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Everything posted by ZZZ02
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Plus you didn't even look at the date of the original post :P
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just boot up the game with the mod active and take a screenshot of an argonian next to a khajiit showing the features, that would be better than any artwork. I'm doing that too. I just like making things look all pretty and professional. Who wants pretty and professional? I want that mod :P
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just boot up the game with the mod active and take a screenshot of an argonian next to a khajiit showing the features, that would be better than any artwork.
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Is my university the ONLY one to have finals next week instead of this week!? all my friends on ESO (PS4) that are students said theirs is this week.
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My finals are next week but I have pre-final exams and a lab practical all week
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Spirited Away! oh the memories of that, that was my first anime movie ever. too bad I hardly recall the fine details, when it was on at the time I was young and it was always on past my bedtime (got in trouble for that).
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Okay if it is possible then how would I set it up to use both? I already have both renamed.
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In order to use another program that uses the d3d9.dll and still use enboost you need to rename the other programs d3d9 to something like Sweetfx_d3d9.dll and add this to your ENB local.Ini [PROXY] EnableProxyLibrary=true InitProxyFunctions=true ProxyLibrary=Sweetfx_d3d9.dll Both Hialgo and sweet FX use the d3d9.dll and I want to know if it is possible to have them both and if so how. falkreath forest area is the only place that gives me real trouble with FPS hence why I want sweetFX but the Hialgo will come in handy in those locations.
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I just saw something about sweet FX and it looks really good the problem, I use ENBoost for the memory boost and Hialgo boost for when I am in that FPS sinkhole called Falkreath forest. Well, hialgo was already using the proxy spot of ENBoost so as far as I know to use sweet FX I have to disable Hialgo,is there a way to get them both to work?thanks in advance for listening.
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Actually the pictures in DraketheDragons Anthro dragon race mod for oblivion looks a LOT like Morrowind Argonians minus the knee spikes and wings you can look there for reference. I wish he could use THOSE resources for his argonian beautification project instead as they look a lot better than a lot of the stuff included.
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No underwear but also no "parts" down below for beast races. also, argonian females didn't have breasts but I don't think this mod will correct this.
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So... by nudity do you mean Morrowind nudity, realistic mammal vs reptile nudity or, the typical modded nudity?
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Thank you so much I will add the FAQ version of this to the temp patch links in case I need to reference it,
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I was afraid of that many people have issues with this mod installer and some patches for specific issues are only on that page, this may be a problem.
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I tried follow the links to directly for the MGSO credits and FAQs but thelinks are leading me to errors. can anyone else who has the links please check to see if it is just on my end or not. I hope it is just on my end as those will be very helpful for troubleshooting that mod.
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Yeah, werecroc is the only one I don't need... I was hoping to try to finish the dead mod Ravenous Hunger as all the scripts are already there and it is a shame to have it rot. here are the stats of the resources according to what I remember (it has been a while since I looked at them) werecroc awesome (better than xens would make a great replacer for his) wereshark decent mesh no texture werelion decent mesh low texture werevulture nothing but has great scripting concept (yes I tested it while invisible) wereboar mismatched head on mesh no texture werebear mismatched mesh no texture
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Does anyone know of any resources for various werebeast types for morrowind? things like boars lions sharks ect.
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Looking for a specific mod to help troubleshooting an issue
ZZZ02 replied to ZZZ02's topic in Morrowind's Troubleshooting
yeah that is what I am looking for thanks! -
I recall once getting a mesh replacement for the better clothes series for the shoes that would stop the "unable to find foot part in bc" spam but I for the life of me can't remember where it was. I ask because I want to add it to the MGSO patches that I linked to on the temporary patch. I think it was somewhere in the bethesda forums but It was in a user comment. if someone can give me the link I would really appreciate it. Thanks in advance.
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I have heard about a way to use morrowinds version of wrye to change and remove mod dependencies perhaps the oblivion version can as well but I am not sure how to do that for either version or what can happen to mods like this. perhaps you can ask there.
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have you tried PMing Fore?
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Fix the Grass that does not reflect lights?
ZZZ02 replied to SkjoldBjorn's topic in Skyrim's Skyrim LE
It's a game engine limitation,in order to fix this someone would have to make a change to the engine itself. -
I do wish the regular MT had more werebeast types. The author of the enhanced version is about to finish combining some of the best features from all 3 of Swneds mods. when (s)he is done I was actually planning on asking about something like this as Spwned is burned out so who knows perhaps someday... well back to UBR, is Drohung still breathing? I would have expected it to have been released by now.
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it's not a tiger but you can try this out:http://www.nexusmods.com/skyrim/mods/56755/? not compatible with moonlight tales enhanced so if you use that don't use this. That reminds me...
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