I reinstalled fallout 3 today due to some major noobing uninstalling a mod. I innstalled FOMM first and checked the load order every time i installed a new mod. When i checked it the first time (clean install + patch 1.7 + FOMM) this is what the load order looked like: ------------------------------------------------------------------------------------------------- Mod load order report ! Warning: current load order template contains 19 duplicate entries Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ ------------------------------------------------------------------------------------------------- The "This mod does not exist in the current template" message appeared when i installed RTS. This is what my load order looks like now: ------------------------------------------------------------------------------------------------- Mod load order report ! Warning: current load order template contains 19 duplicate entries Fallout3.esm Masterlist Information: $Revision$, $Date$, $LastChangedBy$ RTS NW.esm * This mod does not exist in the current template RTS NW - Volume 1st.esp * This mod does not exist in the current template RTS NW - Volume 2nd.esp * This mod does not exist in the current template RTS NW - Volume 3rd.esp * This mod does not exist in the current template Placable Lights Basic Edition v2.0.esp * This mod does not exist in the current template mazas_campfire.esp * This mod does not exist in the current template Portable Fire Barrel.esp * This mod does not exist in the current template Fellout-pipboylight.esp Fellout-Full.esp ------------------------------------------------------------------------------------------------- It all seem to be working ingame, but when I tried to install a new mod (the one i noobed with the uninstall) that mod diddent work correctly, I trolled some forums and noticed it had some issues with the load order. Is this load order correct? and what does "This mod does not exist in the current template"mean? Hope somone can help me out, and thanks :)