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horniman6969

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Everything posted by horniman6969

  1. This might be the result of your properties not being set in the script settings. Right click the script -> Edit properties ->Assign all missing properties manually from the drop list
  2. Ok, we all know SendAnimationEvent() function. Lets you make NPC do animation etc etc. However, this function has an annoying limitation. You see, it doesn't just play an animation. It will also perform an action in that animation. I.e. SendAnimationEvent(Hadvar, "PowerAttackStanding") will hurt anything in front of Hadvar. And since it performs actions, it also checks for conditions whether that action is possible or not. I.e. SendAnimationEvent(Hadvar, "chairStandUp") will not work if the actor wasn't sitting on the chair to begin with. A kind of "foolproofing" which ruins it tbh, because it just won't let you play any animation at any time, only if its "precursor" animation was already running, or some other conditions are met. Is there a way to JUST play an animation on NPC? Similar to what you'd see in 3D software - press a button ,animation plays no matter what. No conditions check, no prerequisites, no checking for game state, none.
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