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NewNamelessOne

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  1. I really hope it won't take much longer to get out of alpha, I want a complete substitute of MO2 for Skyrim.
  2. I really hope it won't take too much time to fill the gap between MO and Vortex, I'd really like to switch once and for all.
  3. I love the work you did but I think I'm gonna switch only when I see Vortex having all the features MO has.
  4. From the reddit announcement: It seems we have to thank this guy/gal if we didn't have to wait an eternity (https://www.myinstants.com/instant/badum-tss/) more for this to come out.
  5. * This. Oh and when someone said "they already posted prerequisites bla bla.." he meant one post hidden somewhere in this forum (the topic was even closed for long time), not the best way to reach the community, right?. If they really wanted someone to help and explain what they need they would write it on the homepage of their website. But guess what? They didn't and they won't. SSE has been released 10 months ago, and all the interest (from modders) there was keeps getting lower and lower each day.
  6. https://www.pcinvasion.com/creation-club-openiv-shutdown-pressure-pc-mods http://gaming.ngi.it/images/ngismiles/rotfl.gif The official video of that sh** got 50k dislikes, a huge success even from the marketing standpoint it seems. They really cannot help trying to squeeze more money, even if it goes blatantly against their customers.
  7. :laugh: Ahah, yeah I noticed.
  8. At this point I guess they're having serious issues, let's just hope the day it is going to be released a good chunk of the modding community for the SSE will still be active.
  9. SKSE64 Update - 03 April 2017 Skyrim Special Edition has been released, and the original SKSE will not work with it. We are creating SKSE64 for the new 64-bit Special Edition. We appreciate your patience while work continues. Currently we don't have a estimated time frame for a beta release of SKSE64. Above is our latest video update.
  10. Thanks God a lot of people are better than that, then..
  11. Incredible, I think I've found the culprit: ONE freaking number on the ini file. If you look on the screen of the ini file, you see there are four values for the shadow resolution. One is on the fist ini, three are on the second. Changing those values all to 2048 was one of the first things I did before posting here, but with no improvements. Well..while I was making the screenhots I realised I didn't see the THIRD value of the second .ini. Changed that too to 2048 and bam!, no more huge lag spikes after loading a cell. I still have medium to poor performance on a big and quite modded place like Whiterun, but everything loads quickly now. Just tested it. One f* number, can you believe it?
  12. Thanks, I'd really like to solve it since I'm not planning to upgrade the pc in the near future. To further support your theory consider this: - I just loaded on Whiterun city, and I assume it takes already a big chunk of vram. - When I load the inn, I got the issue. A lot of time loading (but I hear the sould of the door closing a lot sooner)..and then huge fps lag for about one minute. - And consider that when I am in this state (walking after the initial huge slowdown) I keep lagging a little and in the meanwhile hearing the fan on the vga going on and off, on and off (so again, it's not a problem of "power") Can you give me some direction using the enb, and why it should help? I really don't like hialgoboost. PS: oh and I'm running the 1.7 version of skse, so I'm already with the last "memory patch".
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