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Posts
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Everything posted by RangerDulann
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Hi. If you haven't downloaded them already, my latest updates should have fixed this. The problem was the different crc hashes. Example: ALOT HMF_HED_PROMiranda_Face_Diff | CRC: 0xB389BFE6 Texmod HMF_HED_PROMiranda_Face_Diff | CRC: 0xC30DCFDA ALOT uses the vanilla crc. Texmod sees the ALOT textures as new and gives it a new crc. So for making mods its a bit cumbersome.
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Donation Points Stats and No Ads for Mod Authors
RangerDulann replied to BigBizkit's topic in Site Updates
In response to post #74406048. Decent money? Maybe 0,1% of the modders. I've been active since 2014, with 49 mods and never received 1 donation. I think the DP is very useful. We get something back for our hard work. Other than eternal gratitude, which is also nice ofc. -
This trivial issue bugged me but i fixed it!
RangerDulann replied to northener69's topic in No Man's Sky's Discussion
Replace skulls with ship and sentinel Other icons for save data and exit? Maybe harddisk and door. -
This trivial issue bugged me but i fixed it!
RangerDulann replied to northener69's topic in No Man's Sky's Discussion
Nice work. -
Design Update - Our New Navigation is here
RangerDulann replied to BigBizkit's topic in Site Updates
Tablet support is broken. I like to browse nexus when I'm on the toilet. Read comments etc. With the old design I could visit any page. Now when I go to a mod it's a small strip at the bottom and I have to login? But I can't login. I enter my credentials, press go, and nothing happens. Safari / Chrome IPad 3, A1416 IOS 8.3 -
Design Update - Our New Navigation is here
RangerDulann replied to BigBizkit's topic in Site Updates
In response to post #73641518. #73641833 is also a reply to the same post. Maybe. But than another website comes along and I have to resize for that and so on and so on. Not user-friendly. Also nomansskymods.com has a similar system, but with a tablet breakpoint of 884. But thx for your reply. I'll stick with it for now, coz I have to support my mods. Hoping for improvements in the future. -
Design Update - Our New Navigation is here
RangerDulann replied to BigBizkit's topic in Site Updates
I'm not thrilled with the new design. It's making it less attractive for me to visit the site. I'm using 21:9 screen divide in three parts with displayfusion. This puts nexusmods into tablet mode. And no I don't want to zoom or resize the window, I need the space like it is. So how about a toggle for this. Or a better detection algorithm. -
I've been busy with a new suit voice. This is what I came up with so far: Its not as good as the real nano suit of course. It can be improved, make it a little bit faster, add distortion/flange. And change a few lines: Life support systems. Activated. ---> Booting core functions. User initialization sequence. Complete. ---> All systems online. Ready to deploy. I will make a guide when I'm finished. Did one earlier but that's obsolete now.
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You need to run NMS unpacked. Method: How to use 'MODS' in VR with No Man's Sky BEYOND
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This is a complex issue. The shader hack was the best method. There's two other ways to fix this: 1) Change the size of an item in .mbin files. Example: <Property name="Width" value="512" /> <Property name="Height" value="256" becomes <Property name="Width" value="384" /> <Property name="Height" value="256" (1.33 aspect ratio). Ingame its get stretched to proper size. 2) Edit the graphics in Photoshop. Both are a lot of work! I'm not even gonna try it. Imagine doing all that and then HG releases a widescreen patch. I have a plan to only fix the reticles. That's the most annoying for me.
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Mod Request - Change Reticle Colors
RangerDulann replied to MadeUpName92's topic in No Man's Sky's Discussion
Edited all relevant reticles, but couldn't find the white line. I suspect it's a vector graphic so should be inside an .mbin. Anyway, I'll just drop this here and someone else can have a go. This contains the .pak file, a screenie and 3 photoshop files. Anyone is allowed to publish this, but give me credit when you do. Good luck! (Pick 1 mirror): https://openload.co/f/uFyB5Ni0BE4/DarkerShipReticle.7z https://www74.zippyshare.com/v/epI7RjjS/file.html https://filebin.net/19mwf0t9af9xs9e6 -
Mod Request - Fast Dialogue
RangerDulann replied to MadeUpName92's topic in No Man's Sky's Discussion
Faster Text Display -
Getting started with modding (BEYOND)? Is there a guide?
RangerDulann replied to sarenit's topic in No Man's Sky's Discussion
There's an excellent wiki: https://nmsmodding.fandom.com/wiki/No_Man%27s_Sky_Modding_Wiki -
Mod Request - Change Reticle Colors
RangerDulann replied to MadeUpName92's topic in No Man's Sky's Discussion
Still need to find the white line texture. Also there's 6 reticles to edit (A-F). -
Nothing wrong with mods. As long as they dont break anything or give an unfair advantage. I will mod everything and all. Now.. that lockpick mod with the bar is unacceptable. Thats just plain cheating. And cheaters never win.
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Yeah. But only you will see your mods. So if you have a pink hello kitty spaceship only you will see it.
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[Mod Request] Remove tinting on Analysis Visor
RangerDulann replied to Voidlust75's topic in No Man's Sky's Mod Ideas
I did something for my mod: I replaced the blue texture with a default texture. Not a perfect fix, at night you can still see some filtering. But this is good enough for me. No blue filter mod: https://www.nexusmods.com/nomanssky/mods/655 -
I'm gonna have a crack at this. It's just too bad that nobody shares their projects files. Reverse engineering everything takes a lot of time.
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Since The Expanse is cancelled (damn you Syfy) how about a mod. Rename the Tempest to Rocinante or Tachi. Change colors, logos.Andromeda Initiative is now MCRN (Martian Congressional Republic Navy). Replace logos with Martian flag.Male Ryder -> James HoldenFemale Ryder > Naomi NagataCora > DraperLiam > Amos BurtonPilot > Alex KamalKeth will become protomolecule hybrids
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Can't open asari body skin texture in Paint.NET
RangerDulann replied to Althaia's topic in Mass Effect's Andromeda
There's a DDS plugin for paint.net https://github.com/dtzxporter/FileTypeDDS Same for GIMP https://code.google.com/archive/p/gimp-dds/downloads -
Change a specific NPC's hair
RangerDulann replied to GlowingDinosaur's topic in Mass Effect's Andromeda
When I start modding a new game, I'll first look for any tutorials and tools. With Frosty I filter for keywords: textures, diff, norm etc. See how its organized. Then trial and error with crashes and bugs. Also reverse engineering. Hard to do with Frosty cause you can't see any details. Best tool I've used is Creation Kit for FO4/Skyrim. Every game should have one. Oh btw, it's not possible to change the hair color by changing a value. But you can edit the textures. -
Change a specific NPC's hair
RangerDulann replied to GlowingDinosaur's topic in Mass Effect's Andromeda
Cloth is for physics. Some hairs just dont have them, the shorter styles. You can use the hairs who don't have cloth. But you have to delete the other field, where the cloth would go. So right click [3] remove. If you just make it blank you'll get crashes. Now, if I can only find out how to change the color...