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z4x

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Everything posted by z4x

  1. Yeah. I wanted sound to play when armor is equipped even if CountVal doesnt match. And play sound + 2nd effect while both are TRUE. Tried this, and it shows correct CountVal from other script/game. Any other ideas what could be wrong?
  2. Scriptname TEST extends ObjectReference Actor Property PC Auto Armor Property Armor1 Auto Potion Property Potion1 Auto Sound Property Sound1 Auto GlobalVariable Property Count1 Auto Event OnEquipped(Actor akActor) Utility.Wait(1.0) If (akActor == Game.GetPlayer()) Function1(akActor) Debug.notification("TEST1") EndIf EndEvent Event OnUnequipped(Actor akActor) If (akActor == Game.GetPlayer()) Debug.notification("TEST2") EndIf EndEvent Function Function1(Actor akActor) ActorBase Wearer = akActor.GetBaseObject() as ActorBase Int CountVal = Count1.GetValue() as Int ;reads global Count1 from game? Debug.notification("TEST3|) if (akActor.isEquipped(Armor1)) ;checks if armor equipped then plays sound int instanceID = Sound1.Play(akActor) while (akActor.isEquipped(Armor1)) && (CountVal > 3) ;checks if global count > 3 akActor.AddItem(Potion1, 1) CountVal = CountVal - 1 ;decreases count by one Count1.setValue(CountVal) ;sets changed count as global IN GAME count Debug.notification("TEST4") endwhile Sound.StopInstance(instanceID) Debug.notification("TEST5") endif EndFunction Count1 global value is set by another script and in CK as global so its hold by game. Its supposed to play sound (all the time) while equipping armor as well as spawning items/potions (till count >3) Its compiling fine, but in game it goes till TEST3 debug message (showing correctly the number from other script), then its stuck. Thanks in adavance!
  3. Its not mouse problem for sure, because I do attack after each click, just animation isnt displayed. Found vid of some guy having similar problem, but with enemies - Enemy is attacking him several times without using animation at all. He says its 1,8 bug, but I dont believe since else everyone would be screaming around. More ideas?
  4. I need to click mouse button like 4-5 times before actually seeing an attack animation. In reality my character is all the time attacking, I can hear his groans and I do damage, but simply attack animation isnt displayed. I heard some people having similar problems. I'm using some animation replacers and skeleton replacer mods, but I've always used them and everything was fine when I was playing Skyrim last time like year ago. Could it be newer patches issue? or mods? animations, behaviour files? I'm using FNIS but clicking it regularly. Any tips are welcome.
  5. http://www.tesnexus.com/downloads/file.php?id=27813 Im curious if this^ would be technically possible at all. Not like its gameplay friendly, but just for laugh. ;)
  6. Poll is very clear - B wins. Look [edit] in my first post. ;)
  7. Yea, enlarged manga boobs would look awesome on this too. Would be prolly easier to rezise outfits for manga version though. :)
  8. You need to post link to that poll in comments thread of AGHGEC, because none will find it here. I found it by clicking at your profile, wouldnt do so otherwise... Awesome body btw, would love to see Diano armor rezised to fit that, haha. [edit] dumb me, voted for D, while im using B. B is perfect, no clipping between "them" and nipples are not enormous that much. My fav definitely.
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