Jump to content
⚠ Known Issue: Media on User Profiles ×

dizzy

Members
  • Posts

    14
  • Joined

  • Last visited

Nexus Mods Profile

About dizzy

Profile Fields

  • Country
    None
  • Currently Playing
    Skyrim
  • Favourite Game
    STALKER Series

dizzy's Achievements

Rookie

Rookie (2/14)

  • First Post
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

0

Reputation

  1. Ah lol, no that's just me being stupid. I searched for a resurrect script command before posting but I only searched for that in the OBSE command list page, didn't search for it in the Bethesda function list... d0h. Definitely try using the built-in "Resurrect" function first, running console commands through scripts is kinda of a hack.
  2. I don't know man, it could be all sorts of things. I say you start from scratch and only use Wrye Bash to install and manage the order of mods, use BOSS to order the ESP files. Start with basic things first (Unofficial Oblivion Patches + Darnified UI), those should be working just fine. You don't need OBMM to install Darnified, I use it with Wrye Bash just fine, the only thing is that you need to edit Oblivion.ini after installing it to tell it to take advantage of the smaller fonts. I've documented it here. Then after you confirmed all that is working start adding the other mods, one/two at a time, re-run BOSS, rebuild Bashed Patch start Oblivion, make sure things are working. If you don't install any ESP/ESM files from your mods it's even simpler (as you don't need to run BOSS or rebuild Bashed Patch).
  3. I would look at these 2 OBSE functions that allow to run console commands: My idea is to try to use: <targetRef>.RunScriptLine "resurrect 1" true Which I'm hoping runs console "resurrect 1" as if <targetRef> was selected first with "prid". But if that doesn't work try running "prid <targetRef>" and then "resurrect 1".
  4. Or my guide :p https://medium.com/the-backlog-gog-com-stream-team-blog/an-oblivion-modding-guide-9274b2640231 Note that my guide doesn't cover installation of body replacers. That deserves a full guide of its own because you need to know exactly what to get and in which order to install it to do it right and get rid of neck seams and there are about 10 different separate archives to deal with it. Neck seams is pretty much the only reason why I'm playing with body replacers, as I don't care for nudity and it's not like you are going to see undressed characters very often in Oblivion and somehow the way they look vanilla would be too distracting. Neck seams on the other hand are a much more annoying issue as the camera zooms on character's faces by default (tho Oblivion Reloaded disables that by default). But if you or the other person aren't bothered too much with neck seems then don't bother with body replacers IMO, more hassle than it's worth.
  5. I am kinda looking for the same thing but it appears nobody has put together a good collection, to my taste at least. So you'll have to assemble your own, a number of ideas to choose from: - QTP3 Redemized Patched - Bomret's Shivering Isles textures with meshes from USIP - Mesh Improvement Project - Improved Doors and Flora (+ updates) - Improved Trees and Flora (1 & 2 + updates) - Improved Signs - Book Jackets - Improved Amulets and Rings - Improved Meats and Vegetables - Improved Fires and Flames - Skyrim Cave Textures - Gecko's Ayleid Ruins Textures V2 Many of these are linked in my modding guide (see my signature), however some are not as I am currently testing them.
  6. I haven't experienced those issues but it looks like some kind of Depth of Field shader problem. I see you use OBGE, those are really outdated now and you should use Oblivion Reloaded instead. If you do switch to Oblivion Reloaded make sure to disable almost all the "Mode" values in OblivionReloaded.ini if you just want the shaders. Also if you get annoyed (like most other people do) about the new leap attack animation introduced by OR, see this post.
  7. I am using it with UOP/UOP-SI/UOP-DLCs. I haven't checked (I will when I get home in a few hours) but I would expect that the BSA/ESM/ESP files to be identical to the disc/Steam versions and GOG only made some changes to Oblivion.exe (ex. it already has the 4G/LAA flag). They also officially recommended the UOP in their own post about Oblivion modding: https://www.gog.com/news/mod_spotlight_fallout_3_new_vegas_tes_iv_oblivion
  8. When reverting mods while trying to debug issues be careful about reverting DarnUI or other UI mods because if you revert those and forget to modify Oblivion.ini [Fonts] section to use the original Oblivion fonts then the game doesn't even get to the menu (like you were experiencing). In any case, it's extremely unlikely that crashes are triggered by using a basic list like: EngineFixes, UOP, UOP SI, UOP DLCs, DarnUI. So you usually don't need to revert those too so don't have to worry about updating Oblivion.ini fonts :) Once you have a basic list of mods that are stable for you, consider adding mods incrementally one at a time with at least 2-3 hours of play testing with the new mod in between them (the more play testing the better and since a full Oblivion playthrough can easily clock at over 300h it's not like you're in a hurry). Of course, every time you add a new mod you'd need to re-run BOSS, rebuild Wrye Bash (and re-run TES4LODgen if using something like RAEVWD). It's much less likely to run into issues when adding mods to an existing savegame then when removing mods from a savegame (the latter requires the Clean Save procedure).
  9. Yes, latest Oblivion Reloaded crashes when loading the game on New Game. But you have disabled that and it's still not working for you so you have some additional issues. Looking at your list, I have these immediate thoughts, in no particular order: it doesn't look to be BOSS/LOOT ordered, that is critical when using so many modsyou don't seem to be using a Bashed Patch, that helps a lot for merging records touched by multiple mods, it's especially helpful with something like OCOv2 which changes almost all the NPC records, for example looking at your list of ESP files, it's likely that the changes to the NPCs added by the official DLCs are being overriden by OCO (but that shouldn't result in a crash of course).I don't recommend Natural Weather, use All Natural instead which includes it (and more and you can configure to disable the other wea1ther patterns if you only want Natural Weather patterns), it's a modern mod with a lot of compatibility work done for itdo not use Harvest Flora 3.0.0, upgrade to 3.0.1 if you don't want to run into crashes with that (tho unlikely to explain your crash to start issue)I don't recommend using Streamline anymore, a combination of ENBoost + OSR (with the FPS management function turned off and the replace heap function turned on) should make a modded game run long, smooth and stable and I've seen people run into crashes with StreamlineAnyway, I don't have very specific recommendation for why it crashes when you start the game (other than Oblivion Reloaded) but I suggest you apply the following general rules to modding, especially because you are using a large list of mods: use Wrye Bash to manage mods so that you can easily enable/disable mods while debugging issues such as thesealways use BOSS/LOOT to order the ESP files after every action that adds a new ESP file to the list; read all the comments BOSS/LOOT makes on the ESP files (like that some ESP file shouldn't be used together with some other ESP file)rebuild Bashed Patch after adding or removing any ESP file or changing the load order of ESP filesIf you think that using Wrye Bash and rebuilding Bashed Patch seem like too complicated things, check out the guide in my signature that covers these issues.
  10. I think all the issues described by you are stemming from Oblivion Reloaded. I have disabled almost all "Mode" values in OblivionReloaded.ini (the camera/combat ones for example) also the leap attack comes from it, see this on how to disable that. However, if you play Oblivion in third-person mode OR makes it a much better experience if you leave some of those Mode values on (I don't remember which exactly, try setting them on/off and see what changes). I love Oblivion Reloaded in terms of HDR, water shaders, its shaders in general but all these gameplay changes I don't like myself and generally disable everything I can :smile:
  11. If you can list a few links to detailed information of problems with "all kinds of software" with those dates I'll include it in my bug report with GOG. They are usually very responsive to support tickets and perform the needed changes (ex. a similar problem was with the dates of the BSA files which they did release an update to set those to 2006-01-01 but that update doesn't impact ESP/ESM files). I can make a much stronger case on the ticket I'll file if I don't have to only point at tes4edit & derived tools (because all other tools I tried, Wrye Bash/BOSS/LOOT and Oblivion itself) seem to be working fine.
  12. @gunnarka Are you using BOSS to order your ESPs? Are you using Wrye Bash to generate a Bashed Patch? It seems suspicious that you have All Natural but you don't have All Natural - Indoor Weather Filter For Mods (which needs to be used Bashed Patch for adding All Natural compatibility to many other mods). You should follow a debug procedure where you disable a set of mods, make a clean save, then see if it still crashes. Rinse, repeat until it stops crashing. Then start enabling mods one at a time until you find which one produces issues for you. @TurkeyOnRye Oblivion Reloaded latest version (6.2) crashes almost every time when you go to New Game/character creation. Install the previous version (6.1) to get past that (or simply disable it for character creation) and once you are past character creation you can use the latest version. Seems fairly stably after that (more stable than the previous version that crashes almost every time when doing Exit to Main Menu which is basically every time I die and need to reload).
  13. First, make sure you have installed some of the other mods that complete the II converted cities: - Immersive Interiors Bravil and Leyawiin - Immersive Interiors Imperial City - Immersive Interiors Landscapes AddOn (if you want to see mountains through the windows too) I don't have almost any experience with TES modding myself but from what I gather one has to basically add those statics (landscape, trees, rocks, buildings) to the interior cell. That's a lot of painstaking work to position them correctly and make it reflect the outside world.
  14. I'm currently playing through Oblivion with the GOG version and a significant list of mods (based on this guide) and it's been working quite well if anyone wanted more confirmation. I only use Wrye Bash so I haven't run into any problems with mod managers. Actually, there was an issue I had to investigate, apparently the GOG version (backup installer or Galaxy installed) sets the Last Modified times of the vanilla ESM/ESP files to Dec 31 23:00 1969 which confuses all tools based on TES4edit (this includes TES4LODGen) and they incorrectly process the Load Order based on those old dates (even if both BOSS/LOOT and Wrye Bash are fine with it and properly update and show the LO). See my report on the TES4LODGen thread. TL;DR to work around this issue you have to set the date of Oblivion.esm to something more recent (say 2006-01-01 00:00:00) and then re-run LOOT/BOSS and they will set the LO and update the times of all the other files (following Oblivion.esm). Then TES4edit tools like LODGen will work fine again.
×
×
  • Create New...