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Everything posted by Monkeyuncle8
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ok I have figured out how to put spear into the game without script they act as a whole new weapon with new animations if you don't believe me check out the video below I don't need much for this except spears and animation, but with this technique I can make any type of weapon
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Mud crab merchant - need one piece mudcrab
Monkeyuncle8 replied to Monkeyuncle8's topic in Oblivion's Mod Ideas
I just realized I accidentally erased the skeleton I was working on I have to do it all over again -
Mud crab merchant - need one piece mudcrab
Monkeyuncle8 replied to Monkeyuncle8's topic in Oblivion's Mod Ideas
hold on I think I don't have to have the bone for the eyes, but I still need the mesh, which is what I am having problems doing and thanks for trying to help I am working on finishing up a skeleton, but the head is way off -
Mud crab merchant - need one piece mudcrab
Monkeyuncle8 replied to Monkeyuncle8's topic in Oblivion's Mod Ideas
thats just it I need help I think when I finish 3 creatures I will release the first version I have already have 2 creatures almost done and the spear mod well I may need a new function for a script for the player to be able to use it, but that will be released when I pull all the resources together -
Mud crab merchant - need one piece mudcrab
Monkeyuncle8 replied to Monkeyuncle8's topic in Oblivion's Mod Ideas
see I told you, but I wont reveal this until I release the mod, since I don't want anyone to steal my idea oh also this can be used for way more than just spears I mean seriously It can be used for throwing knives, javelins, crossbow, throwing stars, pretty much an infinite number of weapon types -
Mud crab merchant - need one piece mudcrab
Monkeyuncle8 replied to Monkeyuncle8's topic in Oblivion's Mod Ideas
Here is the video, notice that the spear is a blade one hand weapon and I am using blade one hand weapon, I did this with changing 1 simple thing, no scripts -
Mud crab merchant - need one piece mudcrab
Monkeyuncle8 replied to Monkeyuncle8's topic in Oblivion's Mod Ideas
no, but mine it isn't changed into just a staff animation I can change it to anything, Just let me show you -
Mud crab merchant - need one piece mudcrab
Monkeyuncle8 replied to Monkeyuncle8's topic in Oblivion's Mod Ideas
No what I am saying is I actually figured out how to make it so spears are a blade + have the animation for a staff, If you wanna see I can make a video real quick, I think I already have a person set up with it -
I am pretty sure no one has every done this before and I did give the goblin their animations instead of a persons
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Mud crab merchant - need one piece mudcrab
Monkeyuncle8 replied to Monkeyuncle8's topic in Oblivion's Mod Ideas
if you liked that using the same technique I can incorporate spears into the game, but I do need more animations -
I need new skeltons because that is how I change a person into a monster without anything conflicting, and I haven't looked into it much, but I don't think there is a way to make their lips move, but I can try a few more things
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thanks ill try that
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I have found out a way how to get monsters to talk in oblivion if you don't believe me check this out Now this process is very hard and I need new skeletons for every monster, except skeletons, I think If you want to help you can, but it will mainly have to do with sketons I also need help with new ideas for creatures I have already got goblin Jim, and the mud crab merchant
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ok so I had recently released a new mod called air island and apparently when you put it in right everything I made, except for the rocks, are purple I know this is a texture problem, but I have no way of fixing it I deleted all the files and downloaded them from my source and it worked fine Does anyone know how to fix this? thanks in advance
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Mud crab merchant - need one piece mudcrab
Monkeyuncle8 replied to Monkeyuncle8's topic in Oblivion's Mod Ideas
Sorry about the double post, but I made goblin Jim and he talks, you can see it here -
Mud crab merchant - need one piece mudcrab
Monkeyuncle8 replied to Monkeyuncle8's topic in Oblivion's Mod Ideas
about the grummite I did make that talk, but I accidentally saved something over the skeleton, I think ill do another monster and put that on youtube but I do need someone who can edit the skeleton and the meshes for this to work and I think I have a good idea of the explanation of the mudcrab -
I was thinking about doing that but I never got around to it
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so I got this idea how to make a mud crab that can walk talk and sell you stuff, but in order for it to work I need the skin, eyes and jaws into one file so if someone can do this for me I can do the rest, also I need someone to create a new branch in the mudcrab skeleton that is named Mud Crbeye R00:0 and Mud Crbeye L00:0 If you do this I will give you credit for putting the objects together This is not a waste of energy, because I have tested this theory on a grummite and it worked, but the animation was messed up a bit I think I know why
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Javelin - The Javelin - Javelin
Monkeyuncle8 replied to Credibillity's topic in Oblivion's Mod Ideas
I just figured out how I would be able to do all sorts of new weapons like spears and javelins so I will probably be able to do it -
I have noticed how everyone has been begging for the spears modd and everyone was missing knife throwing from morrowind anyways I have figured out how to make this work, but I am limited to animations and for a player to be able to use them scripts I should be making a video of a halberd in a couple days or weeks depending on when I get the texture I nedd
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Ok I just got fallout, but when I was playing and finaly got out of the vault I went a couple steps and it crashed, I am thinking its my computer's ram, but I want a second opinion before I spend my money
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Camoran we both pulled out all of our tricks and it was a long hard battle becuase he kept healing himself
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You can't make new spell effects ... unless you use the script effect, but you can make new spells
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That brings back memories, My first (of many) mistake in blender
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I have been having this problem for a while whenever I attach the kf file to the mesh it animates in nifskope, but it doesent animate in Oblivion can someone help?