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Posts posted by Sluggy42
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I have sent the request but I feel as though he may not reply soon enough for liking (better mods may arise) so i'm asking the person who could edit to start soon and worry about if its allowed later.
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Wait that mod lets you have the option to turn into a werebear, werelion, werecroc? I also posted a mod that was about letting you turn into more than the obverse werewolf (http://forums.nexusmods.com/index.php?/topic/1851590-tainted-blood-were/)
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The request is accepted (until further notice)
Please make this for me!
The things I couldn't do without are:
The workroom
The doorway to the Soul Cairn
The greenhouse
The falmer room
The magic related room
(The others are vital parts of a house but not really needed (especially for a werewolf))
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maybe the person who makes this mod request could make it from scratch but base it off the idea
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I have sent the request for others to use it. awaiting response. In the meantime if someone is going to make it please start. I'm no good a modding but if he says no to my request you can just take out the havens bag part of the mod.
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I'm not sure if many people know Havens Bag, but it is my favourite mod. I was just wondering if anyone would make me a mod that adds more rooms to it. I would still like all the extra rooms to have the same feeling as the original Havens Bag room (Piles of coins everywhere and loots and such). I think all the extra rooms should have doors connecting to the original room.
So far it adds (off the top of my head):
26 chests
1 bed
1 cooking pot
1 mini smelter
1 arcane enchanter
1 alchemy lab
1 grinding stool
1 workbench
1 tanning rack
What I would like added:
A greenhouse (planters and 1 apiary, Hearthfire)
A bedroom (this is where the bed will be now, also has a lamp and bedside table)
A kitchen (this is where the cooking pot will be, also has a small table with chairs)
A magic related room (alchemy lab, arcane enchanter, shrines)
A doorway to the Soul Cairn (a room with the portal to the Soul Cairn in it, Dawnguard)
A falmer room (has a shellbug in it, Dawnguard)
A workroom (workbench, anvil, tanning rack, mini smelter, mini forge)
Please respond if you have the time and knowledge to do this mod. If you decide to please say so in the comments. All the chests in the main room I would like unchanged. This would need to be compatible with chest sorting mods. That's all and please comment on it :smile:
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Feel free to comment or suggest new idea's! :)
If you are an able modder please consider making this? I would be ever in your favour :)
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Don't you think Durnehviir is only useful in a few ways and should have more uses?
(All the idea's are in a new menu when you speak to him)
Here is my idea's for what he should be able to do:
Ridable (Ride on his back, faster than a horse)
Can make a Petty Soul Gem if you have a Soul Gem Shards in your inventory
Pick which Thu'um he uses
Can heal you when you have less than %50 health
Un-summon's himself when you ask
Can set up a portal to the Soul Cairn
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Me too. Thats partly the reason I made this request. I think the Dark Brotherhood should have all race's for different talents.
Maybe we could also focus on Orc's? Say "I Agree 2" in a post if you agree.
Idea's if orcs become an idea:
Biting
Faster 2 handed attack
More carryweight
Slightly slower sprinting
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Please tell me if your up to making this mod.
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What part of NPC's are you good at?
If its design maybe you could make a mannequin for each race?
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Nice looking mod. Maybe could merge into this idea? I will try to get the permissions. Then we could get rid of raptor feet
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Hi, I love it and was wondering if I could have permission to merge this with my mod request.
Here is the link:
http://forums.nexusmods.com/index.php?/topic/1868745-khajiits-and-argonians-overhaul/
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I like it. :)
Keep doing what your doing :)
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I'm a Khajiit lover and I think they look cool and all but don't have a use for their looks and talents. Same goes to Argonian's slightly. So here is my idea to improve them:
Tail's look good but are useless. So now with a shortcut key you can sweep it under your enemies and make them stagger.
Cat like reflexes make Khajiit's jump higher. Not for Argonian's
Both of them can run faster (Khajiit fastest)
Insert mod that changes Khajiit and Argonian bodies here (Has to be compatible with DLC's)
More Khajjit members in sneak guilds like The Dark Brother Hood (But not The Thieves Guild i've been told)
Also new animation for Argonian's swimming (straight body with tail swaying, like crocodile)
Stronger unarmed attack for both (Argonian's strongest)
Thats it. Feel free to comment or add suggestions. Just so there's no confusion, I'm terrible at modding so this is a request to someone else to make :smile:
Thank you!
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qwertyzeldar, are you good at modding? Can you please tell me if your still interested in my other mod request: Follow to Kill http://forums.nexusmods.com/index.php?/topic/1845440-follow-to-kill/
Or Items of Intense Un-Disability:
http://forums.nexusmods.com/index.php?/topic/1858570-items-of-intense-un-disability/
Also just wondering whether you'd be interested in looking at some of my other mod requests (you've probably already looked at them but please just say if they are good or not):
http://forums.nexusmods.com/index.php?/topic/1849120-animal-keeps-stone/
http://forums.nexusmods.com/index.php?/topic/1849195-feasting-sense/
http://forums.nexusmods.com/index.php?/topic/1858435-save-the-shellbugs-dawnguard/
http://forums.nexusmods.com/index.php?/topic/1851590-tainted-blood-were/
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I tried merging mods. I watched videos and everything but I managed to still get it wrong. :(
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thanks :smile:
but if you are going to merge Sneak tools into it there may be a problem with Dawngurd compatibility. Heres the topic I started for it
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They all exist? Ok then, my request is now to have them merged but only these, Sneak Tools isn't compatible with my game for some reason. So if you can get all the weapons merged into one mod I'd love to know. I am still clueless about modding so i'm asking you to because I have no clue how to. Thank you :)
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Please Reply If You Are Willing To Do This For Me
Skyrim has bows and Dawnguard has crossbows but thats about it. This request is about adding new types of arrow/bolt related weapons. ANd for the record I have no modding abilities so this is a request. This mod would require Dawnguard. Some of these weapons already exist in mods but then i'd like them all in one mod.
Single Handed Crossbows
Just like a crossbow but single-handed and slightly less powerful
Crossbow (Magazine)
Takes 10 bolts at a time and it quick firing until they run out, then you
have to reload 10 again
Sniper Bows
Like a regular bow but with two scopes.
Here is the link to the original site: http://www.nexusmods.com/skyrim/mods/50528/?
Sniper Crossbows
Like a regular crossbow but with one scope.
Revolving Magazine Crossbow
Kind of like a smaller machine gun. Very slow when in combat.
Power Shot Bow/Power Shot Crossbow
Takes away magika each use or wait till the magika bar on it has reached full for a more
powerful attack.
Multiple Shot Bows/Multiple Shot Crossbows
Shoots 3-5 arrows at a time.
Arrows
Rope Arrows/Fire Arrows/Water Arrows/Oil Arrows/Noisemakers Arrows
All like in Sneak Tools: http://www.nexusmods.com/skyrim/mods/19447/?
Flare Arrows
Any NPC's within a medium radius will come to your aid.
Grappling Bolts
Like rope arrows but go straight out, connect with something and then you
tie it to the floor and can climb across.
Soul Trap Arrow
If the creature dies from this arrow, a soul gem will get filled.
I hope you like my mod idea. Please comment or add suggestion's. Thank you! :smile:
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sorry 'bout that. If any one else has this question please know that i've tried modding and absolutly failed so i'm making this a request for someone else to make. hope that helps you
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Here it is:
1. Get over those high rocks with the: Double Jump Cape!
Findable at any valley! Or purchase at a shop that shouldn't sell it!
2. Stare your opponents DOWN with the: Cyclo Hammer!
Findable in any Cyclops! No one likes fighting Cyclopses so no one has it in their shop!
Blinds your opponent!
3. Blow away you enemies with the: Winged Glory!
Makable at the SkyForge! Literally blows away you contest!
4. Become the ultimate spy with the: I-Control-You,-Spider Spell!
Become a spider and climb up walls and across the ceiling at a slow but steady pace!
Findable at the Thieves Guild!
5. Spike a TREE through your attackers with the: Quick Bio-Club!
Simply hit the ground with it and watch a ring of spiky trees form around you!
Random chance of a Spriggin dropping it!
6. Get a random chance of being teleported to someplace you've never been of die with the: Rolling Dice!
Does what it says on the lid! Make them at any Forge!
7. Escape from a swarm of Draugr's with the: Quick Dig!
Teleport to the entrance of your cave! One time use!
8. Get gold fast with the: Lottery Ticket!
Once found, give to the Jarl in Whiterun, who will put you into the lottery! Find as many as you want and then ask hime to start it!
9. Trap you contest in a thick coating of WEBS with the: Giant Spider Abdomen Spell!
Trap them in a web and let the tiny spiders take care of the rest! Lasts for 1 hour, but its really slow death!
Thats all! Hope you enjoyed this random selection of things! Feel free to add more in the posts!
Thank you!
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Ok so i've played Dawnguard and I've think ShellBugs are cute and useless. So here is my idea of what they could do:
So when you find a Shellbug and mine it you still get 3 Shellbug Chitin but you also get 1 Shellbug Larvae. With this Larvae you drop it in a new area called ShellBug Cave. Its just a cave with space for about 10 ShellBugs and space to move around them. The Larvae will hatch into a ShellBug in 10 days and you must feed it any ingredients to keep it alive and make it grow. The cave should also have a small drinking pool which the ShellBugs drink from. After reaching a certain size they will grow an area to mine their Chitin from. They will also mate at a certain size but since only ten Shellbug's can fit in the cave they will be wild ones. With their Chitin you should be able to craft the whole armour set including shield, Swords and Axes. A their adolescent size they can be ridden using a ShellBug saddle (made from shellbug chitin).
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My fourth mod:
Don't you think that being a vampire or werewolf can get a bit bland after awhile? I do, so here is my request:
When you kill and animal, you have a new option of taking some of its blood. With that blood you can mix it into what ever strange were creature you want. For example (wereelk Pure):
Collect 1 Vial of Wolf Blood
Collect 2 Vials of Elk Blood
Mix in an Alchemy Lab to get Wolfelk Blood
Drink the Wolfelk Blood at night and you will transform into one
This will take over the werewolf look but still uses all of the Dawnguard werewolf perks and adds one perk, Antlers, if you hit something head on in sprinting it will cause it damage.
Lots of animals would have their own were form (Bear, elk, dragon, troll, shellbug)
Thats my fourth mod idea and I hope you like it. I know that designing new were beasts would take time but I would really appreciate it.
I know you don't have to credit me but that also would be appreciated!
Havens bag more rooms?
in Mod Ideas
Posted · Edited by Sluggy42
oh, didn't know that. well maybe you could start from scratch? i have no idea how the mod works but I think that all it does is teleport you to a room, like a spell item.
Would it still be illegal if you copied the style of the player home?
Edit: I have sent him a message and comment in his mod page. I awaiting an answer. The reason I wanted you to start was that if this mod request is prolonged by permission's it might be forgotten by the time its allowed.