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ClayboTGW

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Posts posted by ClayboTGW

  1. Yeah my modded Skyrim takes a long time to int ( 200 Gig game folder..lol) and seeing that FO4 is much large with 60 more gigs of DLC in the works I can see why it takes so long to unpack I just wasn't sure because you use to have to add the DLCs to the editor's ini in Skyrim but all looks find now and don't ask the size of mu Oblivion that is modded to hell and back (300 Plus Gigs)

  2. if your using anything with script extender you'll have to wait till they release a new version of that same goes with Wyre Bash this has been the norm since Oblivion Bethseda will do 3 or 4 updates (not addons) and then all the mods have to play catch up and tools like F4SE etc as well. Also make sure your strings and file invalidations are re added as the new update rewrites your ini files as well.. I knew this was coming so I backed up my ini files and my load orders to text docs so I could pull them back in easly.

  3. Ok I found a work around it will work until all the other tools are updated to the new version of the game..

    Do this and your mods will work!

    X:User/Appdata/Local/Fallout4 - Make the Loadorder.txt and Plugins.txt read only.(so the launcher wont overwrite them.)

     

    P.S.

    If your don't know how to get to your appdata folder go to your hard drive C: and high light your address bar where it says "This PC" and type %appdata%

  4. It could be a load order problem or a bad mesh or texture you may want to copy and paste your load order here it would help a lot for us to help you out.. as for a limit I think older games like Oblivion and Fallout3/NV it was around 200 mods before getting flakey. so you would figure Skyrim is the same. what are you using to arraign your load order?
  5. Install the game on the 2nd (a must) then simply copy and paste the entire data folder( minus the games main BSA files) from the old install to the new install don't forget stuff like skse from the main folder and your save games...it takes a very long time (depending on the amount of mods your using.. well at least it did for me when I moved my 5 year old install of 80 gigs worth of oblivion mods and saves from my XP drive to my Vista 64 drive.. as for using a mod manager I wouldn't know I never use them..except for wyre bash which I use only for tweaking my load order
  6. I have around 400 mods merged down to around 100 using the CS save as ( new Mod) function, Wyre Bash to tweak my load order tes4edit to fix any conflicts.. I learned this by a lot of trail and error... its not hard to learn just make sure you backup you original mod esps before starting.. right now I have 80 gigs of mod data running with hardly any crashes ever.
  7. Say mod 1 replaces Floral meshes and textures and mod 2 replaces a few things including the floral it will simply overwrite those floral files,,,now esp based mods that have scripts and animations and such can conflict and cause crashes and bugs this is where load orders become important.
  8. Steam defrag does not effect mod files only the stock game files..... there should be no overlaps they will tend to overwrite any file of the same name... also make sure your pagefiling system is set up to run at its recommended max... Tytanis and Midas should not cause as much stutter as a ton of HD textures will.. it took me a longtime to get Oblivion running smooth with 80 gigs of mods running on it.. I'm going slow on the Skyrim mods till the CK and a few other tools are in place ..
  9. I think the mod limit is around 200 well thats about what I'm running in Oblivion anyways.... It sounds like your texture mods... running a lot of loose textures files makes your PC stop and search to load files compared to a compressed BSA file where all the textures are in one place.. you can try doing a full hard drive defrag this may help.. I tried textures replacement files that replaced most of the terrain in Oblivion and it made the outside world stutter badly.. also the larger texture sizes will use more Memory to load..
  10. I was getting jittery game play.. I fixed it by turning on my Threaded Optimiztion in my Nvidia control panel I think Ati has the same thing as well, Also defragging.. not the steam's version as it only defrags the "game files" and not mod files where as a full Hardrive defrag hits every file. when your pc has to search thru a lot of replacement textures and meshes defragging becomes very important.
  11. I've seen this before mainly on Bretons I think it has to do with the body0 and body1 chosen. I had made a custom armor all body1s when the seem appeared but when I went back to body0 being body0 the seam disapeared outfits have 0s and 1s after its name like outfitF0 or outfitf1... if its a breton try a 0
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