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Everything posted by WarKirby3333
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Thanks but I actually worked it out from your previous post. Although I have no experience with Oblivion scripting, I am moderately familiar with Pascal and Visual Basic so i have basic programming knowledge to fall back on. Anyway The castle is out. Get it here: http://www.tessource.net/files/cache/5742.html I just realised that I never tested to see if the book I wrote turned out OK. And I never tested to see if you could access the battlements. Damn. Childish mistakes. Well. Whats done is done. Enjoy my work and post bug reports here. Also If anyone has suggestions on how to improve the castle, like if certain rooms are too big or too small or over decorated or too spartan. Well you get the idea. Also ideas for completely new features would be accepted if they are doable. I will hopefully check this board tomorrow and if any catastrophic errors turn up, i can make a quick emergency fix. I think the sonic shoes might be too fast. They are a little surprise I added at the last minute. Thank you to anyone who downloads it. I will be reviewing reactions to the castle for a few days before I start on making AI's to populate it. WarKirby
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After tring and failing repeatedly to fix the hill. I've found the cause but no solution. Apparently It's an LOD landscape that was formerly buried but uncovered by my terrain editing. I have, however come up with a way to get around the problem. I'm going to elevate the whole exterior of the castle to rebury the LOD piece. This will take a few hours but I should still be able to release it tomorrow. Wish me luck Paul
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Good news and bad news. Good: I merged with the mannequins and it works almost perfectly. Basically I had to break the posing functions to allow placement in my museum. I'll try to fix it when I learn more about scripts. In the meantime, the mannequins will display equipment just fine, but they won't pose at all. Bad: A low res, non solid hill appeared in my courtyard. It's definately nothing to do with the mannequins though. I created a seperate thread entitled 'Strange bug in my mod' to request assistance. If you can offer any insight, please by all means post there. If I can't get it fixed I suppose I could release the mod with that bug as It is only a visual thing, but I would really rather fix it. I'm not really sure what is going on but one way or another the castle will be released this week. Hill or no hill. WarKirby
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Maybe it would be best for you to see it first. If the mannequin thing works I could (theoretically) upload the castle tomorrow. Thanx for the support WarKirby
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Progress Report. I finished the exterior. It's pretty cool. There are only a few minor details to fix now: 1. My secret door is broken. A couple of pages back, GBHis posted a script to fix the door. It looked pretty sound but it didn't work. The script is below I substituted poorbookcase for the edtor ID of my secret door. On the second line beginning poorbookcase the script editor told me 'Missing function 'poorbookcase'' can anyone make this script work. 2. My mannequins aren't working. I think I may have found the solution. I'm gonna try merging the castle plugin with the mannequins plugin tonight. If that doesn't work however I will upload the initial release with out the mannequins and add them later when I can make them work. 3. Some minor decoration- ie tapestries and paintings. Also minor furniture like cabinets and shelves with silverware. 4. The front gate won't open. this is because I used one of those huge spiky gates you find inside planes of oblivion. The ones that say 'this gate is opened elsewhere' when activated. Can someone tell me how to modify the script so that the gates will simply open when activated? In the meantime I'll use a placeholder 5. The castle still doesn't have a name. It is simply called 'My Castle'. Maybe it will never have a name. You will need the paintings and tapestries mod to have the art gallery display properly. The castle will work fine without it, but the gallery won't look anything like I intended, and as a result it might look rubbish. The main garden will not be in the initial release but the front entrance has a nice garden to give you a taste of what to expect. The arena won't be in the initial release because I really have no clue what I'm doing in that area. It would be helpful if someone could send me a copy of the script that controls the imperial arena with detailed comments explaining what each part does. You would get your name in the credits. The staff will not be in the initial relese but they will be the first thing I start work on for second release. The castle is HUGE and its gonna take several hours just to lay down pathgrids. Not to mention configuing the AI packages. To GBHis: If you're still up for doing the books PM me with an address and I'll email the text to you. Don't expect an immediate reply though because I haven't written them yet. Finally- i added spellmaking and enchanting alters to the library as I thought they would be useful First release will definately be this week. WarKirby
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I kinda like dralon. I'm tired so I'm signing off now. I'll think about the name tonight and I will make a start on the exterior tomorrow. Once that's done, only a little more decoration (tapestries, paintings etc.) and a fix for the mannequin problem and the castle will be ready for release. I would set a date, but given my history with setting deadlines, I'm gonna have to say that It'll be ready when its ready. But it should be soon Warkirby
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I kinda like pendragon manor. I was actually planning to put a big statue of a dragon in the garden. So maybe something dragon related. None of the others really struck a chord though. Many seem like meaningless words prefixed by 'castle'. I want a name that's original but also meaningful (or just sounds cool). I appreciate the effort though. Keep it up. WarKirby
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Warwick is a place in England. Even though the spelling is different I'd rather not use real place names. Raymand and Ewen are common names of people, bar one letter. Valen is good, but hmm... maybe not quite. Castle Ganon is from Zelda And I really don't like the others at all. Not sure why Thanks for the suggestions though. I think I'm getting closer. Keep 'em coming. WarKirby PS: I finished the lighting last night. Done almost entirely with 'real' lights, ie torches and braziers. I don't like using 'Hollywood' lights, ie lights with no obvious source as it impacts immersion.
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Castle Negrivaul, hmmm.... It's good, but it feels like the name of a dungeon. I'm looking for something a little more homely. I'm aiming for the castle to be: Stately Mystical A place to call home A place which has everything A place to suit any kind of player Negrivaul sounds too close to necromancer. I plan for the permanent guests to also act as merchants and trainers. Each will have their own particular interest that a certain part of the castle will satisfy. Just thought I would post that. Please keep posting name ideas! Thank you for your time WarKirby
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Sorry about the long delay since the last update. Been very busy but I'm getting back to the castle now. I've still to do the exterior and the lighting in most of the cells as well as minor decoration. I filled the museum but I can't get the mannequins to work. I'm making a seperate thread called 'Reznod Mannequin Problems' to appeal for help so if anyone wants to help me post there. Since I havent seen it anywhere else, I'm adding some differently sized display cases to the museum so you'll actually be able to put boots in a case or a really big sword without it sticking out of the end.
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For the armory I was just thinking Iron and Steel weapons in racks and on shelves- to add to the military feel of the east wing. It is fairly small (3x4 Interior Narrow style) If you want to help It would be nice Progress Report My life has suddenly become hectic due to a series of things I have to do suddenly being scheduled all at once. As a result I won't be able to do any serious work on the castle until Sunday. As I still have the museum and exterior to do, as well as all sorts of minor details, the earliest probable date for first release has been pushed back til about a week from now. I'll try my best to finish sooner. I still need a name. Nothing in the big list of suggestions really clicked. Should I stock the library with books (will take a few hours) or should I leave the player to fill it with the Bookplacing Mod Thanx for the support
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Progress Report It's been a while since my last update. Ive been busy. Firstly. I've just about finished the west wing. I made the art gallery and it looks pretty cool but youll need this mod for the art to display properly. Secondly. I built the basement. Its really big. And has all of the stuff I said I would put in plus a big swimming pool Once I make the upper level all I will need to do is a little bit of decoration and lighting effects and The Unnamed Castle will be ready for initial release. (seriously though. I need a name) Work on the museum Is being held up because Nezroy is not replying to my request to use the armor display mannequins from his 'Avelars Armory and Mannequins v0' mod. Should I use them anyway and credit him or is that illegal. *EDIT* I just discovered that the mannequins were actually a derivative of Reznod's mannequins. And Reznod says it's okay to use them if I give credit. *Yay*. Nezroy is apparantly no longer a modder which explains the lack of reply. Mannequins should be in first release of castle. First release will not include any NPC's but they will be added afterwards. The garden will probably not be included at first but I will get to It eventually. The arena will definately not be functional at first because I'm still learning the necessary scripts to make it work. I have a rough idea, but I'm not 100%. any help would be greatly appreciated. Initial release will definately be this week. Wednesday at the absolute earliest but probably friday or saturday. Thank you for your interest and please keep suggestions on names coming WarKirby
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Some interesting ideas- Im still thinking. I need some help with a script- I want to open a secret door by touching an 'odd' book in a bookshelf. But I cant make the door open. I tried adapting the script for the secret door in castle leyawiin but it didn't work. Any help would be greatly appreciated.
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Progress Report I have made a good deal of the west wing, furnished the training room in the east and expanded the barracks. I also shrunk the forge as it was mostly empty space and added the guard captains quarters. I've decided to add another cell, the Inner Sanctum. It will contain the player's private chambers, rather than having them on the second floor. It will also contain a sleeping victim- an NPC who sleeps 24hrs a day for the purpose of providing a constant food source for vampire players. Credit to Sonico717 for the idea. I'm finding it frustrating to add tiny details like books in bookshelves, and goblets. It feels like a lot of work for hardly any benefit, but, as they say 'The devil's in the detail'. I Really need suggestions for a name, unless you want 'Untitled Castle'. Also no exterior has been created yet so there's still time to change the location of the castle. I'm currently thinkingat the end of the road west from Chorrol. Any and all suggestions and comments welcome. Thanx WarKirby
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Progress Report I have put chandeliers in the great hall, and various other torches around the castle. I have also made the throne, which sits on an elaborate pedestal surrounded by huge flaming braziers. I also laid out the skeleton of the east wing and mostly furnished the mess hall, barracks and forge within that cell. My prediction of first release within a week may have been a little optimistic. But almost definately within 2 weeks. Maybe. ;D
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This is the thread for my castle: You can find it here. http://www.tessource.net/files/file.php?id=5742 Come back to this thread and post your thoughts when you're done! OK. Here are my future plans for the castle. I will update this frequently as I recieve ideas from you guys or think of them on my own. This is gonna be a fairly long post, so get comfortable. If anyone would like to halp with anything on this list please tell me. I will gladly accept all the help i can get. Short Term (within the next month or two) Things I will definitely do A full complement of guards. 90 to be exact. Plus a captain. Each of the guards will be a unique object, rather than reusing objects like bethesda does. This will be partially to simplify things, and also to give each guard a unique name. A number of servants. I'm not quite sure what I can do with servants. I'm looking for a way to make waitresses serve food to a table. Also, I'll need help with the Idle animations. The rear garden will be added. It will be as beautiful as I can possibly make it. It will also have an arboretum full of several of every type of ingredient including several Nirnroots. Stinkhorn and Harrada will be cordoned off so as to prevent injury. A live combat training room will be added on to the east wing. I am pretty confident I can do this. It should be just a simple matter of placing a few creatures which are initially disabled and have them enabled by pressing a switch. In kumiko manor, the training room had a failsafe which made the enemies disappear if the player was in danger of dying. I don't know how to do this so any help will be appreciated. An archery range in the east wing. Again, kumiko manor did this. I'm not quite sure how it works although I have a rough idea. (Shawn Dworshak will be credited for both these parts.) A secret underwater entrance (Credit to Zeth 545). Don't think I'll lock it though. A number of unique, permanent guests who also act as vendors and trainers. The idea is to make 24, so that the dining table can be full at dinnertime. But honestly, I'm more likely to shrink the dining hall than make enough guests to fill it as is. A few prisoners in the prison down stairs to laugh at or execute. Fix the posing on the mannequins (help needed) Roof Access Things I might Do Everything in this section is subject to the opinions of you guys. You will decide whether it's in or not. The ability to rename the castle. The necessity to pay wages to your guards/servants. This goes with: Collecting rent from guests. This would offset the wages for your guards and still make you a tidy profit. Give each guard a unique name. Name suggestions welcome. Things I probably won't do. These are ideas that I don't like, and I am against. But if there is a strong demand for any of them I will reconsider. The necessity to buy the castle or complete a quest to acquire it. The necessity to fight someone to acquire it. A hidden dungeon in the basement. Moving the castle somewhere else. A temple, altar or any other religious area in or near the castle. My resons for this are personal. I'm an atheist. Long Term (Next 6 months) Things I will do Get the arena working. It will have many different battle options available, and will hopefully be better than the IC arena. This part I need help with more than any other. In addition to basic battles, I want to add tournaments and team battles. Things I might do. whether or not I do these depends upon demand and how much time I have. Make a village around the castle to protect and collect taxes from. Give the guards retextured armor with a unique color and insignia. I don't own paintshop so I will need someone else to make the textures. Different themes to choose between like Vagrant0's idea Voice acting for the NPC's in the castle.