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Triokilla

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About Triokilla

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    SWTOR, Skyrim, WoW, Minecraft
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  1. In response to post #65246771. #65450531 is also a reply to the same post. How do you not have a bank account in 2018
  2. In response to post #8464642. #8464646, #8465276, #8465326 are all replies on the same post. How little people know about how the internet works, and security, boggles the mind. >.>
  3. SOLVED: I was able to solve this problem. Thanks for reading. So I've had a bit of experience using FNVedit to merge mods and resolve conflicts. But one thing that eludes me still is this: I can't seem to be able to remove master files for an esp patch I made, even though there are seemingly no references to those masters anymore. This is what I'm working on now. I'm trying to make a patch for danthegeek's Underground Hideout mod to work with New Vegas Enhanced Content's included Bobblehunt mod, with his original Bobblehunt patch as a base. For personal use. I've had success in just changing over the references. But now I'm stuck with not only Bobblehunt.esp but also UHNV-Bobblehunt (the patch that doesn't work) as masters for my UHNV - NVEC Bobblehunt patch.esp. Ideally I just want UHNV and NVEC as masters, because they're the only ones that need to be referenced. Now I'm pretty sure I don't have any references to either of these files still, but trying to clean the masters doesn't remove them. Manually removing them breaks my patch. (Get 'Error: Cannot be resolved' in all my edits) Basically my load order is functional right now, but cluttered. I have the same problem with several Veronica improvements. *Masters for my patch *FalloutNV.esm [DLCs] *New Vegas Enhanced Content + NVCE esm *Bobblehunt - (Not enabled) *Underground Hideout NV esp *Underground Hideout - Bobblehunt (not enabled, just the base for my patch) Underground Hideout NVEC bobblehunt patch (My patch) Any thoughts? Is there an easy way to see what if any, references my patch still has to the masters I want gone? My quick and dirty patch just feels so uncleeean. Edit: I actually read the entire FNVedit training manual because of this problem and sadly I wasn't able to find a solution to my exact problem. Update: I've managed to remove Bobblehunt as a master to my patch without breaking it, but not UHNV - Bobblehunt.esp. I even tried to copy all the records into that patch and then create a new one from that, and that didn't seem to work either. It's still a problem because I can't remove Bobblehunt from my load order yet, and even though it's not enabled, I swear extra bobbleheads are appearing in my game.
  4. This sounds like a fantastic idea! So THIS is the big project that will replace FOMM! Very excited!
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