodySlide has (because BodySlide started with around twelve sliders, and v2+ has around thirty or more), and the created meshes wont have the various improvements, such as with mesh weighting. There might also be some issues with clipping and such in some cases. Alright. What about v4? No new sliders? Do/did sliders ever change between versions? Ie would a body made for v1 look the same in v2? (and v4 for that matter) If that makes sense. I found BodySlide support for a certain mod in the "Various" package of this mod: http://www.nexusmods.com/skyrim/mods/32731/? But I'm not sure which BodySlide version this correlates to? If I'm reading the age correctly it seems to be all v2? As well, that same mod page has a download for vanilla outfits for v2, but on the Caliente's Vanilla Outfits mod page it is stated that they are not planned to get updated (for v2, as I understand it?) any time soon. So I'm a bit confused as to what the deal is there. Finally, I understand that the CBBE body is used as a bridge for conversion sets, which is the recommendation also for others making conversion sets. What I wonder is whether these sets will somehow become messed up when the CBBE body changes? Would other bodies change as well due to being relative to the CBBE body, or are the values absolute somehow? At this point I don't really know what I'm talking about, but hopefully it makes at least some sense. :P
  8. Hi, I love using mods. A little too much, in fact. I just want to find the perfect combination of mods and then never look back, but I end up not being able to make up my mind, or take the time to try them all to find what looks best, so I never feel the peace of mind to begin actually playing. I intend to start over with SE, so obviously it will also take some time before the selection becomes more or less complete. Anyway, that's beside the point. I'm looking to use mostly graphical mods, and nothing that adds new gameplay or even new items, though I did find a few cool looking armors that I may end up using. I used CBBE in the past, and I intend to use it again once it's been ported to SE, and this is where the confusion starts. As far as I understand I can use BodySlide to create custom bodies and also transform outfits to suit a certain bodyshape, but in order to do so the body or outfit needs to have BodySlide support? How does BodySlide support work? It's not just flipping a switch, is it? Does it perhaps involve something like mapping the BodySlide sliders to certain polygons on the model? And it needs to be made for the correct version fo BodySlide, as well? What happens if it's not? Will it work not at all, or become horribly broken, or just look a little strange? And not quite in the same category, how does HDT and BBP support work? Both bodies and outfits needs to support them, as far as I understand? (btw, am I right in thinking an outfit is essentially the same as a body?) Does it require a whole new body for the extra bones and whatnot? And how does this tie in with BodySlide, if at all? I don't know that I will use BBP, since I don't intend to play the game in such a way that such things be noticable, but still. :P Thanks for any and all answers!
  9. Hi, I only just got into Skyrim modding. I'll be sticking to scripting, and what I wanted to do was a simple transmog mod. Anyway, so I'm using SetModelPath on the ArmorAddon object and it works, but not immediately; I have to first unequip and requip the item to see the changed model. Is this intended? How can I have it applied immediately? Here's what I've got. (just for testing, so far) Scriptname playerScript extends ReferenceAlias String model Event OnObjectUnequipped(Form akBaseObject, ObjectReference akReference) Debug.Notification(akBaseObject.GetName()) model = (akBaseObject as Armor).GetNthArmorAddon(0).GetModelPath(false, true) endEvent Event OnObjectEquipped(Form akBaseObject, ObjectReference akReference) Utility.Wait(1) Debug.Notification(akBaseObject.GetName()) Debug.Notification(model) (akBaseObject as Armor).GetNthArmorAddon(0).SetModelPath(model, false, true) endEvent
  10. This topic interests me greatly. As far as I understand the best or only real solution is still to copy stats over to your appearance items. I don't really like the mechanics that existing mods use for this, though. (unless I've missed some) It seems very clumsy. I've read up a bit on what's possible with scripting and, would it be possible to do something like this? Equip the appearance items of your desire.Somehow "lock" them for transmog. (UI or game) Either everything currently worn or individual slots/items.From now on, everything you equip that replaces one of the locked items, instead copies its stats to the locked item. (or just reequip the appearance item, if you can't actually prevent equipping the new one)To change appearance item, simply unlock the set, and equip a different item.
  11. Hello, I was wondering if it were possible to use the visuals of certain items while still actually wearing your regular gear. I'm aware of "transmogrification" mods that puts your regular gear's stats on any item, but I'm looking for a different solution. I'm thinking something like, all your regular gear is invisible (or you can choose which pieces, perhaps), and then you have a separate set of items that you can equip without any gameplay impact. (no weight, no stats, no armor perks etc) Does this solution exist, currently? Alternatively, is there any easy way or what's the easiest way to use a custom armor set as replacement for some vanilla set?
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