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About Darkangelmn
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United Kingdom
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Halo: CE w/ mods
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Deus Ex, TES, FFVII, Fallout, UT, Quake, CS, CnC
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Excellent Extensions, marvellous Menus - expired6978
Darkangelmn replied to BigBizkit's topic in Site Updates
One my favorite people get some spotlight? Nice. I feel all but mad respect for the work expired has done over the years. My mod setup would never look the same without the extensions for the game engine. -
Random crashes with different memory adresses
Darkangelmn replied to Darkangelmn's topic in Skyrim's Skyrim SE
Okay, I just went all out this time. I put on some windows 10 tweaks and also forced Skyrim to run through a debugger and made it beg to crash. No surprise. It didn't crash after various save loading, deaths, container opening, combat and exploring. At least it didn't as soon as I expected it to. This is the sort of problem I have with Bethesda games, they crash when you don't want them to, but they don't when you need them to crash. No need to mess with my life like this... I swear it's testing my sanity since 2011. It's trying to divide by zero or something. I know what else I can try, it's either the debugging process that doesn't let it crash, or it was my tweaking around settings. Edit: Okay, I wasn't ready for a full play session but I managed to finally crash the game after 2 hours, which is most I have gotten out of SSE so far. I need sleep now. With the work I am pulling I can't put 3-4 hours in a single play-through anymore. It crashed with the same thing again. "The thread tried to read from or write to a virtual address for which it does not have the appropriate access." is the cause for the exception. I had my system tested with memtest, had a clean Windows 10 install, ran everything with and without Admin privileges, and for the life of me I can't figure this out on my own. Here's what the debugger got: https://pastebin.com/LVYFKway And the paired minidump which I attached the SkyrimSE process to: -
Random CTD's caused by Conflicting Mods
Darkangelmn replied to NewAgeAlice's topic in Skyrim's Skyrim SE
I'm getting random crashes as well, no matter how many mods I run they still happen. You should post a crash log/dump from either SKSE or SSE Fixes if you're using either of those, it might help. You're running far less mods than I do and most of them are safe to go with, and you're still getting nowhere. So far I am convinced it is my hardware or Drivers/Windows 10 that are causing issues. I didn't have these random crashes before, but back then I was using older stuff with Anniversary Update, which is by far the most stable for Win 10. I'm using latest GeForce and chipset drivers. And sometimes I even get blue screens if I am really unlucky just using Windows Explorer, it even crashes on its own sometimes and restarts. The best thing to try now is to disable all mods, even SSE Fixes or ENB to see if problems persist. If they do it's likely that my system isn't working stable for some reason, but any other game is running 100% fine while Special Edition is the only exception, which is making me doubt my reasoning. I have no idea how long I will need to even see a crash. Playing the vanilla game for at least 3-4 hours should be a good enough test, if I can live through it, but I don't want to do that with every single mod and variable, that's just insane. I can run old modded Skyrim for 4-6 hours sessions without any sort of crash. It's funny how for some people Special Edition is crashing more often than old Skyrim. The only people that could help finally diagnose or even get rid of the crashes are @sheson, @meh321 and other few who know how to look up in the game code and see what the game was really doing before it went south. -
I keep getting random crashes all the time, the more plugins and SKSE dlls I use the worse it seems to get. This was more of a problem in old Skyrim, but I got that version to stability perfection by merging mods and patches, using bare minimum .ini changes and applying remedies for the game engine. I wanted to get some help in another modding site (that was at some point not named), but the thread is only dedicated to analyzing old Skyrim crash dumps so it isn't helpful because Skyrim SE is 64-bit. With Special Edition none of my expertise on modding the game has gotten me closer to getting this version to run stable even with less complex mods. I am running stock inis, FPS limited to 60. Most of my load order should be fine in my opinion, but even with a minimal load order with only USEEP installed this can still happen, but sometimes even more often with less plugins. Don't worry about AOS patches and the like, they are implemented through merges. I'm using a different Steam game folder, because Windows 10 is a ***ch when it comes to file permissions and modding. The only way to figure out what is happening is by looking at the memory dumps provided. Not many people can debug the game especially with the tweaked engine, I certainly tried with a few programs on old Skyrim executable, but assembly/C isn't my thing. I noticed that I get a balanced amount of crashes. 50/50 happens in interiors when I look at an object or activate a container or just wandering in exteriors and it seems to happen for no reason at all. The container crashes are the stuff of nightmares from the mod QuickLoot, which is unstable when used with other SKSE plugins or just some mods in general, sometimes it's luck and it just works for some people. But I am not running QuickLoot, I don't remember ever getting a crash when looting containers in old Skyrim at least when QuickLoot isn't installed. There are some mesh replacers but none of them are major. I am currently not running SMIM, because I don't want my framerate to tank. Assistance is very much appreciated at this point, as I have exhausted almost every option. Apart from disabling a system overclock that even Fallout 4 has no problem with, I can use that game as a sanity check for memory problems, as FO4 crashes very quickly as soon as an unstable OC has been done. Load Order: *Unofficial Skyrim Special Edition Patch.esp *Skyrim Project Optimization - Full Version.esm *Cutting Room Floor.esp *RelightingSkyrim_SSE.esp *SkyUI_SE.esp *iNeed.esp *iNeed - Extended.esp *Verdant - A Skyrim Grass Plugin SSE Version.esp *Prometheus_No_snow_Under_the_roof.esp *Better Dynamic Snow.esp *Better Dynamic Snow - NSUTR Patch.esp *NoRadialBlur.esp *Dragon Stalking Fix.esp *PeopleAreStrangers.esp *DisableHDREffects.esp *NoBSAIProjectileDodge.esp *AHZmoreHUD.esp *Fantasy Soundtrack Project - Combat.esp *Fantasy Soundtrack Project.esp *BetterQuestObjectives.esp *BetterQuestObjectives-CRFPatch.esp *Realistic Death Physics - No Animations - Skyrim.esp *JaxonzRenamer.esp *Miscellaneous Merged.esp *Andromeda - Unique Standing Stones of Skyrim.esp *Dr_Bandolier.esp *KS Hairdo's.esp *beltfastenedquivers.esp *widescreen_skyui_fix.esp *ExpandedJewelryCrafting.esp *Realistic AI Detection 2 SE Lite.esp *Moss Rocks.esp *ScopedBows_ArrowTweaks.esp *Chesko_LoreBasedLoadingScreens.esp *Blues Skyrim.esp *RaceMenu.esp *RaceMenuPlugin.esp *CrittersAintSnitches.esp *WeightLessLegacyAll.esp *ZIA_Complete Pack_V4.esp *ScopedBows.esp *Ordinator - Perks of Skyrim.esp *Heads Up Display Merged.esp *icepenguinworldmapclassic.esp *CRF - Lighting Overhaul.esp *Point The Way.esp *TKAA.esp *TheChoiceIsYours.esp *Blowing in the Wind SSE.esp *SofiaFollower.esp *Provincial Courier Service.esp *notice board.esp *The Paarthurnax Dilemma.esp *BetterQuestObjectives-PaarDilemmaPatch.esp *NotSoFast-MainQuest.esp *Map Markers Complete.esp *No Snow Under The Roof - CRF Patch.esp *Mortal Enemies - Rival Remix.esp *Vigor - Combat and Injuries (SE).esp *Wildcat - Combat of Skyrim.esp *dD - Enhanced Blood Main.esp *Gildergreen Regrown.esp *HarvestOverhaul_Redone.esp *Unique Uniques.esp *Cutting Room Floor TKAA Patch.esp *SubsurfaceScatteringShader.esp *AK- Boethiah Alternate.esp *ClassicClasses.esp *CCB_AndromedaPatch.esp *Audio Overhaul Skyrim.esp *Immersive Sounds - Compendium.esp *Weather Systems Merged.esp *XPMSSE.esp *Imperious - Races of Skyrim.esp *EntropyFollower.esp *Immersive Citizens - AI Overhaul.esp *Relationship Dialogue Overhaul.esp *Hunters Not Bandits.esp *RDO - CRF + USSEP Patch.esp *Entropyskyrim.esp *SeeEnchs.esp *My Home Is Your Home.esp *RealisticWaterTwo.esp *Audio Patches Merged.esp *RealisticWaterTwo+-+Verdant+Patch.esp *RealisticWaterTwo - iNeed.esp *RWT Lod Fix.esp *ELE Merged.esp *VioLens SE.espThis is my most recent crash dump. Up top it has a brief description of what happened just before the crash. As far as I know these are partial logs, there's more information that is logged in the .dmp files, but I only posted what seems to be most relevant. Another One:
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If I read the starting paragraphs correctly, it will still feature the advanced usage/control for power users like MO did. MO was always my go-to mod manager because it allowed so much control over how I mod the games. It just worked. Always loved the work Tannin did, and I still do even though it's been a year since I stopped playing Skyrim. Modding FTW.
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I bet this editing can outright remove Bethesda's original scripts as well, thus not allowing to progress in quests for example.
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[02/08/2013 - 01:36:25PM] [DLC2PillarBuilderActorScript < (030182A2)>]OnPackageStart() [02/08/2013 - 01:35:59PM] warning: Property PlatePosition on script dlc2toldarstombpuzzleplatescript attached to (03027110) cannot be initialized because the script no longer contains that property These two scripts are the main cause for the CTD as far as I know, they derive directly from Dragonborn DLC. Even in vanilla game these scripts loop and cause the CTD's for most people right now and I don't know if Bethesda will fix these.
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Wrong, actually it says that you SHOULD clean official DLCs esm's files + update.esm, but do NOT clean Skyrim.esm and unofficial patches. Please read it again carefully... Strange, at night I saw that all of what I mentioned above shouldn't be cleaned and now that I read it again it says otherwise. I was probably really frustrated and tired at night. I have spent more hours and days modding/solving crashes on Skyrim than actually playing the game ever since it was released by the gods. Sometimes I don't even enjoy the game anymore because mods turn rogue and crash the game, but Skyrim always comes back to haunt me (In a good way). I just get so angry for a game so buggy to be released like that, I keep it all bottled up though. And then I get a breakdown and become the next Sheogorath. That's what happens, I go mad. EDIT: ApachiiSkyHair isn't the one breaking anything. In fact running only Skyrim and the DLC alone causes these script loops which I mentioned before. By the way installations of Skyrim on different computers sometimes behave differently, so if disabling a mod helped you, you're probably gonna have to play without it for the rest of the play-through but I could be wrong. Here's something I wrote on Apachii's mod page: "EDIT: Did some further testing and messed around the Creation Kit a bit and found out ApachiiSkyHair is in fact not the culprit, Bethesda's own DLC seems to have game breaking bugs and if more mods are loaded it appears that all that load results in CTD's. So basically if Bethesda doesn't fix their own bugs, I am never buying one of their games ever again, I was a fan since Morrowind, sure the games had bugs but not of this magnitude, this is just ridiculous." They just broke any possibility of me playing with other mods. I am at a loss for words. EDIT 2: I assume I found the correct cause for the script errors. Apparently the cause can be either: 1. Corrupted Game Files2. Edited ESM (Damn I'm good) But, verifying the game cache and re-downloading the game still isn't safe bet that the errors will disappear from vanilla or modded game. But it apparently solved these errors for me. I had to delete all my mods though, EDIT 3: The errors seem to return, sadly. I guess all I can do is play and try to minimise CTD in some other ways, while I wait for the unforeseeable patch that won't come.
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By the way the Creation Kit Wiki page says Skyrim.esm, DLC esm files or unofficial patches for the DLC or Skyrim should NEVER be cleaned with Tes5Edit. http://www.creationkit.com/Skyrim_Dirty_Plugins_List
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I have informed the creator of the hair mod of the CTD. Hopefully he can shed some light on the subject.
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Hair mods don't exactly crash the game. The script loops are really killing the game, but the hair mods contribute to it because hair mods are very and I mean VERY resource hungry and create unnecessary instability. So hair mods aren't really to blame for the actual crash. Remember, save games that used mods previously that are disabled still leave leftovers in your save game, thus when the game tries to read the scripts that aren't actually there creates a loop and the game keeps trying over and over to load the scripts and bloat the save game. My new games with only few mods start out in 4mb size which is a bit too much. So be careful.
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The high resolution texture packs are just that. Textures and meshes, they don't interfere with gameplay at all so they shouldn't induce bugs like the ones people are encountering.
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Well, one can only wait for a patch to come out, official or unofficial. And the unofficial one released isn't aware of most bugs right now, especially the missing scripts that are causing CTDs because the game is looping the script constantly.
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I bet Bethesda has released yet another buggy DLC right there, no wonder the unofficial patch for dragonborn was made shortly after release but even it hasn't solved these papyrus script issues. I thought the CTDs came from weather mods or something similiar, but nope! It was the actual DLC. Basically people with these looping errors will CTD in these situations as far as I know: Moving to an exterior cell Waiting and moving to an exterior cell Saving and moving to an exterior cell Also the CTD occurs randomly when the game feels like crashing too even if you didn't wait or save. The longer you play on a save that uses the Dragonborn DLC the worse the script loop gets until you won't be able to play at all. Sometimes I have noticed npcs sitting on invisible chairs in cities. I haven't been able to play Skyrim normally ever since I got Dragonborn DLC. Personally I haven't even got through the start of the new game because of the heavy script looping since the game CTDs only several seconds in. On completely vanilla game the game doesn't CTD, but the script looping is still there, which is the cause for concern. I looked for some answers to this problem in unofficial dragonborn patch comment section, and... well... people aren't experiencing this issue at all or just haven't commented about it yet. EDIT: Lots of people have viewed this thread, how come there are only several replies in total? EDIT 2: Apparently this isn't the only issue Dragonborn DLC is coming up with, there are other bugs around. No wonder PS3 release of Dragonborn is pushed back even more, the PC port is a good test bed for this DLC.