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Posts posted by jolly2807
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PLEASE DELETE THIS TOPIC.
NO LONGER NECESSARY.
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Hello, I've been playing FNV for a while now (since release date) and on the Heartache by the Number quest, whilst I was tracking down the attacked caravens, the game suddenly dropped significantly in fps, from an average 45-60fps to a max of roughly 25fps, anywhere I go, even the Mojave Outpost where I always received approx. 60fps.
I've tried several things, including removing d3d9.dll, stutter remover, enabling/disabling v-sync, restarting the PC etc. and its only FNV I'm having trouble with.
I have the latest patch as well, which has been fine up until now.
Any ideas on how to tackle this?
Many Thanks
UPDATE:
I've noticed its only my latest save with this problem, the save (and those before it) I did before the attacked caravan search is fine.
So its a bug thats somehow been saved onto that save data...?
UPDATE 2:
Whenever I go anywhere near the first caravan (Cass' caravan) thats when it starts to get a little dodgy in the FPS.
Acquiring Cass and going elsewhere in NV is no problem.
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I am in need of the original Fallout3.exe & FalloutLauncher.exe from patch 1.7 UK to be uploaded please,
I accidentally mucked around with my ones & need them to be restored without reinstalling the whole game.
Many Thanks For Your Help
Regards
Jolly2807
P.S. Tried reinstalling Patch 1.7 but to no avail...just need the files :thumbsup:
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Does anyone know of any games that use the same style of menu as DA? It uses DDS textures set to animate, and uses GFX and MAO files.
Many Thanks
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Is it possible for someone to make a new mesh thats looks like this, particularly with the ears, nose and mouth?
http://img42.imageshack.us/img42/930/57437102.jpg
Many Thanks
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UPDATE:
It's ok, I found out you can do it by console.
Further details are here:
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Instead of the weapon switch on your party members' inventory screen just changing the weapons, is it possible to mod it to change all slots for the helmet, chest, gloves, boots, weapons, rings etc.?
I'm curious as to what file/s control the weapon set switch function.
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UPDATE:
Ok I've fixed a few things, now when I load chargen it shows the human male as normal, and every other default race/gender/class, except for my class.
I have copied all the details (and changed where necessary) off of the mage for this to begin with, except in background_defaults and chargen_preload, where I've only made
this class available to humans, however, in chargen it appears selectable for both humans and elves, without showing the character model for neither.
The main fix I did was adding "_nc" to the end of all my worksheets in excel and then exported as GDA to my files folders, as per the guide on social bioware.
What could be causing the elven disciple to be selectable when I haven't made it so, and stopping the models for them (at least the human) showing at all? I have done the necessary UTC files.
Many Thanks
EDIT:
I have found out what the problem is over at the Bioware forums.......1.03 :verymad:
If I had patch 1.02 installed, my mod should work fine as everything appears to be spot-on.
Oh well, have to wait 'til there is an update on how to do custom classes in 1.03.
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I have been trying to create a custom class mod, and I have followed all 3 main guides on this to the full stop.
http://www.damods.com/forums/index.php?topic=571.0
http://www.x3dmod.com/da/da_new_class.htm
http://social.bioware.com/wiki/datoolset/index.php/Add_A_New_Class_Tutorial
At the minute its a duplicate of the mage class, under the name of Disciple. Everytime I load the chargen in-game, the character is missing and selecting gender, race etc. doesn't make it appear, then it will eventually crash.
I have uploaded my dazipped mod & the excel worksheet together here, if someone wants to take a look at it.
SEE POST BELOW
Any help is highly appreciated for this
Many thanks
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In Awakening, if you do the Law & Order quest before you start Sigrun's Roguish Past, it cancels it out and you cannot start the quest on that character...ever!!
Is there a way I can mod it (change scripts etc.) in order to get this quest accessible?
Many Thanks
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EDIT:
Please delete this thread, I have fixed the issue with my mod now :thumbsup:
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I've edited the item properties on a few of the .UTI files on one of my mods, however, the abilities appear the same as before in-game. I managed to do it before on the Legacy of Sundown so that it would benefit mages rather rogues and loaded it in-game, though can't quite remember how.
Anyone dealt with this before or have any ideas?
Many Thanks
EDIT: I tried copying them to the override folder, but to no avail :confused:
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I have just been reading through the tutorials on Bioware to create/reskin items, but how exactly is a custom-made texture set so that it is loaded in the game (when in the right folder of course)
onto a custom piece of armour?
For example; The Ivory Tower mod, is a custom armour and has its own made texture, not an in-game tex. How is that achieved?
Many Thanks
You'll find everything you need from this link Krayzie_3334's Guide. It is a long and involved process. Unless you are completely fluent with the da toolset and coding, this will take you a few days to accomplish. My advice, go slow and steady. You WILL encounter problems, but these forums are filled with the solutions. It's a learning process. I look forward to any mods you might be releasing.
Many thanks, done it yesterday. Now all I have to do is the texture in Photoshop for it to show in-game.
:thumbsup:
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I have just been reading through the tutorials on Bioware to create/reskin items, but how exactly is a custom-made texture set so that it is loaded in the game (when in the right folder of course)
onto a custom piece of armour?
For example; The Ivory Tower mod, is a custom armour and has its own made texture, not an in-game tex. How is that achieved?
Many Thanks
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For the mods that DO work in Awakening, do I just install Awakening and play it with the mods active, or do I need to do anything before I play?
For example, does Awakening use the same addin, data & override folders as Origins, or do I need to copy them over to new Awakening folders (if any)?
Cheers
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Cool, thats a few more dealt with.
Does anyone know anything about console addon mods, such as this:
http://www.dragonagenexus.com/downloads/file.php?id=347
And auto loot & auto highlight? And if All Can Learn works, what about the shapeshifting/summoning mods for mages (ES, Archdemon, Evoker)?
Not to mention Combat Tweaks? I've PM'ed Anakin regarding the Advanced mods.
Many Thanks
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Cheers, thats a good start :thumbsup:
Now the important ones to find out are the Advanced series mods by Anakin, Combat Tactics, Character Respec, Console Addon Mods,
Shapeshifting forms (ES, Archdemon), Evoker, Extra Dog Slot (if the dog is in it?), Auto Loot & Auto Highlight.
Many Thanks
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DAModder
dlc_merchandise.
character respec
wings_of_velvet.
verdant_sonata.
the_ivory_tower.
nightfall_bloom.
legacy_of_sundown.
The_Icons_Project.
no_helmet_hack.
mod_auto_loot.
bf_auto_highlight.
gw_runic_armor.
gw_runic_weapon.
Extra_Dog_Slot.
evoker.
ES_Learned_Forms.
Archdemon shape
denl_respeconsole.
denl_givepoints.
denl_doggift.
denl_combattweaks.
area core
bf_magic_locks.
avaraen_dt.
advancedtactics.
advancedquickbar.
advancedparty.
forced deathblows
dual wield great swords
personal annoyance remover
CC Tints/Tones
Chargen
Pineappletree's colours
Bidelles Studio
more hairstyles
These are most of the mods I currently use, can anyone confirm which mods out of these will / won't work with Awakening?
Many Thanks
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Doesn't the patch 1.03 only override certain files?
If so, if someone were to host a copy of the files it overrides from 1.02 onto Nexus, as something like "Patch 1.02 Backup", then that way we don't have to completely re-install the game again.
Just an idea, because I'm sure when I did 1.03 it showed the physical files it updated, and there weren't many there I believe.
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It will probably include the v1.03 patch in its installation. So yes, i'm guessing that it needs it.
EDIT: I should be getting Awakening in the next few days, maybe today, so I'll try and confirm this for you when I do.
Me too, I'm getting as soon as it comes out on Friday :biggrin:
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the patch updates the game to some of the newer screens used in Awakenings. Its intended more to transition Origins in prep for the new expansion, more than it is to really fix anything.
So will Awakening be ready as is when I buy it, or do you think it will need this patch?
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I updated to v1.03 yesterday, everything was fine, games loading properly (and quickly :thumbsup: ), mods working fine, characters all fine, didn't go to any DLC places but I should imagine they would've been fine as well.
Did notice the one glitch that keeps the damage score the same when you disarm your weapons and you have to leave/go to Character screen to fix it, but that was nothing.
THEN.......
Everytime I would load the game, it would eventually (approx 5-20 mins) start to lag REALLY bad, as if the FPS had dropped or something!?
Luckily I backed up everything in case I need to reinstall to v1.02, which I did. Been perfect since then, minus the slightly long load time that RARELY occurs.
Is this patch necessary for Awakening? And if so, would it work as well as for Awakening as patch 1.02 does for Origins?
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I have been following both of these guides (1st in particular):
http://social.bioware.com/wiki/datoolset/i..._Class_Tutorial
http://www.damods.com/forums/index.php?topic=571.0
I have come to the part where I need to build the model template (default_necromancer.utc in my case), however when I open a new template (duplicated from default_player) and want to select Necromancer from the class dropdown list, it isn't there?
http://social.bioware.com/wiki/datoolset/images/3/38/Class_tut_dfs2.jpg
I have followed the guides thoroughly, although if there is anything that would cause this please inform me.
Many Thanks
Original theme playing over HoS theme in main menu and other weird...
in The Witcher 3: Wild Hunt
Posted · Edited by jolly2807
For some reason, the main Witcher 3 theme plays over the HoS theme in the main menu.
Also, in the game itself, songs from certain places get stuck on loop when I fast travel to other places, except when I fast travel to a new area (e.g. Velen to Skellige).
Not sure if a mod has caused this, any help would be greatly appreciated.
P.S. I have tried redownloading and reinstalling the entire game (1.12.1 patch, DLCs and HoS included) from scratch to no avail.
Think this issue started when I installed the Get Original Menu Back mod, which I no longer have and wasn't part of my reinstall.
UPDATE:
Fixed the main menu theme, but I'm still getting the random (or none at all if I load in Skellige) theme playing when I first load the game. Very unusual.