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Posts posted by Xepha537
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[X] Enhanced Weather - Rain and Snow.esm
[X] Xepha's Dynamic Weather.esm
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[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp
[X] Enhanced Weather - Rainbows.esp
[X] Enhanced Weather - Weather Sounds in Interiors.esp
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[X] Xepha's Dynamic Weather - Main.esp
[X] Xepha's Dynamic Weather - Anchorage.esp
[X] Xepha's Dynamic Weather - The Pitt.esp
[X] Xepha's Dynamic Weather - Broken Steel.esp
[X] Xepha's Dynamic Weather - Point Lookout.esp
[X] Xepha's Dynamic Weather - Rain.esp
[X] Xepha's Dynamic Weather - Night Eye Edition.esp
[X] Xepha's Dynamic Weather - Anchorage (NEE).esp
[X] Xepha's Dynamic Weather - Rain (NEE).esp
[X] Xepha's Dynamic Weather - Sandstorm.esp
[X] Xepha's Dynamic Weather - Sandstorms Damage Armor.esp
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Well that's cool if you've got it working! :)
Only thing I would recommend to change though, is the position of Xepha's Dynamic Weather - Rain.esp - it needs to be before the NEE version of it or you'll get darker nights at night when it rains (highlighted in bold, above). Everything else seems okay to me. :)
~Xeph'
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adding the radioactive rain mod seems to make it crash to desktop when the weather changes, i had a save where it would crash at exactly the same point. took it out and its fine :(
Well, that doesn't sound right. Let's have a look at your load order.
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previously i had tried "Enhanced Weather - Rain and Snow" which crashed to desktop so removed it and went for "Dynamic wEather" which so far hasn't steered me wrong even though it still uses parts of enhanced weather to make the rain work.
i notice that DW has sandstorm damage, any chance i can add the radiated rain from EW in there somehow?
Sounds like you have the Enhanced Weather ESM installed, so you should be able to just drop Enhanced Weather - Radioactive Rain and Snow Plugin.esp in your load order - somewhere just above the Dynamic Weather esp's should work fine.
~Xeph'
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Thanks much for the info, I thought that by doing the few extra tweaks in the ini & prefs files would give that little extra assist with the game, and I did watch those videos twice mind you :) and he does a pretty good job explaining things. I have been installing mods with Fomm as he explains in the video, well now that I have most recent version of Fomm, it's much easier.
But now the question is, the tweaks that I did to the ini & prefs files will that hurt or make no difference? or should I just revert them back to the way they were, I have back ups of them before the edit's. And by just using the the option through Fomm, does it make any difference that I have ArchiveInvalidation Invalidated! is installed in to the data folder of FO3 ( i did the Manuel install of it)
You can probably just leave it the way it is, as FOMM does the same as what you've done manually. Should be good to go! :)
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You just need FOMM for this.
Just hit the "Toggle Invalidation" button, make sure the pop-up box says "Apply Archive Invalidation?", and you're done.
Also, see: Video Install Guide for Fallout 3 mods.
:)
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It seems the Enhanced Weather - Rain and Snow v2 Hotfix mod is missing some meshes. Anyone know which?
http://s3.postimage.org/84h5cctnw/Screen_Shot0.png
It would appear the tag didn't work in your original post. Replying revealed them!
Anyway, as I suspected, you have the red exclamation mark that everyone loves. But there really aren't that many meshes in Enhanced Weather (does the mark apply to textures too?). I would go back to the mod and check everything's been installed in the correct locations.
You should have something similar to the following:
\Fallout 3\Data\meshes\Mieimod\Different Weathers\sky\Rain.nif
\Fallout 3\Data\meshes\Mieimod\Different Weathers\sky\RainUP.nif
\Fallout 3\Data\Textures\Mieimod\Different Weather\Rain.dds
\Fallout 3\Data\Textures\Mieimod\Different Weather\Rain2.dds
~Xeph'
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I'm guessing you've found these?:
Darker Interiors - Fear the Dark
LightingOverhual, makes changes to interior lighting, but also does weather/nights as well. Might be worth a look at least.
In which case, if they're not to your liking, you'll probably have to create your own. I ended up doing this myself (using Realistic Interior Lighting as a base), albeit for my own personal use.
~Xeph'
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Uuhm.. Hi, I gotta kind of strange prob
The official tutorials say there's a quest button in the character tab of the geck toolbar (Link to the page that says so)
But, well, there isn't. There is something called Quest Voice Asset Totals there, but I don't think that's the one.
I've been looking for my button for 3 weeks now... so... please help :ninja:
Screenie of prob:
You can't find the button because there isn't one. The information on that page isn't entirely accurate. It should be directing you to the Object Window>Actor Data>Quest. It's possible Actor Data was labelled as Character in the Oblivion CS. I can only surmise that some info wasn't updated correctly when the CS wiki was converted into a Geck wiki.
Anyway, to create a new Quest:
Quests can be found in the Object Window under Actor Data>Quest. Right-Click in this list and select "new" to create a quest from scratch. The Quest dialog has a lot of tabs and fields, but we're only concerned with the following right now:(from http://geck.bethsoft.com/index.php/Bethsoft_Tutorial_Basic_Quest)
edit: gah... ninja'd! :ninja:
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Kai Hohiro's Video Install Guide, is an excellent introduction into the ways of applying mods to FO3: http://www.fallout3nexus.com/downloads/file.php?id=13111
In fact one of the first things you'll learn is that dragging and dropping mods will lead you into a whole world of hurt in Fallout 3. Unless the mod you're adding really is a single .esp file I'd advise against it (even then, it's probably not a good idea if you have a ton of such mods).
Have a look at those videos and get to know FOMM and FO3Edit, you'll have a much more enjoyable FO3 experience for it.
:)
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There only seems to be this:
or this:
Though that's just with searching "physics" on nexus.
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how can i do this? another mod? or should i edit FWE because the restore tracers plugin included with FWE doesnt make tracers appear 100% of the time, only 20% of the time?
thanx
If I remember correctly, there should be an optional restore tracers plugin that comes with FWE that you can activate. Check the FWE files you've downloaded, should be in there somewhere.
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I was curious myself because I knew exactly what you meant. So after a little searching around, I'm pretty sure this is it:
:)
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Saiden Storm has one hidden away at: Stormfront Studios Presents
(or, more directly, at OTS Camera )
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From Bethsoft Tutorial Basic Quest:
Quests can be found in the Object Window under Actor Data>Quest. Right-Click in this list and select "new" to create a quest from scratch.After you've done the above, you'll need to "OK" out of that Quest dialog before you can select any scripts.
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Hmmm... How about something along the lines of this:
Create a new Quest. Give it a name - "AddSomethingQuest" and tick the "Start game enabled" box. Hit the Ok button.
Write a script along the lines of:
Scriptname AddSomethingQuestScript Begin GameMode if player.GetItemCount Something == 0 player.AddItem Something endif StopQuest AddSomethingQuest End
Go back to the quest and attach your script.
Done.
Well, you know, that's about the basics of it I think.
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Set aside some time and watch these videos:
Video Install Guide for Fallout 3 mods
Very instructive.
:)
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There's DelayDLC or Refurbish DLC.
Both do the same thing, albeit implemented slightly differently, IIRC. I'm using the Delay DLC one.
:)
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Is there a mod that allows you to place your own map markers?
I discover quite a few locks and terminals that I can't open yet, and would like to be able to get back to them when I have the required skill.
I don't know if their are others, but Mark and Recall allows you to add map markers. Apparently, you have to buy a "Book of Mark" before you can set the markers - I have the mod, just not got around to getting hold of the book yet, so I can't say how well it works just yet.
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That's not really what he was asking. :wink:
IRC = Internet Relay Chat, with mIRC being a popular client.
Try these:
http://fallout.wikia.com/wiki/The_Vault:IRC_channel
http://searchirc.com/irc-fallout%203-1
Or, you know, google it :P
:)
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Scope's black area widescreen, while screen 4:3
in Discussion
Posted
Ah, yes. Not seen this for a while. :)
I think the problem stems from using an in-game resolution different to the one of your windows desktop.
For example, my monitor has a 1680x1050 (16:10) native resolution. If I were to try and use a lower resolution in-game (say, 1280x1024) - with a view to increase fps - then I would have the same problem. I think, if you were to drop your desktop resolution before launching the game (with the same resolution) the scope would probably fit the screen properly.
I went through various combinations of resolutions, but in the end I plumped for using the same resolution in-game as my desktop (1680x1050) and making various tweaks in the Launcher to improve performance.
Tweaks if you need them, here: http://www.tweakguides.com/Fallout3_1.html
~Xeph'