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thecowboyway07

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    FONV

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  1. did you load the esm or esp when you loaded the game?
  2. You need to write a script and attach it to the dialogue so it is triggered at the end. I Haven't dived into dialogue yet but I can point you in the right direction for the script. http://geck.bethsoft.com/index.php?title=MoveToMarkerWithFade .... just use " player " as your ObjectRefId. Tip: Its easier to set a custom marker where you want to be warped to then just use that reference id rather then type in your x, y, z, cordinates.
  3. I know this topic is dead but for future reference I read somewhere you just edit "ALL" the Room Marker's position. Easiest way is to Use your cell view chart and organize by type. Then drop down to static and right click on anything labeled Marker or Room Marker and edit. I did it in the past just setting "Z" adding a 1 infront of everything or 1000 to anythin set at 0 temporarily, some pattern thats consistent. You MUST SAVE AND QUIT. then reload Geck for it to work. (If It doesn't work you didnt restart Geck). Now when you load into the cell everything is displayed (you will get an error about the room size being too big but give it a sec to load ;-). Then you just copy everything in the cell to a new cell or edit it and replace the markers by deleting the added numbers. (It is important that the position be back to where it was default or like mentioned before you will have clipping issues.) Edit: ****Just confirmed on mine, I remembered Correctly***** Tip: When editing use the same position trick with the audio triggers for the rooms so it easier to get to all objects
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