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DarthCareBear

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Everything posted by DarthCareBear

  1. Ive created a daedra follower named durza and Id rather not have to keep a human voice. If someone is interested let me know. Im not picky on what he sounds like, really id like someone to play around with it and have fun. The storyline is that hes rebelled against the daedra hierarchy and came to join the dragon slayers (my faction).
  2. Nvm im dumb. I figured out what I was doing wrong. Thanks
  3. Oh that one idk. I never set it up so you can have more than one
  4. Or if you mean total number of followers go to the potentialfoloowerfaction and you can see all the users
  5. Meaning the placed number of them worldwide? Just find them in the actor tab and look at the "count" box
  6. Restarting didnt change anything. I wonder if it has anything to do with the the original cell not being set up at a combat area?
  7. No it shows a cant do sigb when a lvled npc is dragged over it. It will let me place a follower though... just not a lvled bad guy
  8. Ok I cloned an interior cell (the orc stronghold ebony mine) and deleted all the npcs, created a new location and encounter zone, ect. And for some reason it wont let me add a leveled creature (daedra) to the map. Ive cloned other areas before and never had trouble like this?
  9. Thank you all for the help btw. I finally have it working to an extent.
  10. It worked when I fast traveled. Im using an onactivate script on the door. What if I put it on the load door to enter the area?
  11. Yes but I didnt define a property on it. Ill try that again
  12. Ok ive tried this terra nova (great show btw) but it still wouldnt reset after I left and came back. I dont understand why this is so difficult or what im doing wrong. It sounded to me like your way would work and it compiled correctly (I did fix your spelling errors as well)
  13. I had recognized the typo and tried it like that the first time. I will try this again when I get the chance to get on my computer again. For some reason my gf doesnt find it attractive when I geek out on the computer while shes at my house. Idk why... only the cool people do it. Thanks for the help. Out of curiosity will it work the same if I use onActivate instead of onCellDetach?
  14. Ok so ive been trying to get it to work for awhile and I dont understand how the scrept works well enough to fix this. Right now I have Event OnActivate(ObjectReference akActionRef) And then the same as you recomended earlier. Is there anything else I need to declare to get this script to work? As it is it compiles correctly and still doesnt reset the cell in the game. Any ideas? I know you guys have a lot more experience than I do. Thanks
  15. Ok it compiled fine but it wouldnt reset the cell after I left
  16. I could also do onobjectactivation... would probably work better
  17. Ok im trying to make a quick fix for now As of now I have: Scriptname aaaareareset extends objectreference Event oncalldetach () Aaadsironmine.reset () Endevent And im getting compile error 7, 2 varriable aaadsironmine is undefined And 7, 16 none is not a know user defined type
  18. http://www.creationkit.com/Reset_-_Cell Is there a way to do parentcell.reset () Or could we use a variable and have a script find the current cell location, set that as the variable, and then do variable.reset () Thanks for the help I know im a pain and this is very specific. I know I found a script that finds the parent cell but I can find it now.
  19. Ok so ive searched and searched the Internet and tutorials for an answer to this and only found questions so im coming to you guys. Im trying to write a scrpit that tells an interior cell to reset when you exit it. Thus far ive found 2 possible ways to do this: either placing a script on the exit door or placing a script on an object in the cell and setting it to activate when the parent cell unloads. I want tobwrite this so that the script finds the parent cell and then sets it to reset(bexause a lot of people want somethingblike this and ive yetbto find it). Ive read all the tutorials and have a small amount of modding experience but ivstill cant grasp how to accomplish this. Im pretty sure ive found all of the functions I need I just cant figure out how to tie them all together. Id really appreciate some help if any of you even have
  20. So I created a tower outside of whiterun and I have it complete. The base of the tower goes into a mountain, which from my previous modding experience with morrowind and new vegas I thought it would be ok. For some reason when aproaching the tower from the road the base of the Mountain is glitchy and you can see through it and walk through it. Up around the peaks its still solid just not at the base. Any input? This is my first skyrim modding experience, but ive been able to solve the rest of my problems using tutorials.
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