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JangSunHee

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  1. It's come to my attention that in a follower mod I released a while ago, I had accidentally deleted Mjoll's follower dialogue from the Quests. I have been away from CK for a long time, so I was wondering if someone could tell me if there is a way to restore the dialogues I had deleted. They do not appear in the info pane as deleted. Thanks!
  2. Download Personalized Music, find the combat folder and throw that song in!
  3. YES. I was thinking about this myself a few weeks ago when I played Chivalry. Battle cries are so satisfying in that game, and it'd be interesting if your battle-cry would trigger your allies to yell as well when in combat. Wish I could help you, but my modding knowledge is very limited.
  4. I made Katria a follower earlier this month, and kept her original voice. She'll be pretty happy to see you again. I didn't make any quests to gain her though. http://www.nexusmods.com/skyrim/mods/55879/?
  5. While I could never do this, I still think that she'd be deserving of such a quest line and such. She's a popular character after all~ You didn't read, did you ... OP wants a Lydia overhaul that includes unique voice, possibly a new appearance, and a lore friendly quest line that has the option of romance + marriage in it.
  6. Main quest doesn't include civil war. That's a whole other questline. http://elderscrolls.wikia.com/wiki/Main_Quest_(Skyrim) I'm afraid I can't help the OP though, try scouring through the save game section of the nexus.
  7. You can try Darker Nights , but I'd advise the lighter options. It might be still too dark though, your call.
  8. MFG console by Kapaer includes a little function where you can add every new item added by mods to the container you have selected. Keep in mind that it includes every mod installed, so you'll still have to search through the list. Oh, and you should probably clear it afterwards with removeallitems on the container.
  9. You're not supposed to say something like that
  10. My bad with the base ID thing. But Lydia is always in the game, she's just disabled until you become Thane, and then she appears. No matter what, she'll appear in the console if you search for her. Your follower may be disabled from the game due to the Housecarl script from Lydia. If you can find out their ref ID, you can use the command enable on them, and then moveto.player. Or become Thane of Whiterun, and see if she appears. If this is a follower just made from the base game, maybe send me the .esp and I'll see if I can find her.
  11. Lydia's scripts? Which scripts? Did you duplicate Lydia? If so, you copied her Housecarl scripts and it's affecting your follower. Maybe they'll appear if you're the Thane of Whiterun? Or, better yet, type help yourfollower'sname 0 into the console, find their ID, and use the moveto.player command to teleport them to you. help yourfollower'sname 0 prid yourfollower's ID moveto.player If all else fails, don't use Lydia's scripts, and just start a new NPC record. Also, that error message appears if you've disabled/uninstalled something. So it shouldn't have anything to do with your follower mod, unless you disabled it by accident or something.
  12. Well ... the last time somebody tried to make a multiplayer mod, Bethesda dropped a copyright bomb on them. Although they were trying to make an online version, and not a LAN. You can watch this mod as it develops. It's the closest existing thing to what you want, I believe.
  13. Type "tm" without the quotes into the console to disable the HUD + crosshair. To reenable it, you'll have to type it in again, but the console will be invisible as well. Or try this handy mod, as long as you're willing to install some extra things: Screenshot Hotkeys by Matthiaswagg
  14. I'd actually love that. It's not that fun having them parade behind you in a straight line. I also wonder if there's a way for them to start moving sooner, so they don't fall behind as much.
  15. I used the Deck16 tutorial I found a couple of months ago, and my custom voiced follower works like a charm. But I have a question. I followed the tutorial by the book, and therefore my follower's voice type was appended into the Quests "DialogueFavorGeneric" and "DialogueFollower". I was wondering if I were to use this mod with another custom voiced follower that was made through the same method, would one of them break, seeing as they both use the same Quests? I'd like this follower to not break any other voiced follower mods when I release her. If so, would I have to create whole new favor + follower dialogue quests for her, so it doesn't use the vanilla one? I want to make sure before I do anything I don't need to do. Thanks!
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