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Everything posted by tomm434
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Any gamemode script? Create quest, attach script to it begin gamemode if Actor1Ref.GetDead && Actor2Ref.GetDead ; do this endif endAnd every N seconds (N = quest script delay, 5 seconds by default) code will run
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When you exit FNVedit and click "Okay" file saves automaticly =)
- 4 replies
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- fallout new vegas geck
- fallout new vegas g.e.c.k.
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General censorship of criticism.
tomm434 replied to SirRage's topic in Fallout New Vegas's Discussion
Ok now I think this thread crossed the line where things might get offensive. I don't need public excuse or anything and I don't want this discussion getting out of hand. I did what I think was right, SirRage did his part, no blood spilled in result, everyone's fine, lesson's learned by both sides and else. Peace.Friendship.Love. (as they say in Russia). Agreed? -
General censorship of criticism.
tomm434 replied to SirRage's topic in Fallout New Vegas's Discussion
I don't believe I deserve that anger. I did nothing wrong. -
General censorship of criticism.
tomm434 replied to SirRage's topic in Fallout New Vegas's Discussion
Funny that you don't even try to justify yourself =). Anyway Jokerine for instance saw that post so she knew who were you talking about so other people may know it too and it's frustrating that someone lies about you, you know. You say you go to college? Do you learn philosophy there? Because even 1st course student knows that there are no perfect things in life. In my opinion something in perfect, in yours - it's not. I don't care what complaints people say about Lunette - I made her for myself, followed by my wishes and principles.She's perfect as she is for me . I knew some (most?) people wouldn't like her because of restrictions I placed on her, that they wouldn't like last boss battle because it's too difficult for them, who used to play >50 lvl character who could kill Lanius in a single hit. (first that's been said by my friend who beta tested Lunette). And I'm happy there are people who love her as she is - mischievous, sensitive and teenish. And her silly cliche story too. She may not become file of the month and it's okay with me as long as I know there are people who love her. You have different opinion on Lunette that me and I'm totally okay with that but it matters where and how you describe it and now you're trying to present it as if I didn't like that not everyone is fond of her but that's far from true, I'm not 11 years old to behave that way. Would you rewrite your novel if some critics said it was wrong? I doubt so. And the way you write - this text would be more suitable for yellow press, not for your "constructive criticism can be to the growth and improvement of the product and the author" which you stated in this thread. So when I don't want to read your "review" I have the only right to delete it so I don't see it everyday when I go and check Lunette's page. So well, post it on youtube where everyone who will find it looking for "Lunette fallout" will see it or on your own website but not in my thread. -
General censorship of criticism.
tomm434 replied to SirRage's topic in Fallout New Vegas's Discussion
The fact that it is detailed and consists of pros and cons doesn't make it a review and doesn't hide the fact that's it's a list of things Lunette sucks at written in a bad manner. This person is a random dude for me - I don't know him and didn't ask for his complaints on whole 2 pages of sheet and I don't want to know him either after he tried to present me as a bad guy here. (so he looks more like a good guy thus making easier to prove his point). -
General censorship of criticism.
tomm434 replied to SirRage's topic in Fallout New Vegas's Discussion
Shame I have to step up in this thread. That was the "review": First and the reason why I write this post and not just ignore this thread - I didn't say "I didn't like what you said" so SirRage is obviously lying. Second{reason for deleting}, this "Review" wasn't nice and it wasn't even a review - it consisted of "What I didn't like in the mod". And I replied politely while gritting my teeth (the answer is still there). But then followed another reply to another user which continued this topic and I've lost my patience. SirRage, There is a difference in critisicm and simply stating "What I don't like in your mod". I didn't spent >1500 hours making Lunette just to see some random guy like you write things like that. When you want mod to improve you write things in a different tone and don't call some parts of the mod "Poor", "Cliche" and other adjective you used so your point was to show off (look at me - I can write! I can criticize!) rather than make a good review. So in overall - yes - I don't want to see your complaints of how Lunette is bad. So there you are, playing white mouse and whining "Oh how unfairly I got banned". Good luck with that. You can criticize me for the reason I banned but I won't allow discrediting my name using lies so would you kindly provide my full reply to your PM - I give permission to publish it here. I want people to see what a big liar you are first =). If you don't do it by yourself I will ask moderators to do it - they once said they have access to PMs if one of the participants wanted it. -
General censorship of criticism.
tomm434 replied to SirRage's topic in Fallout New Vegas's Discussion
Can you please provide my exact quote or capture a screenshot of my reply in your PM? I deleted conversation so I can't do it. -
Companions search an area? Ideas?
tomm434 replied to 45AARP's topic in Fallout New Vegas's Discussion
Use scanner to detect all enemies in area, then place a marker near target you found and make special package for companion to go over that marker. (travel package). Nina dog companion has same feature, you can google for "fallout nina follower" should be in the first 5 results. To configure how close NPC stay you can use "gamemode" script with "GetDIstance". If Distance is more than N - remove package from follower. so he returns to player. -
Again I'm having issue with new upload. I managed to upload 1.04 update on 21 of april and it worked fine. I just upload 1.05 update and people can't download it (including me) http://www.nexusmods.com/newvegas/mods/58709/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D58709&pUp=1 Please check.
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Unable to initiate conversation with NPC's
tomm434 replied to saxon7610's topic in Fallout New Vegas's Discussion
Well it's either he forgot to start the quest with "greeting" topic or forgot to give names to NPC (when you have empthy field instead of NPC name you can't start dialogue with him). For creatures - don't forget to set "Allow player dialogue" box. -
Script explosion at location
tomm434 replied to ZippyDSMlee's topic in Fallout New Vegas's Discussion
Okay. If you manage to spawn the light with "placet at me" you should give reference to it like: Ref MyLightRef set MyLightRef to placeAtme zippyNULLRADEXPNEWthen you need to use reference to delete the light. MyLightRef.disable MyLightRef.markfordeleteRemoveMe works for inventory items. Read GECK wiki carefully -
Script explosion at location
tomm434 replied to ZippyDSMlee's topic in Fallout New Vegas's Discussion
gamemode block executes every frame (up to 60 times a second). So you might want to introduce additional variables to control how many explosions do you need. -
Script explosion at location
tomm434 replied to ZippyDSMlee's topic in Fallout New Vegas's Discussion
I don't know about explosions but script is wrong. You have 2 blocks here begin OnHit begin gamemodeYou need to use only one of them - depends on how you need this thing to work. Take a look at this article http://geck.bethsoft.com/index.php?title=Begin -
Google for "fallout nina follower", should be second link.
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Scripting Problems
tomm434 replied to FalloutParker's topic in Fallout New Vegas's Mod Troubleshooting
First - launch GECK via NVSE - it will tell exactly what mistake you made Second - you've got function outside "gamemode" block. set shown ------> int shown - you're declaring variable. -
Help Needed with Quest Markers
tomm434 replied to shadowslasher410's topic in Fallout New Vegas's Discussion
You use SetObjective functions, right? http://geck.bethsoft.com/index.php?title=SetObjectiveDisplayed http://geck.bethsoft.com/index.php?title=SetObjectiveCompleted So when you don't need your objective to be displayed - just use these functions.- 2 replies
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- map markers
- modding
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GetEquippedObject returns BaseObject of that weapon. So when you add that item you add a simple copy of that weapon without attachments You need to use some other commans (Removeitem or something else, look through GECK wiki)
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- scripting
- getequippedobject
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Same.
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Have you downloaded Update V1.02 which weights 465 kb or the main 90 mb file?
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Also my file has the same problem http://www.nexusmods.com/newvegas/mods/58709/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fnewvegas%2Fajax%2Fmodfiles%2F%3Fid%3D58709&pUp=1 Lunette update V1.02 Hope you'll fix it soon =)
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Please try "Lunette update V1.02" - that is the file that glitches - I uploaded it yersterday.
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Hello! http://www.nexusmods.com/newvegas/mods/58709/? I have a mod and I just uploaded update - when I download it (size of the file should be 465 kb but it becomes 103 kb after uploading) it says that archive is damaged. Please investigate. Thanks.
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>it starts returning 1
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Create gamemode script with 0.1 sec delay and check player for weapobOut - then if condition is true -add this line Print "Message" - and then figure out yourself when does isweaponout returns 1 ingame - you will see "Message" in console