Jump to content

AnarkiHunter

Members
  • Posts

    22
  • Joined

  • Last visited

Everything posted by AnarkiHunter

  1. Since its a turn based game, it would be nice to have a slow motion on Critical hits and Killing blows. Options Toggle to select the following for SlowMotionAll AttacksAttacks which only hitCritical Attacks and Killing Blows onlyKilling Blows onlyToggle to set SlowMotion speed50%25%(any Custom value)!?Toggle for zoom level onto the target during SlowMotionZoom to be split between Attacking for half the time and Target for half the timeZoom on Target OnlyToggle to rotate camera on Zoomno rotate20 degrees45 degrees90 degrees(any custom value?)Custom Zoom (for extensive Zoom)Max Zoom with stock Game cameraMax Zoom with Native Camera Tweak (for extensive Zoom)Ability to modify vertical height and zoom level (large enemies, etc)If possible Toggle SlowMotion for x types of enemiesHighest Level enemy in the combat onlyAll enemiesCons/Discussion How to handle AOE attacks?
  2. Since I have used Skyrim Nexus before, I could find what I wanted because I was familiar on how to find it. But if I was a new user, I can easily confuse it to the point that the mod site is empty of content..Because the feeds page comes into the spotlight as soon as you open up the default page and it doesn't show up whats the most happening news (whats alive). Actually its still appears to be a bit chaotic even for me, because I completely missed the 'Hot Files', 'Latest Files' and 'Latest Images'; only going directly for the mods I wanted to check up. Usually I use to check up all of them before I went on to the mods I wanted to check (track) manually. - Honestly, I kinda missed checked up any of the latest elements which came up in the above sections today..and was directly reading into post of some of the mods I was tracking <- Which also only showed the latest comments and updates for the mods, which is in descending order according to timeline, completely missing up the older mods I had tracked (which did not have any updated comments or updates as the other mod's). -- It is also very non-curious-tic (I don't know the actually word to describe) to scroll down the page to actually see the 'Hot Files', 'Latest Files' and 'Latest Images', but it is curious and very likable read news or posts such way (which was how it was before)
  3. Just like to mentioned that, they are some mods where the author has put up the entire description embedded in an image file. Would be nice if there was an actual portion of the text at the 'Description' page, rather than the later.
  4. http://www.nodiatis.com/pub/10.jpg - http://www.wizards.com/magic/images/whatcolor_isgreen.jpg -- You Are A: Lawful Neutral Human Wizard (2nd Level) Ability Scores: Strength- 11 Dexterity- 13 Constitution- 14 Intelligence- 15 Wisdom- 12 Charisma- 12 Alignment: Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20) Neutral Good ---- XXXXXXXXXXXXXXXXXX (18) Chaotic Good ---- XXXXXXXXXXXX (12) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXX (26) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24) Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18) Lawful Evil ----- XXXXXXXXXXXXXXXXXX (18) Neutral Evil ---- XXXXXXXXXXXXXXXX (16) Chaotic Evil ---- XXXXXXXXXX (10) Law & Chaos: Law ----- XXXXXXXXXXXXX (13) Neutral - XXXXXXXXXXX (11) Chaos --- XXXXX (5) Good & Evil: Good ---- XXXXXXX (7) Neutral - XXXXXXXXXXXXX (13) Evil ---- XXXXX (5) Race: Human ---- XXXXXXXXXXXXXX ( 14 ) Dwarf ---- XXXXXXXX ( 8 ) Elf ------ XXXXXX ( 6 ) Gnome ---- XXXXXXXX ( 8 ) Halfling - XXXXXXXXXX ( 10 ) Half-Elf - XXXXXXXX ( 8 ) Half-Orc - XXXXXXXX ( 8 ) Class: Barbarian - ( -25 ) Bard ------ ( -19 ) Cleric ---- ( 0 ) Druid ----- ( 0 ) Fighter --- ( -2 ) Monk ------ ( -2 ) Paladin --- ( -19 ) Ranger ---- XX ( 2 ) Rogue ----- ( -8 ) Sorcerer -- XXXX ( 4 ) Wizard ---- XXXXXX ( 6 )
  5. Hi, As the topic mentions....and will try my best to explain :psyduck: I - The idea Nexus could have a feature for mod submission, which would enable authors to add their mods as a *subset/branch/leaf of an original mod. (which could be displayed in a tree on another tab of the mod page, like description. And also a dialog button on the side mentioning subset of <original mod>). II - What What fits into the category would be: a.Tweaked mod b.Some portion/assets/scripts of the original mod c.Complete original mod, as an addition to the current mod the author himself has packaged III - What else The subset mod author could also write up a small caption, which could also be displayed in that tree. IV - Tree of life In the Original Authors page - The subset mod with caption, will be updated in the tree Also in the subset mod author page - could display a tree from originating from original author, ending with his node/branch/leaf from the subset mod author. And also extend further down if anyone has used some portion of the subset mod authors to create another subset mod by another author - V - Original Mod author's honor Creating a subset mod by another author (I stress the word another), should automatically honor the original author by means of another counter in the mod page. Something on the lines of "Mod Author Supporter" or "Author Endorsements". VI - Endorsements Also any Endorsements in a subset mod, would add to a fraction of a considerable value to the Original Mod author and so on. As mention by one on the nexus chat, *Proxy Endorsements*. -- VII - Why? .Because, to honor the original game mod authors who put up the modification/addition/script (most of the they aren't mentioned) .To help others route out how the mod came to be currently as such, and with who's contribution .Also helps new mod authors to root back to the original mod and how it was originally done (a lot of information is lost otherwise) VIII - Whats remaining .What if an author wants to create a subset mod from two original mods? I think it could also be there as a feature, to add multiple authors. How to display/represent/portray the tree would be a bit tricky..
  6. I tend to look on the brighter side, at-least Skyrim on PC is mod'able. Imagine if it wasn't so....
  7. I was playing in the dark around midnight with fairly high volume (for some reason the volume in the game is low overall), the encounter in the abandoned house was really a damn good surprise..hahaha..indeed I agree with the OP_I was possessed with shock.
  8. Dragon Age 2 is sort of an oxymoron, citing Skyrim on the walkable/movable/explorable game area. While it would be great to have expansive environment, I wouldn't want the same if BioWare couples Skyrim type exploration with the really bad cartoonist type light speed fighting techniques. (really....shooting firebolts between the legs from the edge of a staff by swirling it 3 times, or slashing a sword faster than the speed of light, New meaning to rogue's teleporting behind enemy_AKA backstabs and many more). Also I just don't get it, BioWare develops RPG games based on DnD with great story and Skyrim is a sandbox based RPG; which is entirely different. Whats there to draw, apart from sales numbers?
  9. I agree with locational damage mechanics to be present in the combat system, it will greatly increase gameplay in Skyrim. Most of the time in fights, either monsters or Dragons have 2-3 arrows stuck up exactly in the eye. But they _ahem_ feel no pain apart from some decrement in HP.. A cut/hit to certain location in the body should cripple, 2-3 arrows right in the eye should turn the target half blind (obviously disabling the arrow magnetism in the first place) and so on... Imagine a very powerful mage who has one of his legs damaged beyond repair, even dismembered. Constantly loosing health with dismembered leg, the mage will then crawl and start using spells on enemy(if possible) while on the ground. <- this is how I would like fights to be.
  10. It would be nice if there was a mechanism; so that following any/either of the deities has its repercussions in the game, instead of just being an RP factor.
  11. The game playability and updates with Steam is seamless, their partnership with Steam is really helped 'Us' (the consumers) a lot*. Also Steam hasn't hampered the game in any way at all... As compared to some of the titles I have known.
  12. Skyrim work's on both AMD and Intel Processors. @Stu52 This might be odd, is 'Steam' installed on your system?. If not, then you could try by installing 'Steam' by downloading from steam website and then try to install the game.
×
×
  • Create New...