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Dracomies

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Everything posted by Dracomies

  1. You have to change and color the textures for the body and face separately if you want them to match.
  2. So I just spent a while placing NPCs and having them to do various animations. They are all gamblers. The problem is that they no longer say what the gamblers used to say. How do I get each NPC to say their lines as a gambler?
  3. Hi, I need help with 2 things. So in Vanilla Fallout New Vegas, the sheriff Mcbain and his wife are set to have a dismember of the head the moment you open the door and they look like this: Default look: http://i.imgur.com/aF2jRLs.png I'd like them to look a bit different so I made them look a bit like this: http://i.imgur.com/299g96Y.jpg I changed the script so that the head doesn't blow off anymore but... here's the problem. There are 2 problems. So if I load up a savegame and enable my mod and I load up a savegame where I didn't walk into the Mcbain room (and the exploding heads didn't happen) everything looks fine. They both have their heads. But...if I load up a savegame where the head was already blown off , they always look like that. Even with my mod turned on. Is there any way to change this so that even on old saves they still have their heads. Basically when I load up a game where I've never walked into that room before, everything looks the way it should. But if I walk in the room again...after their heads were blown off..the heads are always blown off. Any way to fix this? Second problem is this. So sometimes when I look at a corpse, the eyes are closed. How do I set it so that the eyes are always open? I went through a lot of trouble of making the eyes look just right but it sucks when the eyes close. Any way to set it so that a corpse doesn't close its eyes.
  4. thank you so much Jazziparis! That's the second time you've helped me! :P
  5. HI, I'm sure this is really easy to do but I'm clueless on how to do this. Can someone teach me in a (step-by-step) layman's terms way of making Joana (the girl in Gommorah) to charge 500 caps instead of 100 caps. I think 100 is far too cheap and from a lot of tells, you get the impression that along with her and Janet, she's supposed to be one of the most beautiful characters in the game. I'm changing her appearance a bit and she just seems a bit too cheap for 100 caps :D http://i.imgur.com/FXLEQhG.jpg
  6. Ah! So it may work after all. Could you send me .esp file of it? :D
  7. I was hoping someone could help me with a script in a game. I'm working on a mod where I'm trying to change and modify the appearance of dead and living characters. The one thing where I need help with is with Chief Hanlon. So in the game, he commits suicide and you see his corpse. His suicide happens at 10:14 http://www.youtube.com/watch?v=JBkjLsHDmFI The problem is that he looks perfectly normal when he commits suicide. I tried redesigning him but it changed his appearance when he was alive as well. Is there a way to have the script switch to a dead version of Hanlon if he commits suicide? I've seen in GECK where they can have two separate versions of the same character. One alive and one dead. Could anyone send me a script where it separates the two so that if he dies, I can make a redesign and add blood and etc. to make him appear more dead? http://www.nexusmods.../images/78435/? And if neither of these work is there a script to make him dismember his head so at least it looks like somewhat of a suicide?
  8. Hi, I remember there was a mod in Fallout 3 that had unfastened bras. It looked like the bra was shifted and moved to the side. I'm hoping to use this for a mod I'm currently working on. Does anyone recall the mod? I'm planning to use it on this design here: http://www.nexusmods.com/newvegas/images/78061/?
  9. Ok, I got help from a friend and he managed to create the .nif file with my retexture with Nifskope. I'm now looking at GECk and I see no way to apply the newly created mesh. Can someone give me a step-by-step direction on how to apply this newly created mesh and have it apply to Snuffles through GECK. When I open up Snuffles and I click on ModelList, it shows the molerat.nif but I can't change it to the new mesh. Let me know what you think.
  10. I've never used Nifskope before. I probably should learn it. Dang it looks complicated.
  11. All righty. Thanks for the heads-up. That's...unfortunate. I was hoping it would be as easy as changing a texture path link. Well. lol. There goes that idea.
  12. Thanks for the response. Do you know where in GECK it would show me where the textures for Snuffles are coming from? I can't even seem to find this in GECK.
  13. Hi, I'm trying to work on something for a mod that I'm making. One of the molerats in the game is called Snuffles. It's stated by the NPCs that his leg is injured. "Poor Snuffles" etc. I've created a retexture. It's basically the molerat texture but the leg is injured and diseased. How do you only retexture Snuffles the molerat but not affect the other molerats? Also what folder setup should I put it in? There's no straight forward way to do this. With people, it's in headhuman in the male or female folder. With armor, you can make a duplicate of an armor, rename it, and then have it reference different armor textures. But with creatures, where is the pathname in GECK and how do I make it only apply to one creature?
  14. Hi, I'm trying to make a change to some of the female dancers in Gommorah. But for some reason, the way it's programmed, it's not registering the meshes. So in GECK, my face looks like this: http://i.imgur.com/vCErJeL.jpg But when I go ingame, it basically doesn't register the mesh. So it defaults to Hispanic and she looks nothing like how I designed her. I thought at first that I had the wrong face so I changed the age, the makeup and the hair and it makes those changes but it defaults it to the Hispanic race. It's wierd because if I move the eyebrows up or do anything with the face, it will change it but it won't register the mesh. So she ends up looking like this ingame. http://i.imgur.com/sLDFPZJ.jpg But what's weird is that certain ones will register the face changes. AS an example, this one works. http://i.imgur.com/IWoeOqu.jpg The record I'm trying to change specifically is: vGOMProstitute01F Is there any way to override the record vGOMProstitute01F so that it accepts the mesh changes? I've tried tinkering with the LOD button and that didn't work.
  15. Hi, here are my mod requests. 1. A better combat system akin to Dark Souls/Demon Souls I feel that Skryim is much too easy and really needs some tweaking done so that the enemies are smarter, not just filled with more HP. Dragons should be less frequent but devastating...near the monstrosity that they hold in Dark Souls. Skeevers should be nimble and hard to catch. Human fighters should be adaptive. They should look at your actions and react in a smart manner. Ultimately, we need to do two things. Either gimp all of the weapons and powers in Skyrim or make the enemies stronger AND smarter. And it's not about the difficulty setting, it's more about the fact that the enemies are just not very bright. 2. Stronger, more devastating dragons...that come less frequently. 3. Objectives and quests should be categorized by area. It would be nice if all of the quests are categorized by those in Whiterun, Riverwood, etc. so that there is less running around. 4. Appropriate penalties- If I steal a wooden bowl from a tavern, why does the whole town come after me with swords and shields? There should be a different way of approaching this. It just seems odd that people go through so much extreme measures. 5. A voice-over for Farengar Secret-Fire. Farengar is quite possibly the worst...absolutely F-ing worst actor I have ever heard in a video game. I would love it if there was a way to have someone else voice his lines and implement it in the game. If that won't work, mute the mother-fer. But ideally, I'd like a voice-over. Is it even possible? 6. More variety in caves. Why is every cave filled with draugrs and nothing else? It would be nice if there was a bit of variety.
  16. I think the elves situation can be fixed once we get the Construction toolset. If they are using the same engine..which I think it is..there is a way to tweak the settings to make the face and textures and meshes the way you want them.
  17. I agree wholeheartedly with what NMC stated here. I really like the recent direction of Nexus. And as stated, this isn't only benefiting modders, it's going to help everybody. These new rules really are giving modders more confidence in releasing more mods and working on more mods because they know that their hard work will be secure.
  18. Holy cow! Awesome! Dang, this is cool man. I totally didn't know how to download it. Thanks geechan!
  19. I also have another question. There's a guy named Stephenking or something like that who posts characters with different hairstyles. He has a blog here: http://stephenkang.blog132.fc2blog.net/archives.html I don't speak Chinese...but what I want to know is...is whether any of his files are available. Or are images just posted but no content is ever given.
  20. Hi I was wondering what hair is used here: http://www.tesnexus.com/imageshare/images/457645-1283658073.jpg I notice...that there's a lot of mods that just aren't shared or is kept very hush-hush. :turned:
  21. I might be wrong...as I think about it.
  22. It's hard to tell because the image is a bit bright. But if I was to reproduce the design, here's how I would probably do it: Eyes are from Ren's pack...no doubt of that. Hair is probably from Ren's pack. Face is.....the face texture from the LoppyEared elf design OR the face texture from CuteElf. He made the face reference it from the Elder Scrolls construction toolset. A Ears are set as default human. He mixed two races together. He got the face texture from "Loppy Eared Elf" or Cute Elf and the hair and eyes from Ren's pack..and then had the ears set to human ears instead of the Loppy ears. I may be wrong. But if I was to recreate that rendition in the picture from scratch..that's how I would make it. I'll try to recreate it and then I'll explain the process in which it was made. Repaired the quotes :) Anyways, the eyes are not from Ren's mods, but it's from Corean race. The hair is from Corean race too. Which makes me think, perhaps the race is Corean with texture replacers like this: High Res facial textures for Corean race. I inspected Cute Elf, Floppy Ear Elf and Corean. From what I've gathered, Floppy Ear Elf and Corean both have features which allow one to get that "anime" appearance. What I did was this: I opened up Lop-ears Elf.esp Then I went to Character==> race I went to Imperial and duplicated it. Then I went to Face Data and clicked on the left box for the "Head" row and had it link to the Floppy Ear mesh. Then I went to Face Date and clicked on the right box for the "head" row and had it link to the Floppy ear elf head .dds. Then I went on Tongue and had it link to TK's eyelashes. Finally, I added the hairstyles. Basically, by doing this, you get the anime look without the floppy ears. There might be a much easier way to do this but this is how I did it. http://img529.imageshack.us/img529/607/floppy.png
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