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Osuirof

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Everything posted by Osuirof

  1. I suspect game just cr*ps itself with all that new data. Maybe try it in one of DLC areas ? I got Dree Perks, so I'm gonna check that next time I level up (yes, I know about addperk, etc.).
  2. http://fallout3.nexusmods.com/mods/13245 ? You could also try: http://fallout3.nexusmods.com/mods/1086 and other standard steps (limiting cores\threads, disabling codecs, auto\quicksave, running masterupdate, etc.) that you can find all over the web. But the sad truth is that Fallout 3, is very crash-prone, and crashes at random a lot, even when\in places, that it didn't crashed before. And it only gets worse as your playtime grows longer. "Funny" thing - DLC world-spaces are quite stable.
  3. I meant try without UOFP, because FOOK does pretty much the same, and is more up to date.
  4. Maybe they changed the "climate" in Tenpenny Elevator from "snobbish", to "elitists" :D But seriously, lurking through various mod files, I found out that sometimes they changed things you would dream of, especially when saving in G.E.C.K. without "cleaning". So if you only got those 5 mods, load them in FO3Edit and see what changes Tenpenny Elevator cell\area.
  5. The other day I noticed that having companions increased crashes. Then, other other day, Fallout kept crashing when I encountered Albino (I hate those frellers) in some tunnel :blink:, until I used tai and disable, so it got me thinking. Yesterday, I got crash, after crash, in a heavy populated area, every time I shot mutties. Good ol': "fix by killing yourself", and other fixes, didn't work. So I remembered the tai command, a miracle - killed all of them (10+), with no crash. Of course there's a "small" problem with using tai, but npc's\creatures didn't seem to use that intelligence anyway ;)
  6. FOOK did something like this to White House Utility Tunnel, so if Project Reality is some overhaul, maybe it's at fault here ? If not, you need to find out which mod altered that cell\area.
  7. I looked trough its changes, and UOFP, does many of the same things that FOOK does, and the later is more up to date, so I deleted it, and got some more stability. You could try it. Merged\Bashed patch is a must. Numerous "overhauls" running simultaneously isn't a good idea.
  8. I would really like, if just once, things were simple, and easy ;] Any idea if Wrye Bash tweaks (Armor Shows Amulets\Rings, Unlimited Amulets\Rings, Right Hand Rings, etc.) can mess up NPC's ? ? As in leveled list, within a leveled list ? First time no, but in second attempt yes -same result. 0, had > 0 too, worked normally (there was a chance that it will not generate anything), but still only weak poisons were generated. Tinkered with all that (now both Calculate are checked), there were differences, but still only weak poisons were generated. Weak 1 - 5 Normal 6 - 10 Strong 11 - 15 Well, I'm tinkering with someone's else's mod, so...
  9. I "resurrected" my interest in Oblivion, tinkered a little, but got problems. - I made leveled lists for poisons. One for weak, one for normal, one for strong. But I can't seem to buy any other than weak (no, I'm not on too low level, to have stronger ones). Even when using CS inventory preview, only weak ones are being generated. What am I doing wrong ? - is there a way to make NPC's wear rings, amulets, etc ?
  10. So now I'm looking for some other mods, something that'll add: - "All" option to repairing\recharging done by yourself, - destroyable Oblivion Fire Turret (oh, how they piss me off), - all (or majority of) artifacts from Morrowind Museum of Artifacts quest, like Ebony Mail, Ring of Phynaster, etc. (not this: http://www.tesnexus.com/downloads/file.php?id=2732, something like this: http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=1325, but for the love of all that's holy, not on random loot, and unique textures, meshes would be nice), - item pricing based on health, so 125% items will cost more than 100%, 80% less than 100%, and so on (dependency on magic charges would be nice too),
  11. Me too. That's why I'm using FOOK, and other mods. Yep, at least I always make them that way. And that's the reason I usually don't publish them. Yep, and sometimes they even do requests, or let others to tinker with their work.
  12. Other mod conflicts, multiple esp\m files -> load order problems, creating "huge" merged files, etc. FOOK, that one that I and Nadin posted add couple of them too. So they do exist. At any rate, good luck. Thank you. (max quotes already ?!) :] I saw it. "No buying, only in locker in..." is a little downer. S\M, Fap-to mods, doesn't do it for me. Looks like a replacer - FOOK is already doing that, so do not want. Yep, crapton of multiple weapon mods and almost no armor. Thank you, please do that. I'm aware that I have strange requirements, I just have "refined" tastes :P
  13. Yep, that's why: By crapton I mean one mod with crapton of armors in it. Been there, browsed that. Give up on 1x page - most of them are single suit of armor. And when I find something interesting like this one: http://www.fallout3nexus.com/downloads/file.php?id=9541 it tinkers with stuff that FOOK already tinkered with (like Reilly's Rangers armors), and I don't want that. Looks more like the Marines MTV ;]
  14. Looks interesting. Looked into them when I was searching for stand alone nightvison goggles, but I want a crapton of new armors, not one. ...is a part of FOOK 2 And I think it only does what name suggest - ammo library. Looks interesting. Got it. FOIP-ed even. Xuanlong + EC+SI+LS+SC FTW Silenced Barret with Extended clip is good too :) Thank you for suggestions. Weapons - o.k., Armor mods - still needed.
  15. Link to BoE is in that thread I mentioned earlier...
  16. ...got FOOK2, so it would be nice if, it would be compatible with it. I've read http://www.thenexusforums.com/index.php?/topic/318223-excalibr-or-apocalypse-armory/ so armors are more important, but if you know some other nice weapons mods, do tell.
  17. Yeah, did that. Had problem with overrides, but I guessed that in this case newer, is really better, so... :) But I think I missed something, because I don't have some files I read about before installing it. Or maybe some strange\old version. I hate when some sites have old versions as new, or have only some old ones. I thought as you, that It was standalone, but it looks like it's not (at least not in this version). Don't have the strength to do file downloading, extracting, copying, do "Readme" reading, .txt. creating. I did yesterday. Maybe when I'm feeling better (Tonsillitis). Thank you though.
  18. O.k., so I've got: - Armamentarium - ArmamentariumArmor - ArmamentariumKatanas - ArmamentariumStaffs - ArmamentariumVendors - Artifacts - OOO - UOP Any particular order in loading them (I think OOO and UOP can replace the same things), or there's no need ?
  19. http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6589 http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=6650 Will check those mods you posted. Thank you.
  20. I'm looking for some mod similar to H.E.L.L.U.V.A., or some other pack of weapons and armors, that are obtainable through normal play.
  21. Finally I finished my little mod, feedback appreciated: Osuirof's Vision Mod v1.0
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