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Nexus Mods Profile
About Holty07
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Profile Fields
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Country
Australia
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Currently Playing
Stardew Valley, Minecraft, Fortnite
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Favourite Game
CoD4
Holty07's Achievements
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SKSE injects more things into the game for modders to use. Commands in the console for them to play with and make scripts more efficient. Dragon Script runs scripts from outside the game that can be written in C+ I think. They both do great jobs of adding more options for modders to use in game. They shouldn't conflict at all as they are run entirely differently. As for fps hit, it may be the mod that required you to install SKSE, it shouldn't affect the game really at all. It simply adds more commands.
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All mods that work at all, will ALWAYS work with a new game. A new save however is different. Whatever mods were used when making the save must be present when loading that save or corruption/crashes can occur.
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The code IS the xml. Either copy that code to a txt file and change it to a .xml file. Or right-click and save link as...
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All good having some out quick, but in the long run, quality over quantity is what we really crave. May have to test this one out though.
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Auto Perk Stats Level
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Need help with custom weapon
Holty07 replied to daverboon's topic in Fallout New Vegas's Mod Troubleshooting
Not sure but maybe the game doesn't like firing different rounds with that animation. Perhaps the new loop animation isn't compatible with the 12ga ammo. Just a guess. -
This mod is great and I'm loving it so far. However I'm having troubles in Sunnytime Cigs. Everytime I try to open a container (ANY) it will crash my game. It seems everything will continue to run (sounds, etc) but the screen is frozen. Mod list: ++ means it's built into my Bashed Patch Any idea what would be causing the crash? I'm really enjoying the mod and I want to get in there to fight the Boss Gecko.
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I'm trying to make a mod that allows you to only take a perk when you level up. So no skill points at all. However I can't get the skill points to change at all. I've tried changing the following settings to 0 and no effect at all. iLevelUpSkillCount 0 iLevelUpSkillPointsBase 0 iLevelUpSkillPointsInterval 0 EDIT: Nevermind. I managed to do it via adding a perk to the player that lowered skill points gained to 0
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Taking FO3 resources and porting them to FNV is actually illegal. That may have something to do with it...
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Melee/Unarmed Perk Requirement
Holty07 replied to spaceblacky's topic in Fallout New Vegas's Mod Ideas
Whippin this up now. There was a thread a few days ago about this but nobody answered me in it. Edit: Done. Attached! -
I remember back in Oblivion and FO3 the community patches for the game. I was thinking I would start fixing some of the smaller bugs in FNV and basically start off the whole "Community Patch" thing. So my request to you is: Report bugs here. Hopefully I'll be able to fix your problem. Now the bugs need to be actually in-game. I can't fix problems with the GECK and the like. I also can't guarantee that I can fix your problem. But I will do my best!
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My take on the ultimate trophy room
Holty07 replied to sdorman22's topic in Fallout New Vegas's Mod Ideas
This is a huge idea and a really good one. I'm thinking this might be my big project for a while. I need something to occupy my modding time once I've completed my minor tweaks. -
You're not the first who has asked for this. Try searching. Anyway I have made this mod. Check it in my sig.