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LutraBelenus

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Everything posted by LutraBelenus

  1. Okay⦠I know Iâm a bit late to this party, but thought I may toss in my two cents worth anyway. I had very good results modding Skyrim LE on Mod Organizer. Likewise, got good results on NMM with Fallout 4. I did not have a good experience with Skyrim SE on MO2. Maybe I wasnât holding my mouth right. I later put Skyrim SE on Vortex, I really donât think Iâve doped it out very well. Seems to work well, but I think it is mods more than the manager. A lot of the mods seem to be merely ports from the LE game and animations that needed to be recreated seem ad hoc as if the mod authors of the LE game moved on to other interests leaving their work to the community. I do plan to revisit Fallout 4 with Vortex in the near future. If I donât get the desired experience I may have to revisit MO2.
  2. Thank you for the wonderful guide. At the risk of pegging myself a n00b, could you distinguish the difference between "Game Structure" mods and "Gameplay Change" mods with some popular examples. Thanx!
  3. Kudos and hats off to all involved in breathing new life into a game (TESV) on the verge of being shelved. The introduction of the latest console platforms left a nasty taste in my mouth, so here I am. The shear volume of work offered here is bit staggering... no worries though! After rummaging through your site, cobbling my game a few times, and reading everything from "This is my first mod..." to "Sorry I cannot update my mod right now as I am writing my dissertation", I have decided to throw in my two cents. When I first started this venture I knew I would need a strategy just to make the aforementioned volume manageable. I chose to use the number of downloads and the number of endorsements as my first criteria for selecting mods. This lead to my first observation: there are way more end users than there are modders. A testament to not only the popularity of the game, but of the technology to allow the uninitiated to mod their games with very little difficulty. My second observation was made in game for the most part. Seems a large percentage of geedunk mods are written only with fellow modders in mind. I get it. I'm not walking out of the store without trying on the shoes first, but as an end user I am not interested in getting my craftable eye-candy skank armor on turn one. I think I would appreciate the author's work more if I have to work (quest) for it and/or take requisite perk for crafting. I would entreat modders to add an optional file for the mod to make the appropriate links for quests and perks for a more immersive gameplay. One more thing before I have to get up and release the hounds: the endorsements. I likes them a lot. They have shown me the way to, at least, the more popular mods. As one who likes choices, I would like a 'thumbs down' selection, but I can imagine why it is not an option. Creative thought and criticism have never been the best of bedfellows. Too many people may consider their objection to content as justification to dis the mod and by extension, the modder. In lieu of a 'thumbs down' button, I may like a character-limited option to tell the modder privately why I like or don't like a mod. Criticism ain't worth spit without feedback. Once again, my hat is off to to all on this site. I look forward to much more entertainment out of TESV for years to come. Maybe one day I will get to write the words; "This is my first mod..." Lutra
  4. http://skyrim.nexusm...om/mods/24286/? seems to be broken link. I download an empty archive.
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