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Everything posted by ChuckFlash
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I had the same problem, never have seen a Bloodred Crystal dropped. So what I did was make one using the dinput8.dll hooks Features. Yes I know that is Cheating, But what else are you going to do? At this point I do not expect to see any more Patches or any Fix to this game. So do it or not, Up to you.
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- dragons dogma
- gameplay changes
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These problems are All due to Two things "Console Port" and "Console Mentality" If you port a game to PC please have enough Sense to take the time to Rework and Change the things like this, AND also get rid of the Quick time KB Bashing console BS. Or at least add a Option to turn it down or off.
- 7 replies
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- dragons dogma
- gameplay changes
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Pawns be Cool We need a Fourth Command for Pawns "Pawns be Cool" When pressed Pawns will come to where you are at, and stand there. They will not move even if you do, if attacked they will fight back but not chase, and will return to the space where you gave the command. This could be considered a "Defend this space" command. Thanks to all This is a Great Game
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I really would like to see something like was done for The TellTale Games IE: Walking Dead, Wolf among us. where us KB users did not have to Kill our keyboards and fingers. I for one do not understand why there is a need for this Console mechanic to be ported to PC. And if so set it to a ONE + TWO keypress, Rather than the need to Spam keys. It Really Breaks the Immersion of the Game. I think a Grab (F) Key would have been a better solution. I surely Hope someone will come up with a Mod for this before my Keyboard Dies, Or my Fingers Break. Thank You Modders for Your Kind Consideration in this regard.
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I have noticed that a lot of these Requests are for things that are Features of the dinput8.dll hooks Mod. After i started to use this mod, I cut my number of mods down to 4. I wish I had this on ALL my other Games. :thumbsup: Now watch me an my Three Pawns Level Up and Ride off into the Sunset :geek:
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[Request] More than 1 main pawn
ChuckFlash replied to CharliEEEE's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
GREAT NEWS FOR YOU: Please Check out the dinput8.dll Mod hooks Features, I been using it to do exactly this. Also noticed that pawn 2 an 3 seem to Advance in level with me most of the time. When they don't I just use dinput8 to Level them up again. This has got to be the GO TO MOD FOR THIS GAME -
[REQUEST] Inventory Comparison Sub Menu
ChuckFlash replied to ChuckFlash's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Made an Edit to make clear my Request -
[REQUEST] Increased magic casting range
ChuckFlash replied to Sablicious's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
Yes I have noticed this too, trying to zap crows- 1 reply
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- magic range
- further magic
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(and 1 more)
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Would like to have a sub menu on the Inventory Page that would give the "O" details for 2,3,or 4 Items at the same time, so one can see the Item details and Compare them. Why ? Because I am Tired of having to Switch Items back and forth in order to see which is better. [Edit] I want to see 1,2,3,4 Alternate "O" detail pages on the screen at the same time, rather than just a two item summary on the left of the Equipment page. A Big Thanks to anyone with the skills to do this.
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[Request] Mod to re-do failed quests.
ChuckFlash replied to iprincey's topic in Dragon's Dogma: Dark Arisen's Mod Ideas
I would like to see this, also more save slots. But most of all, I would like to see a Quest Tracker that would Notify you about potential Quest's about to Fail. Maybe this could be Modded into the game quest tracker by adding another Color with a List which tells you what to do. -
XCOM2: I am trying to play with the tutorial on and have long lag times thruout. With patience i have managed to make it back to the base and finished the science part, But when sent to the Barracks I am presented with one soldier and only one thing available to do, and that is promote the soldier. But when i click Promote, the soldier disappears and the game locks up. At that point i have to ctrl-alt-delete to get out of the game, nothing i can do to proceed. Anyone have a Fix or workaround for this ? Many thanks for any help given.
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Upon further reflection, Let there be an Option to put all Settlers on Automatic, also pick which Settlements to use auto at. And also add a Auto Construction/Repair Job description as well.
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Why do people hate Fallout 4 so much?
ChuckFlash replied to DreadedKat's topic in Fallout 4's Discussion
I dont hate it, and am currently enjoying playing it, even with it's bugs and limitations. Problem is, I wish Game makers would Get Off The Fense and stop trying to make Console/Pc Hybreds. It never works well for either side, stop trying to cut corners in order to fill both shoes, one size does not fit all. What works better, we all know, Is make the PC Game and Port it to Consoles. Sure it takes more effort, time, and MONEY, but that is the Difference between a AAA Game Producer, and a Profit Driven Crap Producer. I really do not understand why Game Companies that have worked so hard building up Trust with their PC Fans, would throw it all away by putting out lesser Console/Pc Hybreds. We all know what works best, Game Companies Have to know as well. So it has to be either Money motivated, OR they are just giving PC Players the Finger. As for me Never Mind, as the MODERS will Save the Game from Creeping Console Crap. -
Great Idea, get rid of having to run around and chase down one that is not assigned. As well as showing things that need to be assigned,
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I run into Robots all around that have selectable personalities, one of which is Construction. I would like to be able to send those Robots to settlements, where they would auto-Clean up, Build, and Protect my Settlements. I Think it would be great to leave a small starting settlement, and after wandering around, return to find Robots hard at work Building up the Settlement. You could Command the Robot to Build, Small, Medium, or Large Complete Settlements, Allowing you to Only need to Tweak when needed. Would also like to see a Robot Work Bench, where you can Build, Repair, and Add Mods to your Robots. Example: Why have a Settler connect routes between settlements, when you could have Armed Robots doing it ? Also would like these Robots to have the ability to Repair my Settlements, as it is beginning to be Tedious, having to rush back from a Quest to perform repairs. Hope this would be a good way to Auto Build and Maintain Settlements, without breaking immersion. What are your Thoughts ? Possible or Not ?
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What was the game that caused your gaming addiction to begin?
ChuckFlash replied to Systex's topic in Classic Games
The First Computer Game i ever Played was Apple Trek, it was on a Apple ii in 1979. A friend of mine was a Salesman for Apple, who had his demo at home, and when i visited over a weekend he let me play ALL WEEKEND !!!! I was glued to the com, i did not move, they joked about it and brought me food. Later my Friend told me he had told all the guys at Apple, and they voted me to be the Champion of Trek :) That was in Semi Valley Cal, and I have been Hooked ever since. -
Hello All, Just wondering why there is nothing on Nexus for Might and Magic X Legacy ? With all the Hype both pro an con, I was not sure i would like this game, and was somewhat reluctant to get it. I finally decided "WTH", got it and after an hour or two of playing, was totally Hooked. Sure there are bugs, mostly with the Uplay crap, but with diligent searching on the blogs an forums, there are workarounds. -------------------------------------------------------------------------------------------------- Here is one, for the sake of saving time, for those who can not start Act 2: If you're stuck and can't get to the forge do the following: 1. Go to where you installed the game (I bought it on Steam, so it would be C:\Program Files (x86)\Steam\SteamApps\common\Might & Magic X - Legacy) 2. Go here: \Might and Magic X Legacy_Data\StreamingAssets\Dialog 3. Open: LevDialog 4. Delete, or comment, the 4 lines that look like this: condition xsi:type="PrivilegeUnlockedCondition" privilegeID="1001" failState="DISABLED". This is XML code and if you don't want to delete them you can comment them out like I did by adding [<!--] and [-->] (without the brackets) at the start and end of the line respectively. and its worked! I Finally reach a forge by gryphon. U must only delete 4 lines "condition xsi:type="PrivilegeUnlockedCondition" privilegeID="1001" failState="DISABLED"" -------------------------------------------------------------------------------------------------- That said, I found that most all the Moding info can be easily gotten from the Data\StreamingAssets folder. Everything is in clear text xml format. You can also take a look at the config.txt Just to let people know So it's pretty easy to modify a single text file to change a lot of stuff about the game. Steam\SteamApps\common\Might & Magic X - Legacy\Might and Magic X Legacy_Data\StreamingAssets config.txt is full of fun things to change. You can make each step a shorter number of minutes so time doesn't pass so quickly (minutesPerTurnOutdoor = 5). You can gain more skills and stats at level up (skillPointsPerLevelUp = 3, attributePointsPerLevelUp = 4). Looks like you can change the base cost of identifying items, resting at an inn, or traveling. To gain more health and mana from points invested (healthPerMight = 0, healthPerVitality = 3, manaPerMagic = 0, manaPerSpirit = 3). ---------------------------------------------------------------------------------------------------- Also some of the Puzzles are insanely Hard, and the world map is next to useless. So for answers and locations, it is best to hit the net to find the solutions. Here are a couple of resources to get you started: http://www.rpgcodex.net/forums/index.php?threads/might-magic-x-legacy-released.81387/ http://supremegamer.hubpages.com/hub/might-and-magic-x-legacy-walkthrough Might and Magic X Legacy Walkthru heroes.egildia.pl/wp-content/uploads/2014/01/MMXL_Walkthrough-Document.pdf "Forums for the Might & Magic enthusiast" http://www.celestialheavens.com/forums/viewtopic.php?p=348150 Hope this Helps my fellow Gamers to both Try an Enjoy this great game.
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Witch Hunt Issues
ChuckFlash replied to khrimzunn's topic in Dragon Age: Origins's Mod Troubleshooting
I had the same thing happen, until i realized that Finn has to use the Vial of Blood to make his magic cast. So go to the spot the lights point to, Use the vial, and poof there is the lantern for you to grab. -
Witch Hunt problem --------HELP!!!!!
ChuckFlash replied to bob2692005's topic in Dragon Age: Origins's Mod Troubleshooting
I gave up on Witch hunt and A tale of Orzammar for the time being. Imported my DAO save into Awakening, got thru everything up to meeting Oghren just standing there, will not have a conversation, just says "Darkspawn killing time" Also the Door will not open. Starting to look like all my dlc are messed up. Would love to finish these, but need some serious help. Been looking for anything to fix this issue with no luck. Few more days an i guess i will put it back on the Shelf. -
Witch Hunt problem --------HELP!!!!!
ChuckFlash replied to bob2692005's topic in Dragon Age: Origins's Mod Troubleshooting
Hey, I just dug out DAO to finish all the DLC i had not done before. Seems to be some glitch or bug with the DLC triggers. I have played Witch Hunt all the way to the Dragonbone wastes, no battle in the area where the Door is found, and the Nest door will not open. There is no transit arrow, door symbol, or anything to click in order to open the door. Also: I played A tale of Orzammar to the end area, where i found the Tomb, and defeated the Golum, nothing there to click/look at. And the final battle where Behlen should show up never happens, and the finish would never start. After being stuck in two of these, which i can not finish. I am not sure i want to spend the time on any of the others. Any one who can offer a fix or solution for this problem, will be greatly appreciated. Thanks for any help given. -
I am having a problem with Fazzil's Request from the Chanter's Board in Denerim. It will not finish in my Journal, even though i accepted the quest, an the board shows the red seal of being accepted. I found the sextant and returned to the board, there is no (!) above the head of the chanter next to the board. The quest is still listed on the board but will not finish or update in my journal. Would like to find something that would show current states and allow me to mark quests finished. Also a Save Game Editor would be great. Any help about fixing Quest bugs an Hangups would be greatly appreciated.
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Why have Game Companies turned the Love of Games into the Love of Money? Simple, Greed. Not all have succumbed to the lure of fast money, over the Quality of their product. But you know which is which, no need to point a finger. This is even more apparent when a "Mod" is better than the Release. In the Food Industry you have "Feasts" by Chiefs, and you have "Fast Food". The former being made by some one who Loves his creation, the later money driven and profit motivated. This is much the same as we find in the Big Corporate Game Companies today. Instead of Making a PC Game, using all the Deep Core Power available on the PC, to deliver a "Feast". We are instead given a "Fast Food" Console Port, complete with knee jerk game play and lack of depth, With a side order of Glitches, Bugs, and "Slow Ketchup" support. On top of all this, we are expected to pay for the "Feast", which the Marketing Hype has promised, but instead place our order only to find we have gotten a "Fast food" Release, in our Hot little hands. Hey, What happened to making a PC Game, and Porting it to the Consoles? Would that not give everyone the best of both worlds? And justify the Price? Don't get me wrong, I am not against Consoles or those that like them. But i am a PC player, who has put a lot of Time and Money, into my System. I expect Games to cater to me, in a way that reflects my Taste!! I also have been through all the Marketing Hype done by the Big Game Corps, saying the PC was Dead. Trying to scare people into buying consoles to support their "Fast food" philosophy. Well that has not worked out like they intended, but they keep trying, making new games to fit two and three year old tech, and throwing the scraps to the PC. This is Not only a dis-service to PC Gamers, But is a Slap in the Face, to those who have kept their systems up to date, in order to play Great Games!! Now i draw the line, and will not support those Companies who Serve only the "Fast food" style Games. You want my Money an Support? Then give me a PC "Feast", otherwise I can cook the "Beans" off the shelf on my own.
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OK now i make three Wishes in order of importance: 1-Community Patch to fix all the Game Breaking Bugs (Starting with the Worst and updating from there) 2-Game Save Editor 3-Multiple Merge Mod Patcher