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tristan1974

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About tristan1974

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    Germany
  • Favourite Game
    KotoR, Witcher 2,Oblivion,Halo 1-3

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  1. Been using Atom for a while now aswell (mainly for JS) and really liking it so far. By the way, check out floobits if you haven't already. Amazing plugin if you're working with multiple people on a project.
  2. I share the same concerns as you do. The way I see it adding curated Workshops to games which support complex mods like Skyrim, Fallout etc. would in the end kill the modding community as it is now, because like you said the only way for this system to work and generate profit is by adding some sort of DRM. The positive side of this would be mod support for consoles. I highly doubt that developers would not take the chance to make this kind of cash, but this would also split the community even further, seing the console gamers as consumers and the pc gamers (or then potential DLC developers) as content contributors. It's hard to tell if this would have a positive impact on pc gaming. I truly hope that developers keep curated workshops to games like CS:GO battlefield and the like. Those games in my opinion do profit from this kind of mod distribution and it gives modders a chance to make some extra cash. For games like Skyrim, please don't it. It certanly will cripple the community as it is now.
  3. i think i have a solution for the soundbug, you need to unpack the two voices bsa files and export them to your sound folder in the data section, after this your oblivion should recognize the original dialogs even if you have multylingual mods, i had the same problem too, because i had a german version of oblivion.in my case the bug disapeared after unpacking the files to the right folder.i hope it helps. ps: im german so please dont critizice my grammar;)
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