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nability

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About nability

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    United Kingdom
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    Oblivion/Skyrim/FFVII/Mass Effect/Witcher 3

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  1. Hi all. There is a mod for LE called ToggleWalkRunFix which fixes an issue where is you enter dialogue or a load door while holding the run key (Shift) it will toggle you back to walking, forcing you to hit the CapsLock key to toggle it again. As this is still an issue in SE I thought it would hav been converted or remade but to my surprise it hasn't been. Is anyone able to do this or make a new SE version?
  2. That is almost exactly what I'm talking about, only difference being it being a backpack (potentially from/working with existing mods) and when you pick it back up it auto equips
  3. Just to be clear, I know nothing when it comes to the CK and Papryus. But what i was thinking is something simular to what SKK50 said about taking it off to access it. But instead of a holotape (which if using a sorting mod would be a pain in the ass to get to each time), could it be hotkeyed for a quick drop, then access as a normal container then another or the same hotkey while it's under the crosshair to re-equip it. I would imagain F4SE would need to be used for these types of functions but like I said I don't know scripting so yeah...
  4. Hi peoples. I dropped a question over in the Mod Requests forums and was advised to come over here. Basically I was wondering if a mod could be created to give backpacks their own inventory/container in which you can add things into it and then ware and drop it, pretty much now the backpacks functions in Outward. As pointed out there are a ton of backpack mods for FO4 but all just add to your carry wright, but I thought if they had their own container space that would be pretty neat.
  5. I was wondering if it was at all possible to create a backpack mod but for it to have it's own inventory/container space so you could actually put things in there and also dtop it, simular to the backpack function in outwards?
  6. I'm actually having a similar issue, did you manage to figure out what the cause was? EDIT: Oh and BTW, Live Dismemberment, you're only supposed to have one active esp not all of them.
  7. Hey guys, I'm getting some random crashes an am wondering is anyone can read and make sense of this .Net Framework crash log so I can try and find the cause.
  8. Hi Guys I'm starting a new play through on SE and I want to try and make mages something to be truly feared and for magic to be something that is hardly seen and that is only used my mages themselves. Does anyone know of a mod or if there is a way of removing the use of magic from every tom dick and harry you come accross? The mistic arts should be something that takes years of practice to master and I want my game to refelect that if possible. ....any ideas??? PS I know ASIS can add spells to NPCs....any chance it can remove them?
  9. Happy Bday to Nexus...where would we ever be without you :dance: :wub:
  10. Thanks for that I was just about to message you asking about it lol.

    Cheers

  11. Devil May Cry Combat v1 Illegal Version

    Requirements :

    OBSE v17 or higher

    Download Here :

    http://www.mediafire.com/?mybyxdc779g8p

    Please read guide at this mod to use combat :

    http://tesnexus.com/downloads/file.php?id=34879

    Animations Replace if you want

    Download Here :

    http://www.mediafire.com/?v2x2d8xtoycoq

  12. Okay just to keep ProzaicMuze updated on the situation, the load order I do beleave has bin a big help but it didn't stop the crashing...on the continuation of the problem I had a big think back on when it all started and it all actually started when I installed the OAVO mod so i COMPLETELY uninstalled Oblivion and all related filed and started over using QTP3 instead and after going through all that what happened....CRASH...saamme crap, then i noticed when i was using QTP3 i wort using none on the BCmods so i took those off aswell and that done the trick, the crashing hasn't stopped completely but it has decreased dramatically (say i had 10 crashes its now dropped to 3-4) why BC would cause problems like that i don't know, but yeah that's how things is at the moment.
  13. Right it would seem that the CTD when entering the Imperial Market has been fixed but for some reason my Deadly Reflex mod wont work, I get the slow motion, the heart beat but then it missed EVERY time any input on that one maybe?.... SO FAR everything else seems to be in order though.
  14. never mind this post can be deleted.
  15. Okay first off I know how to adjust the timescale (at least i think i do :unsure: ) the issue is keeping it that way, every time I change it (as I would like to play at x1) I check options menu in my inventory scroll down to timescale its it just changes itself back to x20 considering the defaults x30 why it don't change to that is beyond me. I use the console and in even tried a .esp and still no joy. Question: Is it actually supposed to jump back to *xxx* and regardless what it says in the options it will still run at what you set it or do I have something actually affecting it? :mellow:
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