Jump to content

sendal

Premium Member
  • Posts

    5
  • Joined

  • Last visited

Nexus Mods Profile

About sendal

Profile Fields

  • Country
    Brazil
  • Currently Playing
    WoW, LoL, BF4/BF1, 10+ more games
  • Favourite Game
    Operation Flashpoint

sendal's Achievements

Newbie

Newbie (1/14)

  • First Post
  • Conversation Starter
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Pretty sad, but doesn't seem to work with latest 1.2.0416 or any of custom skeletons from nexus. I've tried to add a parameter into oblivion.ini under General, seem no effect as well. Tried to install it as ESP. Still same crap. I'm looking for solution how to increase global grab power to be able to easily move any body & moveable object. If anyone knows if maybe there is a way to somehow edit it in construction set that will give results...
  2. I wasnt strugglin' so much with Vortex. I just installed it (version that allows to change folders) & spent like 5 minutes just trying to setup download & mod folders: Vortex said that I cant use folders that contain any other folders... ok .... Then I've tryed to set E:/MODs/Vortex/dl as download folder and E:/MODs/Vortex/mods as ... mods folder. Looks like simple enough to manage... right? But Vortex said again that folder must be empty ............................ (it was empty & recreated again) Vortex said that there is problem with mod deployment & in the end of solution it suggested to run/use admin rights, so I've tryed it ...... After choosing & launching app with admin rights the message window appeared & was telling me that launching app with admin rights making "things even wosrt" ..... huh ? I launched vortex w/o admin rights once again & it asked me to change mod download folder, so i did E:/MODs/Vortex/dl. Seems that worked.... Vortex said that there is problem with mod deployment ....... I've tryed to set folder E:/MODs/Vortex/mods Even while the folder was recreated again & was empty Vortex said that it is not. .///// I've uninstalled Vortex. By simple logic folders that I wanted to setup should look like E:/MODs/Vortex/ _____________mods/ __________________{games} _____________dl/ _______________{games} to just have set everything in order. Vortex didn't allowed me to do like that. I do not see point of continue using that tool in this case. & regular version with autochoosing folders is not an option b'cos my main gaming drive space is limited & only games allowed to be there. I know there is mess in my explanation, but that like how things gone in my case. Something is wrong with that app & I hope someday it would be better... It didnt even get to point where I would actually apply mods to my games, things that Ive done huge amount of times with old Wry Bash/FoMM/OMM/NMM...
  3. Can you provide more inf about crashes? How it happening? You said it happens during zones loading mostly, but what kind of crash is it? What your operating system telling you? What kind of error? How looks visual part of crash, for example "During loading area/objects/meshes the screen becomming black for a second and the game just closing without any promts like it was just stopped in the processes"... Or does it providing any crash information ? As far as i know there are bunch of problems and issues with Alienware Notebooks especially m15x & m17 which taking parts in graphical/3d work and games. Also i should say that almost all of Alienware products are strongly Overpriced. Also its just my opinion but doesn't Oblivion Unofficial Patch should go after better cities since its mostly fixing some bind meshes and textures? Same as RAEVWD... Also had you tryed to set Preload Size limit to lower numbers? mine usually is much lower then 50.000.000. My PC is kinda older technologically and based on Core Quad CPU, I got 8gb ram with cut FQ to 1066 instead of 1333, Radeon 5850. If not talking about out different GPUs, then our perfomance is about to be similar. So i dont think you need to set big preload number if your crashes happening right during loading screens and black screens changing zones, but if it happens when preload is over and you already see some parts of game world and have just minor freezing that means that system continue to load and then it can be: Some wrong order of mods of mesh collisions conflicts. Your GPU can't handle the colisions. As far as i know as i was reinstalling game over & over again b'cause of mods like Better Cities there are a lot of problems with spliting those mods in the right way & some times even need to manually edit/delete/replace some meshes to make everything to work fine. As far as i see you have moderate number of mods with World Mesh changing... for my opinion you should move all Better Cities, Cobl , Knights and mods of that kind infront of loading order for example to set Knights before Unofficial Shivering patch and some kind of other things. Check this http://wiki.tesnexus.com/index.php/Load_order_recommendations. if you had not check it already. only thing i think is wrong there is that USIP should goes only after Knights. But its just mine experiance. Also what texture resolution size, LODs, shadows and parameters of that kind you have set in your ini ? You said that other games/3ds hardly crashed ever, but that means that they had crashes? Same with it> you sould provide more inf. Sry for my bad english.
  4. Helo modders. Got question: What the easiest way to increase head size & decrease neck size/heigh without changing face shape that default oblivion racemenu does? Here is my character, wooden elf race & i've done face through default oblivion racemenu. Im using HGEC body, Danis13 beauty & CCC - Comprehensive Cosmetic Compilation - Room207 hair eyes if its matter.... as you see on ss the head is a bit little for that body & if character is nude neck seems very long/high/tall that looks wierd.... Thanks -W-
  5. Helo. Is there any mod that making corpses lighter & more easier to grab & move ? For example there are lots of rats corpses in my waterfall player warehouse & i can only move those rats around area in which they are from beginning... i cant get them higher enough in the air to move up on the stairs & higher floor area ... Also sometimes I'm entertaining by trying to make some compositions from corpses... or collecting all corpses that possible in dungeon & making something like bonfire from corpses lol... But in some situations cant move them from area to area cos cant lift them up enough with Grab cos they are too heavy (btw as for little rats > its more looks like game missed that moment, cos they are even smaller then some items that grabbing perfectly). I've made some search with words "corpse" "body weight" & tested few addons but there are only addons that making corpse possible to grab to & keep in player's inventory. Also > does any of pose addons working on dead (corpses) kinda making them to do pose animation ? I've tried few, but they won't work. If there is any way to make corpses lighter/easier in their weight for grabbing? thanks
×
×
  • Create New...